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Showing posts with the label Ogres

To the Tap house!

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 Game one down and it was nuts as expected.  Here's the list I took. The plan was to take hunters to jam up the inevitable frostfangs and sit in the terrain with some boomers to supplement the warlock shooting. Siege Breakers to just wander up and sit there. Nomagarok had sent his apprentices to the opening skirmishes to test the enemy's strength and blood his acolytes in battle.  Troop Red Goblin Scouts 2 Boomer Hordes Warriors with 2 handed weapons 2 Hunter Hordes Berzerker Brave Regiment 3 Ogre Warlocks with DL, one with conj staff, one with Amulet of fireheart, one insp Talisman A army standard with the Lute Kuzlo and Mad fall The Varangur eschewed the use of a mage in favour of hordes of northmen both mounted and on foot. Units of Cavalry marshalled by a Lord astride a mighty frostfang deployed on either flanks. The unruly infantry accompanied by their hunting foxes held the middle ground and advanced.   The ogres deployed to the East of the tap house and s...

Into the Rift

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Despite there being little in person gaming going on these days the guys at Table top Conflict and Mantic have joined up to allow a global campaign for the new Halpi's Rift Supplement . I've signed up with Jock and the Ogres and have been assigned into The College as my sponsors from a choice of 4. I am not sure what it means in the long term but hopefully we'll find out. It gives a great chance to provide more fluff to the band of pirates and what they'll get up to.  Focus for this will really be on using the models I have and expanding their personalities as units. I won't be going for daft skew lists just because it is being played on Universal Battle . The first scenario is Dominate which I think is a great one for Ogres with their scoring heroes and good ratio of footprint to US. It's also being played on the Material Plane and means I have access to a lot of interesting Artefact choices. The material plane also gives some pretty tasty buffs to spell caster...

Shroud of the Reaper - Tournament Report

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 Intro After a couple of false starts over the years I finally made it to an event hosted by Bexley Reapers. chucking my freshly painted Ogre pirate units into the car I set off for 4 games of Kings of War accompanied by access to a slightly insane event only Special Character in the form of Davy Jones.  If you want an expert   assessment of the lists on offer look no further than one provided by Troll Cast here .  I took the usual mix of an infantry block in the form of two siege breakers supported by a pair of warlocks and some boomers to help manage the back field and clear chaff. These also had the insurance policy of a blaster to hide behind them. Then a bunch of hard hitting things that could operate on their own, provide a threat and generally look for flanks or just go and die.  Accompanying this rat tag bunch of pirates and to fit in with the theme of the Davy Jones and pirates I took a regiment of pirate scarecrows and a shade represented by an animate...

Shoelace Will

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William Black had been an unextrordianry child. Born to the village shipwright and her husband he spent his childhood playing with toy boats in the harbour and setting them adrift in the waves. On his 12th year as was customary he left for a life at sea, enrolled as a deck hand on the Prancing Naiad. A swift cutter, the Naiad spent its working days ferrying wares across the infant sea; young Wiily exposed to all the wonders he could face. As he matured into adulthood it was clear he was a hefty lad, not broad but tall. Put to work furling sails and packing the hold it was apparent his continuous growth showed no signs of abatement. Struggling to manage his enlarged frame William had given up strapping his worn leather shoes as he was unable to reach them. The rest of the crew jibed and joked with their lumbering crew-mate and the soon enforced tag of “shoelace” became part of his moniker. Everything changed the day the midnight sails of the Swift Vengance hoved into view. Spying ...

Facing the Storm

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Vanguard Revisited

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Initially sceptical about vanguard and only having played a few games I've had the chance of throwing a company together and playing in a slow burn campaign. While temporarily distracted by deadzone  I am going to try and use either system to make a welcome distraction. It looks like it will be pretty good timing with the new Fire and Ice release on the way there may be some tweaks that make the game more appealing to me. I have played a handful of games and some of the mechanics look good but there seemed to be a few things that felt a bit broken and open to abuse. We have a gentleman's agreement not to use things like battle mounts in the campaign as they seem very hard work, other changes that arise we'll just adopt as the book arrives on doorsteps. Who's clamouring for attention? I'll be multitasking and making the most of painting up the remaining Ogres for my KoW army and aiming to use them in Vanguard. Because I am single basing a lot of the 40mm ...

Kings of Herts Fundraiser!

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Another trip North of the river to the South East Gaming hotspot that is Aycliffe Drive Primary School. Well into their stride now at hosting events Paul and Mat had managed to gather their biggest crowd yet for the charity doubles fund raiser. Same drill as before, 1000pts per player and one inspiring character can be shared and become very inspiring. No allies and only one artefact of each type per army.  A change from the norm I took my ogres as I had 1000pts just about painted up and dabbled with a few lists including taking Grok but in the end figured three big blocks of Ogres and a couple of characters to do the smashing would be best. I took: Grokagomaok Finest Braves A horde of Boomers with headstrong A horde of warriors A boomer Sergeant Nomagorak A Biggit on a fleabag with the blade of slashing  These were supported by my double's partner bringing: A horde of archers with piercing,  A BSB A dragon Lord A Horde of drakons A Dragon Breath I...

I'm No1 so Why Try Harder

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Think Ogres, think Grokagamok. I'm not entirely sure he is reliable but he appeals massively in game to my Orc and Goblin roots. Think Pump Wagons, Doom Divers, Fanatics and the like. A character with the ability to destroy a unit on its own is great. As with all the ogre units the low model count means I can spend a lot more time painting each one and still get an army done in reasonable time. Having a nice sculpt to work on helps too. The maneater Pirate from GW has always looked great and was originally set to be part of a Warhammer Quest Raiding party with a Slayer pirate, human from Talisman and a fan sculpted imperial noble with a boathook. It was another plan that never happened but thankfully means I still have the model handy. Having started out already on Yellow and Blue as a theme for trousers it made sense to keep going. I wanted to try and give him a weathered and sunburnt look as if he had been campaigning for months at sea. The BSB being the cook I figur...

Here Be Pirates

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A New Challenge Just over a year after starting up the Trident Realm army and making up to enough options for 2500 of painted models I finally have something I can use without having to panic about painting when entering to a tournament. It means I can take my time and look to the next challenge. I have always wanted to use my older Citadel ogres and maintain a constant affinity with goblins; combining this with the allies I have been using in my Trident Realm the choice seemed pretty simple. Pros I have a stack of ogre minis Low model count means I can up my paint game I already have a couple of units painted Pirates could be a great theme Goblins are great I managed to pick up Kazloo and Madfall as a tournament prize There are Black Scorpion Goblins available I can finally use that Giant I got with Vanguard Cons I'd like to try and keep my GW Ogres on Square bases It's another list with zero fliers It's a another (potentially) lower footpri...