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Showing posts from June, 2019

I'm No1 so Why Try Harder

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Think Ogres, think Grokagamok. I'm not entirely sure he is reliable but he appeals massively in game to my Orc and Goblin roots. Think Pump Wagons, Doom Divers, Fanatics and the like. A character with the ability to destroy a unit on its own is great. As with all the ogre units the low model count means I can spend a lot more time painting each one and still get an army done in reasonable time. Having a nice sculpt to work on helps too. The maneater Pirate from GW has always looked great and was originally set to be part of a Warhammer Quest Raiding party with a Slayer pirate, human from Talisman and a fan sculpted imperial noble with a boathook. It was another plan that never happened but thankfully means I still have the model handy. Having started out already on Yellow and Blue as a theme for trousers it made sense to keep going. I wanted to try and give him a weathered and sunburnt look as if he had been campaigning for months at sea. The BSB being the cook I figur

Vanugard GT Part I

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Amazingly the stars have aligned and I've attended the Vanguard GT. Here's my first part of the write up for the weekend.  First up, here's a review of the cobbled together army of fishmen. With the time pressures on getting everything painted in time I have had to use what I had and more importantly what I could transport easily.  The plan is pretty simple. To hold the centre with the ensnare and de6 units and try to get flanks off with the speedy things while playing havoc with the characters. the boomers hang around at the back and try to target any fast moving threats, clear out chaff or target characters where I can.Taking so many Large infantry units is handy for practical reasons as it means they take less space in the case. I had the majority of the units painted but did a rushed job on the Depth Horrors to get them on the table with a fair amount of dry brushing.  A final thing to add is that the tournament scoring was a combination of soft and