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Showing posts with the label Northern-Alliance

An unboxing from the Dark ages - Wargames Atlantic Irish

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I have always had a soft spot for Celts. The idea of those wild people from the North West of Europe, their "fingers up to authority" feeling against the Romans etc. I toyed for a while with trying to make an historical army but never really found a system or players local enough to me to consistently play it. The recent swell in mini agnostic games that are designed to be so has changed that. I was after some javelin throwers for my slowly growing Kings of War Northern Alliance list. This is intended to be my slow burn and use the models I love so what better place than to get some of those Celts I always fancied assembled and painted.  I like models to be simple enough to be functional but still have plenty of visual interest to paint. Scouring the options from vendors such as  Foundry ,  Perry ,  oldschoolminis , ebay and facebook trading groups I couldn't find anything that fitted the lead cast approach so turned to plastics. I think I must secretly be an airfix ...

Into the Rift

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Despite there being little in person gaming going on these days the guys at Table top Conflict and Mantic have joined up to allow a global campaign for the new Halpi's Rift Supplement . I've signed up with Jock and the Ogres and have been assigned into The College as my sponsors from a choice of 4. I am not sure what it means in the long term but hopefully we'll find out. It gives a great chance to provide more fluff to the band of pirates and what they'll get up to.  Focus for this will really be on using the models I have and expanding their personalities as units. I won't be going for daft skew lists just because it is being played on Universal Battle . The first scenario is Dominate which I think is a great one for Ogres with their scoring heroes and good ratio of footprint to US. It's also being played on the Material Plane and means I have access to a lot of interesting Artefact choices. The material plane also gives some pretty tasty buffs to spell caster...

Facing the Storm

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Capture the Giant....Thing

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Game one of the Campaign for the crew of the skinned elf was against the Northern Alliance's Black Order. The pair of scouting parties had tracked down a massive walking monstrosity and would set out to do their best to irritate by a thousand cuts.  The Ogres set out to war with: Ogre Sgt, Jock Wrekham - Heavy Weapon, bandages Warlock, Grakem'Goroth - Lucky charm Siege Breaker, Horny Hagrath Warrior, Chef Rotgut Mauler Warrior, One eye'd Grok Brave, M'Goor'Gn'Throg Brave, G'Throg N'Gorog Goblin Rabble, Scroat - Spear The Northerners formed up with: Thegn - Rare Mount, Heavy Weapon Hurscal - Common Mount, Heavy Weapon Hruscal - Common Mount, Heavy Weapon Ice Queen - Helm of command Elf clansman Elf clansman Elf clansman Ice Kin Hunter - bodkin arrow, long bow As per the scenario the giant set up in the centre of the board, the pirates in two distinct bands with the braves, siege breaker and warlock on the left and the others...

Relight my Fire

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Vanguard - Goblins Vs Northern Alliance As mentioned in the earlier Battle report ( here ) Louis and I had lined up for some Vanguard to try out the new rules. It was the 3rd game I had played. the first being coincidentally exactly a year previous using the beta rules. The second I had to call early as I Was short on time. Both hadn't completely grabbed me but I was willing to give it a chance before I ignored the option of KoW skirmish completely. For more information on Louis' great models and painting see here . Force Selection The Gobbos Having very little idea of what would combine together well I picked a varied goblin force hoping to have a bit of shooting, a bit of combat and a bit of support. I was also slightly limited to what models I had painted up and as a result had to make do. To start off with although goblins aren’t the most aggressive that I can see from the list I needed to inflict some wounds in Combat. The two Mawbeasts and the ...