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Showing posts from June, 2018

The end of distractions for now

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I've polished off the last few odds and ends that I needed to get done and can now turn again to the Trident Realms army that I planned at the start of the year. Current model count is: Mantic 100 Naids 6 Water Elementals 6 Gigas 2 Leviathan's bane 6 wyrm Riders 30 Thuul 1 Thuul Mythican 1 Envoy/Centrurian 20 River Guard River Guard Captain Enough odds and ends for 2 Tidal Swarm horders 1 Eckter Other 3 Knuckers 6 Depth Horrors 1 Depth Horror Eternal 1 Thuul Mythican The general Idea has been to adopt an MSU approach as inspired by The Outcast's blog . With so much ensnare and the option now to have the banner of the griffin and the new Aura of Heroism spells there's a strong chance of lots of small, maneuverable high nerve units at my disposal. It also means I can concentrate on smaller units and get more of a sense of accomplishment when I have finished them. I'll be sticking to a lot of Thuul with their new speed buff and the formation imp

Roman Might

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Romans! Thousands of them! Romans! Thousands of them! via GIPHY Second up in the SELWG league was a game against George’s Kingdom of Men. KOM were the first army i used when starting out in KoW a year or so ago when i was using my old GW Dogs of War. I was pretty hopeless and it took me a while to get to grips with before trying out Abyssals and moving on with them. I was keen to see what they would do in a the hands of a better general. A brief note on George’s army and list, it’s a lovely set of Romans based on legionnaires and cavalry which looks amazing and fits very well fluff wise as they have few missile troops and blocks of rock hard infantry. I was pretty worried about trying to chew through all that de5 nerve if they got anywhere near objectives.  Deployment and scenario The scenario was Scavenge....again. I rolled up on the terrain table and got a building, two woods and two forests. We rolled up for who would place first as per the instruct