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Showing posts from November, 2020

To the Tap house!

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 Game one down and it was nuts as expected.  Here's the list I took. The plan was to take hunters to jam up the inevitable frostfangs and sit in the terrain with some boomers to supplement the warlock shooting. Siege Breakers to just wander up and sit there. Nomagarok had sent his apprentices to the opening skirmishes to test the enemy's strength and blood his acolytes in battle.  Troop Red Goblin Scouts 2 Boomer Hordes Warriors with 2 handed weapons 2 Hunter Hordes Berzerker Brave Regiment 3 Ogre Warlocks with DL, one with conj staff, one with Amulet of fireheart, one insp Talisman A army standard with the Lute Kuzlo and Mad fall The Varangur eschewed the use of a mage in favour of hordes of northmen both mounted and on foot. Units of Cavalry marshalled by a Lord astride a mighty frostfang deployed on either flanks. The unruly infantry accompanied by their hunting foxes held the middle ground and advanced.   The ogres deployed to the East of the tap house and s...

Into the Rift

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Despite there being little in person gaming going on these days the guys at Table top Conflict and Mantic have joined up to allow a global campaign for the new Halpi's Rift Supplement . I've signed up with Jock and the Ogres and have been assigned into The College as my sponsors from a choice of 4. I am not sure what it means in the long term but hopefully we'll find out. It gives a great chance to provide more fluff to the band of pirates and what they'll get up to.  Focus for this will really be on using the models I have and expanding their personalities as units. I won't be going for daft skew lists just because it is being played on Universal Battle . The first scenario is Dominate which I think is a great one for Ogres with their scoring heroes and good ratio of footprint to US. It's also being played on the Material Plane and means I have access to a lot of interesting Artefact choices. The material plane also gives some pretty tasty buffs to spell caster...