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Showing posts with the label fluff

To the Tap house!

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 Game one down and it was nuts as expected.  Here's the list I took. The plan was to take hunters to jam up the inevitable frostfangs and sit in the terrain with some boomers to supplement the warlock shooting. Siege Breakers to just wander up and sit there. Nomagarok had sent his apprentices to the opening skirmishes to test the enemy's strength and blood his acolytes in battle.  Troop Red Goblin Scouts 2 Boomer Hordes Warriors with 2 handed weapons 2 Hunter Hordes Berzerker Brave Regiment 3 Ogre Warlocks with DL, one with conj staff, one with Amulet of fireheart, one insp Talisman A army standard with the Lute Kuzlo and Mad fall The Varangur eschewed the use of a mage in favour of hordes of northmen both mounted and on foot. Units of Cavalry marshalled by a Lord astride a mighty frostfang deployed on either flanks. The unruly infantry accompanied by their hunting foxes held the middle ground and advanced.   The ogres deployed to the East of the tap house and s...

Into the Rift

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Despite there being little in person gaming going on these days the guys at Table top Conflict and Mantic have joined up to allow a global campaign for the new Halpi's Rift Supplement . I've signed up with Jock and the Ogres and have been assigned into The College as my sponsors from a choice of 4. I am not sure what it means in the long term but hopefully we'll find out. It gives a great chance to provide more fluff to the band of pirates and what they'll get up to.  Focus for this will really be on using the models I have and expanding their personalities as units. I won't be going for daft skew lists just because it is being played on Universal Battle . The first scenario is Dominate which I think is a great one for Ogres with their scoring heroes and good ratio of footprint to US. It's also being played on the Material Plane and means I have access to a lot of interesting Artefact choices. The material plane also gives some pretty tasty buffs to spell caster...

Shoelace Will

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William Black had been an unextrordianry child. Born to the village shipwright and her husband he spent his childhood playing with toy boats in the harbour and setting them adrift in the waves. On his 12th year as was customary he left for a life at sea, enrolled as a deck hand on the Prancing Naiad. A swift cutter, the Naiad spent its working days ferrying wares across the infant sea; young Wiily exposed to all the wonders he could face. As he matured into adulthood it was clear he was a hefty lad, not broad but tall. Put to work furling sails and packing the hold it was apparent his continuous growth showed no signs of abatement. Struggling to manage his enlarged frame William had given up strapping his worn leather shoes as he was unable to reach them. The rest of the crew jibed and joked with their lumbering crew-mate and the soon enforced tag of “shoelace” became part of his moniker. Everything changed the day the midnight sails of the Swift Vengance hoved into view. Spying ...

Facing the Storm

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Capture the Giant....Thing

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Game one of the Campaign for the crew of the skinned elf was against the Northern Alliance's Black Order. The pair of scouting parties had tracked down a massive walking monstrosity and would set out to do their best to irritate by a thousand cuts.  The Ogres set out to war with: Ogre Sgt, Jock Wrekham - Heavy Weapon, bandages Warlock, Grakem'Goroth - Lucky charm Siege Breaker, Horny Hagrath Warrior, Chef Rotgut Mauler Warrior, One eye'd Grok Brave, M'Goor'Gn'Throg Brave, G'Throg N'Gorog Goblin Rabble, Scroat - Spear The Northerners formed up with: Thegn - Rare Mount, Heavy Weapon Hurscal - Common Mount, Heavy Weapon Hruscal - Common Mount, Heavy Weapon Ice Queen - Helm of command Elf clansman Elf clansman Elf clansman Ice Kin Hunter - bodkin arrow, long bow As per the scenario the giant set up in the centre of the board, the pirates in two distinct bands with the braves, siege breaker and warlock on the left and the others...

Vanguard Revisited

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Initially sceptical about vanguard and only having played a few games I've had the chance of throwing a company together and playing in a slow burn campaign. While temporarily distracted by deadzone  I am going to try and use either system to make a welcome distraction. It looks like it will be pretty good timing with the new Fire and Ice release on the way there may be some tweaks that make the game more appealing to me. I have played a handful of games and some of the mechanics look good but there seemed to be a few things that felt a bit broken and open to abuse. We have a gentleman's agreement not to use things like battle mounts in the campaign as they seem very hard work, other changes that arise we'll just adopt as the book arrives on doorsteps. Who's clamouring for attention? I'll be multitasking and making the most of painting up the remaining Ogres for my KoW army and aiming to use them in Vanguard. Because I am single basing a lot of the 40mm ...

Here Be Pirates

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A New Challenge Just over a year after starting up the Trident Realm army and making up to enough options for 2500 of painted models I finally have something I can use without having to panic about painting when entering to a tournament. It means I can take my time and look to the next challenge. I have always wanted to use my older Citadel ogres and maintain a constant affinity with goblins; combining this with the allies I have been using in my Trident Realm the choice seemed pretty simple. Pros I have a stack of ogre minis Low model count means I can up my paint game I already have a couple of units painted Pirates could be a great theme Goblins are great I managed to pick up Kazloo and Madfall as a tournament prize There are Black Scorpion Goblins available I can finally use that Giant I got with Vanguard Cons I'd like to try and keep my GW Ogres on Square bases It's another list with zero fliers It's a another (potentially) lower footpri...