tag:blogger.com,1999:blog-15695549686682492502024-03-20T19:20:30.264-07:00Matt Gee MinisMatt Gee Minis - Ramblings about miniatures, painting and wargaming. Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.comBlogger47125tag:blogger.com,1999:blog-1569554968668249250.post-17995354521735226412021-06-07T06:28:00.006-07:002021-06-08T05:22:37.542-07:00An unboxing from the Dark ages - Wargames Atlantic Irish<p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9AebfYTqLQD6ZQ09mbMG_SUe6EoAsltSyL7cs1DFzWJGS-DQ6VFUabkof8FJsNVkZas9ByXLCcWdVe6TJ9kaGVbTvFtVcaRh27njRCEM7ltTpJNfSWNK98njE8rR9kP0NMhg5m0fkR4o/s895/dark+age+unbox.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="558" data-original-width="895" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9AebfYTqLQD6ZQ09mbMG_SUe6EoAsltSyL7cs1DFzWJGS-DQ6VFUabkof8FJsNVkZas9ByXLCcWdVe6TJ9kaGVbTvFtVcaRh27njRCEM7ltTpJNfSWNK98njE8rR9kP0NMhg5m0fkR4o/w640-h400/dark+age+unbox.png" width="640" /></a></div><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;">I have always had a soft spot for Celts. The idea of those wild people from the North West of Europe, their "fingers up to authority" feeling against the Romans etc. I toyed for a while with trying to make an historical army but never really found a system or players local enough to me to consistently play it. The recent swell in mini agnostic games that are designed to be so has changed that. I was after some javelin throwers for my slowly growing Kings of War Northern Alliance list. This is intended to be my slow burn and use the models I love so what better place than to get some of those Celts I always fancied assembled and painted. </span></div><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><br /></div></div><p style="text-align: justify;">I like models to be simple enough to be functional but still have plenty of visual interest to paint. Scouring the options from vendors such as <a href="https://www.wargamesfoundry.com/">Foundry</a>, <a href="https://www.perry-miniatures.com/">Perry</a>, <a href="https://www.oldschoolminiatures.co.uk/humans-7-c.asp">oldschoolminis</a>, ebay and facebook trading groups I couldn't find anything that fitted the lead cast approach so turned to plastics. I think I must secretly be an airfix model style hobbyist at heart as I really enjoy the clipping from sprues and flexibility a plastic kit can get you when ranking up for a unit. Yes I love old lead and the character it has but converting can be slightly more time consuming. Step up <a href="https://wargamesatlantic.com/products/dark-age-irish-warriors">Wargames Atlantic</a>. The Dark Age Irish fitted the bill very well. Not only did it give me more than enough bells and whistles on the sprues but it also comes with some nice little dogs, perfect for snow foxes. On top of that they're currently on sale!</p><span><a name='more'></a></span><p><br /></p><h2 style="text-align: left;"><span style="color: #cccccc;">The rankings</span></h2><p>I am going to try something a little different with this and I may try the same with other new product lines I buy. It's a noble ambition but I will try and allocate a rating on a number of criteria that I think are important in minis. Yup, it's completely subjective but I have had more than a couple of decades' worth of messing about with toy soldiers so figure I can give a reasonable opinion. Each will be on a wonderfully arbitrary scale of 1-7. It's impossible to state what "7" or "1" are and it's all meant to be relative but should hopefully provide a guide. </p><h4 style="text-align: left;"><span style="color: #38761d;">Aesthetic/Style</span></h4><div>Does the mini or set of minis fit with the style it's being marketed as? Does that fishman really look like one or more that someone stuck gills on a rhino?</div><h4 style="text-align: left;"><span style="color: #38761d;">Cast/Detail Quality</span></h4><div>Are details crisp and well defined, is there heaps of flash or miscasting? Are the mould lines in sensible places (not down the middle of bloomin' key focal points like faces). Is that blob meant to represent a piece of cloth on that orc's backside or its arse cheek?</div><h4 style="text-align: left;"><span style="color: #38761d;">Pose Variety</span></h4><p>Not completely relevant for single minis but when in a unit a variety of pose is generally preferable. Yes there are times when it looks really nice to have stuff ranked up and the glory days of the monopose GW have some appeal (<a href="https://mattgeeminis.blogspot.com/p/going-through-monopose.html" target="_blank">See here for very out of date update on this</a>). Can you make your unit of orcs/space zombies/elves look like they are individuals and not clones?</p><h4 style="text-align: left;"><span style="color: #38761d;">Build Flexibility</span></h4><p>Are there options to equip units with different weapons, shields, standard bearers or musicians? are there fancy pants bits for unit champions of heavy weapons for the big guns? Do you get more head options than a Hydra could dream of?</p><h4 style="text-align: left;"><span style="color: #38761d;">Build Simplicity</span></h4><p>Flexibility and variety is great but if you need to spend a week's hobby assembling a unit out of the box it may not be what you are after when building an army of a few hundred figures. Are there enough contact points for those feet onto the base? Is that very very thin contact point a good idea for gluing stuff together?</p><h4 style="text-align: left;"><span style="color: #38761d;">Bonus Stuff </span></h4><p>Are there any nice little extras on the sprues. Tokens, pets, other mins or spare bits that you can use to represent stuff in games? It's hard to define what these are but you'll know them when you see them. </p><h4 style="text-align: left;"><span style="color: #38761d;">Cost</span></h4><p>What's the value for money. I'll try and ignore any sales or mega deals etc and give a rating on what you actually get for the cash when looking at the above criteria. Cost is hugely subjective and I find largely impacted by quality and quantity of stuff. </p><span><!--more--></span><p><br /></p><h2 style="text-align: left;"><span style="color: #cccccc;">The Box</span></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpXf5bHh9S-zJyqg_wDeIxjvlBJp8ZM-sFuk7peOad_CBkAsr_KPHJwvd2FonboqAEmPkgVIM5AaFuNoSQGMFmQvoSHkf3NkTRAMSdqnx5G7HmIb-fWoU5CXS-eRrr6XBzLpXeqCYQfxM/s700/irish+Sprue.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="700" data-original-width="700" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpXf5bHh9S-zJyqg_wDeIxjvlBJp8ZM-sFuk7peOad_CBkAsr_KPHJwvd2FonboqAEmPkgVIM5AaFuNoSQGMFmQvoSHkf3NkTRAMSdqnx5G7HmIb-fWoU5CXS-eRrr6XBzLpXeqCYQfxM/s320/irish+Sprue.jpg" /></a></div><br /><div><br /></div><p>The box contains 5 sprues all identical with 5 torsos and 2 dogs per sprue giving an impressive 30 infantry and 10 dogs. It retailed at $34.95/£25 plus shipping from their webstore but was on sale at £20 when I bought it. </p><h4><span style="color: #38761d;">Aesthetic/Style 6/7</span></h4><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrMYwb26dbdQkxv-348CscjfrBKQFoFAPzdprBPOMiM2JcIanVAjqPIImWoOXMWW7CWfovIXnsmlytpB2zMK9wt8DvxmWBWUyBIwTPqtMfrOjgQWXuOVbYnSl6fl6CwsQwpLpFPeBL6RM/s3546/IMG-8582.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="3546" height="73" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrMYwb26dbdQkxv-348CscjfrBKQFoFAPzdprBPOMiM2JcIanVAjqPIImWoOXMWW7CWfovIXnsmlytpB2zMK9wt8DvxmWBWUyBIwTPqtMfrOjgQWXuOVbYnSl6fl6CwsQwpLpFPeBL6RM/w400-h73/IMG-8582.jpg" width="400" /></a></div></div><div><br /></div><div>I think think the feel of the warriors really fits their wild rugged feel. They are true 28mm scale not heroic so the weapons etc are a bit more sensible in proportion. There's a whole lot of hair going on in the form of beards, shaven mowhawk style and full heads of hair adding to the unkempt feel.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Uwlnq_RPMvfM8YNeeKEsramRydqSVE1LJmB1jVsGrJw6YLf-lQNcs26POozmtiUlg8r7L66lCw3Q6mt6axdrfByr4R97VlgO3emCX-RjSyVbp03QRcnJe1TQ5s5cBJ17T9m9vvdxZB4/s2048/IMG-8588.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Uwlnq_RPMvfM8YNeeKEsramRydqSVE1LJmB1jVsGrJw6YLf-lQNcs26POozmtiUlg8r7L66lCw3Q6mt6axdrfByr4R97VlgO3emCX-RjSyVbp03QRcnJe1TQ5s5cBJ17T9m9vvdxZB4/s320/IMG-8588.jpg" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div>The bodies are a collection of bare chest with rough trousers and single piece long shirt things with a belt across the waste (I am sure these have a technical name). A nice touch is the optional cloaks which are going to be great fun to add patterns and some freehand to. The dogs give a nice feel of non-pedigree pooches, more lean hunting dogs so fit the style nicely. I <i>think</i> there are a couple Shillelagh to use too which is nice. </div><div><br /></div><div><i>Very much in keeping with the modern view of what warriors were and wielded.</i> </div><h4><span style="color: #38761d;">Cast/detail quality 4/7</span></h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEituDYL50mzA9XhC9hu7G6wLoOlUIs9fyhAuDYJ-eB7iyueU24_Inwq7gGU9xPnnw6TvEhyfvRp_wnpMsluPB3EyCECf_v_R4vTMFgzYQuKAp31diBip3caTeLsHi1fdcIn_U4ypeA_rgc/s2048/IMG-8589.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEituDYL50mzA9XhC9hu7G6wLoOlUIs9fyhAuDYJ-eB7iyueU24_Inwq7gGU9xPnnw6TvEhyfvRp_wnpMsluPB3EyCECf_v_R4vTMFgzYQuKAp31diBip3caTeLsHi1fdcIn_U4ypeA_rgc/s320/IMG-8589.jpg" /></a></div><br /><div><br /></div><div>Casting is in hard plastic and it maybe a function of the age of the moulds but they are very crisp. There is a lot of good relief in the details to help guide the painting and there were no miscast pieces. The mould lines are some of the smallest and finest I have ever seen on plastics, so good there too and needed minimal clean up. A big bonus for me is that all of the heads had the mould lines around them rather than across the face. The face is often such a focal point of the model it's always a pain having to delicately clean it up. </div><div><br /></div><div><i>They are not full on resin quality so don't max out here but they are still good, every part is obvious what it is cast as and there is good depth</i>. </div><div><br /></div><h4><span style="color: #38761d;">Pose Variety 5/7</span></h4><div><br /></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUe_ET4v12dfcOQ8FPD7L4CQdaaBx1l_R6zXea0QsJSbsW37PViA4Wqfp8ERmXVkSrzMdXJHWHhpMskRqc3gogBKlF6hb9gxZ6LUzrmdqQOWrOVE1aRvcOzXiXAzDqoFIO58FU6R4JmKw/s2596/IMG-8585+%25282%2529.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2596" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUe_ET4v12dfcOQ8FPD7L4CQdaaBx1l_R6zXea0QsJSbsW37PViA4Wqfp8ERmXVkSrzMdXJHWHhpMskRqc3gogBKlF6hb9gxZ6LUzrmdqQOWrOVE1aRvcOzXiXAzDqoFIO58FU6R4JmKw/w400-h183/IMG-8585+%25282%2529.jpg" width="400" /></a></div>There is a mix of standing and slightly running poses. All have their left army as part of the main torso leaving the head and right arm to give variety. The spears are in both overhead and underarm grip allowing the act of throwing or fending to be built. Some full on running poses would have been nice to add to the dynamism but it's a trade off I think with component compatibility. <p></p><p><i>Not fully modular so I can't score it top marks but also not monopose and have enough to make a unit look different. </i></p><h4><span style="color: #38761d;">Build Flexibility 5/7</span></h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3FzcJegEKyiv53nIAUSGQ4y9QXls3FVtjR-eIwCAu366_KYXpFg6ggNiDNhooJbarz2vVND65RjORus11CNXj8fjTPUgp8aw9FQ9j4Wdo_VG88X3gdS-uIc2r121naVnvMtaahO1QG4k/s2048/IMG-8586.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3FzcJegEKyiv53nIAUSGQ4y9QXls3FVtjR-eIwCAu366_KYXpFg6ggNiDNhooJbarz2vVND65RjORus11CNXj8fjTPUgp8aw9FQ9j4Wdo_VG88X3gdS-uIc2r121naVnvMtaahO1QG4k/s320/IMG-8586.jpg" /></a></div><p>Here's where the kit really shines. There are enough of a weapon to make a whole unit with that same armament. Often when you get a kit like this you can build a max of 2 spearmen per 3 but with the Dark Age Celts you can build all 5 with spears or hand weapons. There is a single sling per sprue too. There are enough for each model to have one of 3 different types of shield and a couple of fancier ones for leaders. There's a musician's horn and by choosing appropriate bits you can distinguish a model as a leader. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWUirTZO4zKGuXkbtCBjBuAGS8b7O-k4tgDPq4Fkl95s41ry4tW9DXIDMMSCZWLXA9v9nExkCUyHARHV1we715LL1rSAh0LL_d-W8hZEgRU4GsB2pKy94pQlluFBReCS4Jdl32Ydbt9cA/s2048/IMG-8583+%25282%2529.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1305" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWUirTZO4zKGuXkbtCBjBuAGS8b7O-k4tgDPq4Fkl95s41ry4tW9DXIDMMSCZWLXA9v9nExkCUyHARHV1we715LL1rSAh0LL_d-W8hZEgRU4GsB2pKy94pQlluFBReCS4Jdl32Ydbt9cA/s320/IMG-8583+%25282%2529.jpg" width="320" /></a></div><br /><p><br /></p><p>What is missing is a standard and there's no clear way to add one really. A note on the cloaks. There are two different sculpts. One fits really nicely but the larger, looser one I couldn't get to align properly on a lot of the poses I had made so sadly won't be using it. It just looked a bit open at the top and that it wasn't really over its shoulders. The bare chested models are a slight pain as their arm attachment leads to a slight gap in the shoulder that needs filling.</p><p><i>For a single kit the variety is very good. Would only really be made outstanding with the options to add a standard and a way to ensure the cloaks fitted universally. </i></p><h4><span style="color: #38761d;">Build simplicity 6/7</span></h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSrhy-CvH2HC9wopOk30zFYCAn_z6TFF2Fx5YETsEg4xHlle6PSjezQhfH5mGJYlzARymNNk75Fk5hjBZNZiYDle5a3chKCx5fe6x0cELGfAZ7HLC_SmaISxtd4I6XNlpvPwXa1Hn52_8/s1661/IMG-8580+%25282%2529.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1267" data-original-width="1661" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSrhy-CvH2HC9wopOk30zFYCAn_z6TFF2Fx5YETsEg4xHlle6PSjezQhfH5mGJYlzARymNNk75Fk5hjBZNZiYDle5a3chKCx5fe6x0cELGfAZ7HLC_SmaISxtd4I6XNlpvPwXa1Hn52_8/s320/IMG-8580+%25282%2529.jpg" width="320" /></a></div><br /><div><br /></div><p>In the simplest form each model is 3 components. A body, a head and a right arm. This makes it pretty straight forward to construct. It's helped further by the torsos and right arms coming in matching pairs. The bare chested models have a ball shoulder joint which matches with the socket type fitting on the arms. This is nice as it means you can't accidentally fit a clothed arm to a bare chest. </p><p><i>Very simple to assemble. Lovely for creating a whole army</i></p><h4><span style="color: #38761d;">Bonus stuff 4/7</span></h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2jZZGOtLpO9qSYSt0DqHXNi-bc652gJ3pPkeadkuBg_Eao5XDrvsUfjwO9c6h3-HvWP72M3CPiEAJkr4dA5NRceVpRUvL2QlCFtkvVog7q1xd04tyGhNHEsXaLjrvhGg3nGrZwdlVUs/s2140/IMG-8587.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="993" data-original-width="2140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2jZZGOtLpO9qSYSt0DqHXNi-bc652gJ3pPkeadkuBg_Eao5XDrvsUfjwO9c6h3-HvWP72M3CPiEAJkr4dA5NRceVpRUvL2QlCFtkvVog7q1xd04tyGhNHEsXaLjrvhGg3nGrZwdlVUs/s320/IMG-8587.jpg" width="320" /></a></div><br /><div><br /></div><p>The shields to me are a bonus as it means I have a nice set of matching ones I can use on other models. The dogs are also a great addition. For KoW it means a whole second unit as a biproduct. There are loads of spare heads and weapons too which is always nice. </p><p><i>Dogs and extra shields are a great addition</i></p><h4><span style="color: #38761d;">Cost / Conclusion 6/7</span></h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho2ca_VQAif6Shp0cRSs0QarwQVPmoBWvtB6_-_9lrIy7sPZU8HcJDcmRAqtUC9Af_EFeDiOpHHo4Wj0U_mtwVSnQKFt2PgHiQdWfhjL71_SyRG4xBSrAtjADV7w_xm_N2KOq0-sxOxdM/s2048/IMG-8590.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho2ca_VQAif6Shp0cRSs0QarwQVPmoBWvtB6_-_9lrIy7sPZU8HcJDcmRAqtUC9Af_EFeDiOpHHo4Wj0U_mtwVSnQKFt2PgHiQdWfhjL71_SyRG4xBSrAtjADV7w_xm_N2KOq0-sxOxdM/w640-h640/IMG-8590.jpg" width="640" /></a></div><p>At £20 for 30 infantry and 10 hounds for the cast quality and variety I really can't fault it. The interchangeability and spare parts means I'll likely grab another box or two as I can then kit out some regular warriors or maybe even start that full Celt army I always planned. </p><p>I'll be looking forward to painting them up and getting them on the table. Also to explore what else Wargames Atlantic have on offer. </p><h3 style="text-align: left;">Feedback</h3><p>Feel free to suggest any other things you wanted to know about these minis and I'll make edits or take it on board for the next review </p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p><br /></p><br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-3586558847252643152021-04-15T09:53:00.002-07:002021-04-15T09:55:30.661-07:00Going with the Floe<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkGhUoIKdH4sIwfjYMBtPs0clmfjwR-t0GQL-6FaR9s8ji1Ieg_ykYuyRJhAvOr18FbFjsJ223tDqgGGS_WHSsiHdsRnTG-3mMovKr6FPps6IyxaqPKuXDiHFIIlF6DU_YAfiZ5XBXThg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="500" data-original-width="750" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkGhUoIKdH4sIwfjYMBtPs0clmfjwR-t0GQL-6FaR9s8ji1Ieg_ykYuyRJhAvOr18FbFjsJ223tDqgGGS_WHSsiHdsRnTG-3mMovKr6FPps6IyxaqPKuXDiHFIIlF6DU_YAfiZ5XBXThg/" width="320" /></a></div><br /><br /><p></p><p style="text-align: justify;">Just starting off on some lava bases for my Kings or War Salamanders army. I wanted the units to have some influence of fire but not be on the slightly stayed and cliched volcanic island. For my Ember sprites, Fire Elementals, Greater Elemental or anything else that is borne of fire I never really like the concept that they were just floating around on a cloud of smoke. I wanted them to be part of an endless stream of molten rock moving along the ground which they were a part of. Originally thinking of lush Hawaiian islands with lava slowly pouring through them, my club mate Jake pointed me towards Yana Dag which also summed up the look perfectly. While not Lava the flames from the natural gas fit the theme and were a nice point of reference. </p><p style="text-align: justify;"><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyveNdVSgcGGbM7JUEo0fSqmlc6_Lbir_mynmWQFVu-jnxE-Dezt189B5w84X9jdIM5opBs3Ut0ugi-7ifoPKtXFk8qAGv_3LihUX95LVqQdlApY5Q1O8HF9WN-BkIasu-eLVhLGqjWQo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyveNdVSgcGGbM7JUEo0fSqmlc6_Lbir_mynmWQFVu-jnxE-Dezt189B5w84X9jdIM5opBs3Ut0ugi-7ifoPKtXFk8qAGv_3LihUX95LVqQdlApY5Q1O8HF9WN-BkIasu-eLVhLGqjWQo/w320-h320/image.png" width="320" /></a></div><br /><span style="text-align: justify;">After a lot of thinking I used the </span><a href="https://www.geekgaming.co.uk/products/lukes-aps-modelling-compound-1-litre" style="text-align: justify;" target="_blank">Geek Gaming basing compound</a><span style="text-align: justify;"> to create the lava, trying to layer it on thick and create an overflowing effect. Expecting to have to do a lot of work it turned out that was it! Just let it dry, seal it with the</span><a href="https://www.geekgaming.co.uk/products/lukes-aps-sealant-spray-250ml?_pos=1&_sid=1e7abda37&_ss=r" style="text-align: justify;" target="_blank"> matt sealant</a><span style="text-align: justify;"> and then onto painting. I put some fine sand around the rest of the base after applying layer of filler to stop it being a uniform flat surface</span><br /><p></p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQGqDlgCCt5CdeEviwLbpVgrzxpNi9s1oQQu594NfaxTH09AgbfzsPDqppm_KHGN6Yj3n0bZYXnS-sYvs588C1ubdUxO2ySq8VQ8hVsuhankGcILs52HNu41MMaWeI1TrEA3exbyLGSkU/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQGqDlgCCt5CdeEviwLbpVgrzxpNi9s1oQQu594NfaxTH09AgbfzsPDqppm_KHGN6Yj3n0bZYXnS-sYvs588C1ubdUxO2ySq8VQ8hVsuhankGcILs52HNu41MMaWeI1TrEA3exbyLGSkU/w320-h320/image.png" width="320" /></a></div><br /><p></p><p style="text-align: justify;"><span style="text-align: left;">Painting was pretty straight forward, I usually start with a black undercoat but as I was feeling lazy I just sprayed using a can of GW's Mepthiston red. I then raided my paints for a combination to use for the lava, working light to dark to allow me to layer.</span></p><p style="text-align: justify;"><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35CVQheyj24T6nt9PNzyAq-H3IrceSEG9kCcEupR1VEw1dApOgghy2WvxoUiErseCntOi2i3h-l64Y4r6gg78qO9JkyLvMOJS71ik7CJ3XQX2GOG6cH8SDMunEDPRsCwH1jL7p7LpyrA/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35CVQheyj24T6nt9PNzyAq-H3IrceSEG9kCcEupR1VEw1dApOgghy2WvxoUiErseCntOi2i3h-l64Y4r6gg78qO9JkyLvMOJS71ik7CJ3XQX2GOG6cH8SDMunEDPRsCwH1jL7p7LpyrA/w320-h320/image.png" width="320" /></a></div><br /><br /><p></p><p style="text-align: justify;">I used Vallejo's Ivory sparingly in the folds of the material that I wanted to be the brightest. This was followed by some old Citadel Colour ink but I think any really bright yellow would suffice. </p><p style="text-align: justify;"><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKbhVZ256dBDxz-2nnPtJy8oFV_GZEsGw5l2dkPiwfpc83j-bClHF6FVo395ov13_HV1Y5srxWJBEaqWE5eKfGNf8zcySqvc-gWRVsyMfe5dRnPZmxgvSj4PguoZSVEtYsJ2k4ZMV2-Sw/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKbhVZ256dBDxz-2nnPtJy8oFV_GZEsGw5l2dkPiwfpc83j-bClHF6FVo395ov13_HV1Y5srxWJBEaqWE5eKfGNf8zcySqvc-gWRVsyMfe5dRnPZmxgvSj4PguoZSVEtYsJ2k4ZMV2-Sw/w320-h320/image.png" width="320" /></a></div><br /><span style="text-align: justify;">The next step was to progressively stipple lighter colours over the top. Starting with another old Citadel Paint I used Hobgoblin Orange generously over the base including overlapping the yellow parts. I used a big old brush and stippled the paint on rather than dry brushing. I wanted the paint to not just get onto the edges of the texture but start to blend with the previous, lighter colours. </span><br /><p></p><p style="text-align: justify;"> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2VbzVkj_dfI8Y6eQ_dcz6rLXF67j2pndI4zAH5A30yI7l6hO1_8oIJ2Gxcl9YZtbCx9Wfo6KgCLYvo8hBfbBx0FVwjUvWablmcIFGR9-KMvqPoApdxut_lXzGJQYtB0NP-36tX-dOkY/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2VbzVkj_dfI8Y6eQ_dcz6rLXF67j2pndI4zAH5A30yI7l6hO1_8oIJ2Gxcl9YZtbCx9Wfo6KgCLYvo8hBfbBx0FVwjUvWablmcIFGR9-KMvqPoApdxut_lXzGJQYtB0NP-36tX-dOkY/w320-h320/image.png" width="320" /></a></div><br /><span style="text-align: justify;">Adding more depth with Citadel's Mournfang Brown. overlapping progressively less of the earlier colours.</span><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHY9lJMSGyeyXZGDStBQKqhYgO8R-b7lhYKBYfJDToYXrGe2dzt77wKZeBG6kbgD9bQzdLqGKh4Wi5CIU1RaG_7UsLaelig6SKUKD_DC0sWu8W2icZR3jr98FwoQmG3si99WmdLBAH5Ww/" style="margin-left: 1em; margin-right: 1em;"><br /><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHY9lJMSGyeyXZGDStBQKqhYgO8R-b7lhYKBYfJDToYXrGe2dzt77wKZeBG6kbgD9bQzdLqGKh4Wi5CIU1RaG_7UsLaelig6SKUKD_DC0sWu8W2icZR3jr98FwoQmG3si99WmdLBAH5Ww/w320-h320/image.png" width="320" /></a></div><br /><span style="text-align: justify;">Finally adding Citadel's Rhinox Hide sparingly to show the parts that were meant to be a darker, cooled crust. </span><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcYSjzsuYmfHDqZSAVVvCdAGs_3dPLqJn31NwXg4w5177oTW4VxK8p-dvpVXrlW5GLqWrN8X8915Fl-6121B_oigPktCwsmNrm15J45cUbwosq6IuJiuAHxvqz22hcp2aWDAgNWwVX66I/" style="margin-left: 1em; margin-right: 1em;"><br /><img alt="" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcYSjzsuYmfHDqZSAVVvCdAGs_3dPLqJn31NwXg4w5177oTW4VxK8p-dvpVXrlW5GLqWrN8X8915Fl-6121B_oigPktCwsmNrm15J45cUbwosq6IuJiuAHxvqz22hcp2aWDAgNWwVX66I/w320-h320/image.png" width="320" /></a></div><br /><span style="text-align: justify;">The burnt Grass was WWS's Scorched 4mm tufts followed some normal green tufts around the edge to simulate the grass being burnt as the lava progresses.</span><div><span style="text-align: justify;"><br /></span></div><div><span style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ2FhGDzCl97FJtfiVFwkuS80MfdCQvsBi6mt51JOT-kGQzvJHhoPrgdaLyv1vs4_95IHEnRhSFxXhBdz_PdLNr_A3x2E8H7QHH4ts-VkxzD5TPkVF9oMQVPDRE_pCnNZRtfG_vVSRrP8/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="511" data-original-width="640" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ2FhGDzCl97FJtfiVFwkuS80MfdCQvsBi6mt51JOT-kGQzvJHhoPrgdaLyv1vs4_95IHEnRhSFxXhBdz_PdLNr_A3x2E8H7QHH4ts-VkxzD5TPkVF9oMQVPDRE_pCnNZRtfG_vVSRrP8/w320-h255/image.png" width="320" /></a></div><br /> </span><p></p></div>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-33536490654227494312020-12-10T14:19:00.001-08:002020-12-10T14:19:19.869-08:00Getting Dirty - Painting grimy industrial scenery<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU9rVkEUDIozJEqMmI87WzG2sL-1ZHD6TIrJs3aTsSn0IOnFd2hNFU4ZkxdTyb6B6jR99JSWLKNEwZdQ5hjDtuUPfW7hWkxn_cvejduaVx-HNH08g2EQaZuKfn9WDLYQIU1dSahnOxqzo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU9rVkEUDIozJEqMmI87WzG2sL-1ZHD6TIrJs3aTsSn0IOnFd2hNFU4ZkxdTyb6B6jR99JSWLKNEwZdQ5hjDtuUPfW7hWkxn_cvejduaVx-HNH08g2EQaZuKfn9WDLYQIU1dSahnOxqzo/" width="240" /></a></div><br /><span style="text-align: justify;">Having knocked out a few more Deadzone models (I may stick a blog up about them too at some point) I thought it would be fun to delve into the box of scenery that I picked up a while ago. It was a combination of some ebay purchases and a box of bits from a great local guy at a Kings of War Event. I didn't really know where to start so grabbed whatever bits came to light first and started chucking them together. Within a few hours I concocted the idea I was building a hide out for the rebs in an abandoned mining complex. It meant I could use some of the odds and ends I had laying around from Star Saga and </span><a href="http://ramshacklegames.co.uk/" style="text-align: justify;" target="_blank">Ramshackle Games'</a><span style="text-align: justify;"> resin parts.</span><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPERvz2qUhrykPjxc-4bI4PYdQrNjSYh7TDs_4Z58oxWA8DxCWVlroB0sQ7SSs-T4jL2O8WT-P9jDy1B0hpwGdZY07pdHR3WIls3mAjBBXHkqXJNiUtm6c9Ebv3_MSGGhWGkV5KbbcJQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPERvz2qUhrykPjxc-4bI4PYdQrNjSYh7TDs_4Z58oxWA8DxCWVlroB0sQ7SSs-T4jL2O8WT-P9jDy1B0hpwGdZY07pdHR3WIls3mAjBBXHkqXJNiUtm6c9Ebv3_MSGGhWGkV5KbbcJQ/" width="240" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibeJ4ErdLhnQOYeSUy9KEghCAa0YY3g6TIu2TlDiyYC9SIKOW55FcVN6O1a-kFzYRgEeSZWPUmhnVhFyt0MB_PK4PispNBzA8nJXn1cc-ApkRT6ateQM30Tt3LzHyt7POhxYrJSupQjVo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibeJ4ErdLhnQOYeSUy9KEghCAa0YY3g6TIu2TlDiyYC9SIKOW55FcVN6O1a-kFzYRgEeSZWPUmhnVhFyt0MB_PK4PispNBzA8nJXn1cc-ApkRT6ateQM30Tt3LzHyt7POhxYrJSupQjVo/" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_rHGg2Z-tlPDaPiqnQSHPG1hqAfVgt13D8oevEQu4bigVXIBRiSbCT8iL_-45g6IWDJCqKhLn54mEK07bYcF-UQ37IxBsUycEq43zVOvnfhm9EPg7wFV3axn1vvNO3GygjQQr5NYMoLQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_rHGg2Z-tlPDaPiqnQSHPG1hqAfVgt13D8oevEQu4bigVXIBRiSbCT8iL_-45g6IWDJCqKhLn54mEK07bYcF-UQ37IxBsUycEq43zVOvnfhm9EPg7wFV3axn1vvNO3GygjQQr5NYMoLQ/" width="240" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRYPjXIsgKGemT2FwQ3TghhdOe8pH1Mpvee5px9Kr6c6LSVsgdX2C-iH9-0LQNMEBj-KjexwxAOHJMKckkgP9nA5s4OUE8eqSUK_5IQMLGTnNuJ3galcu7TmMJCi0Uty1MldI8IFKpCLk/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRYPjXIsgKGemT2FwQ3TghhdOe8pH1Mpvee5px9Kr6c6LSVsgdX2C-iH9-0LQNMEBj-KjexwxAOHJMKckkgP9nA5s4OUE8eqSUK_5IQMLGTnNuJ3galcu7TmMJCi0Uty1MldI8IFKpCLk/" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;">Now with some big lumps done I took a couple of plates and thought I would try out some test paint pieces. Ever since seeing Nick Williams doing some on his Orks I'd had in the back of my mind trying the salt and hairspray method of painting. This was brought even further to life with one of my clubmates showing me some of the pics he'd done using the method. The main worry I had about putting the rust colour down, then the other materials was that it didn't give a lot of scope for highlighting and that it could appear a little flat. </div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">I wanted to try inverting it at paint everything up then wash salt followed by a wash to see if it would work. I'll go through the steps I used here. Amusingly at various points along it I was happy with the way it looked but decided to press on as it was a trial to see what it would end up like. </div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><b><u>Step 1</u></b></div><div class="separator" style="clear: both; text-align: justify;">Sprayed the whole pate with Games Workshop Mecahnicus Grey. I actually wanted to be stingy and use the Halfords grey primer I usually use but had run out. </div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSuM72N4wfnJqxDX-EQWM4B5eZ-w9LA8-tFjGlPdevMAKTjA-eLhHIWcTq_gMmRoxuC3wiZF4rgfqcIYmkgN4PjsBUYVovkGwjWl3XWiTWC-lIG6wTfogKXGRteYuqjg8TxzJQqwc8tnM/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSuM72N4wfnJqxDX-EQWM4B5eZ-w9LA8-tFjGlPdevMAKTjA-eLhHIWcTq_gMmRoxuC3wiZF4rgfqcIYmkgN4PjsBUYVovkGwjWl3XWiTWC-lIG6wTfogKXGRteYuqjg8TxzJQqwc8tnM/" width="240" /></a></div></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><u>Step 2 </u></b></div><div class="separator" style="clear: both; text-align: justify;">Dry brushed with Games Workshop's Dawnstone, Etherium Blue and Praxeti white. I tried to do this in angled lines to add to the scratched effect on the plates. Rather than in circles as is usual for organic stuff. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw9Xk127q_ffTQdWIDaWI1y0p_BPiiS9UNLeOOElM4WrFx_GumvPT-yjYXdTuvuuEHnI1QQUgTK16o6eaK9CpzJntYpcPBBNUB87XQr4oe4C1iD5ecxBm2w2UjkAb-vsWgf8uGyWwtdg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw9Xk127q_ffTQdWIDaWI1y0p_BPiiS9UNLeOOElM4WrFx_GumvPT-yjYXdTuvuuEHnI1QQUgTK16o6eaK9CpzJntYpcPBBNUB87XQr4oe4C1iD5ecxBm2w2UjkAb-vsWgf8uGyWwtdg/" width="240" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY1sA67VImiq5cLL_iHh-m0cw_3dV0l_JKwMvw-crEUW6Qfrn4CQ5_x-kId9yTWe_cYKlwTtRStaXOYsWWN6ZrOI5jkeRKj16hYP7mOV2D1raKvUzDHCvx1MIn4UhVdSFF02QzkrsU0Vg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY1sA67VImiq5cLL_iHh-m0cw_3dV0l_JKwMvw-crEUW6Qfrn4CQ5_x-kId9yTWe_cYKlwTtRStaXOYsWWN6ZrOI5jkeRKj16hYP7mOV2D1raKvUzDHCvx1MIn4UhVdSFF02QzkrsU0Vg/" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsAyPpuvd7wZ0DZ2Rv3y7Tvv3dY0mzeNYTU7zvRdduqk_XHHkZDoT5UFL9qjgGG9JRlAODJ2HMol9C9_SBRSisRKpmf6GQAWqf5oW8ytMFcgiEHYXQckTD_Se_dFhXaWhZaykCjyMsNF8/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsAyPpuvd7wZ0DZ2Rv3y7Tvv3dY0mzeNYTU7zvRdduqk_XHHkZDoT5UFL9qjgGG9JRlAODJ2HMol9C9_SBRSisRKpmf6GQAWqf5oW8ytMFcgiEHYXQckTD_Se_dFhXaWhZaykCjyMsNF8/" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><u>Step 3</u></b></div><div class="separator" style="clear: both; text-align: justify;">I added a bit of detail to see how the rust effects would go with some classic hazard stripes. The stripes were Games Workshop's Mournfang Brown as a base, with Averland Sunset and Yriel Yellow Highlights. The black stripes were just black with Vallejo Heavy Charcoal 72.155 highlights. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9DDO9E1FgWPxcYHgOkPNxiruT17eeU8QnsNVaFFbI6kdrmTQE1UTp6_9wp19H84MWHlqV7OWmATue5Xdowkw4IUEU25WASuH-Yci2d3_7ACTOrCvuUQ_ikBnmubJIZzru7vLxDmfRytI/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9DDO9E1FgWPxcYHgOkPNxiruT17eeU8QnsNVaFFbI6kdrmTQE1UTp6_9wp19H84MWHlqV7OWmATue5Xdowkw4IUEU25WASuH-Yci2d3_7ACTOrCvuUQ_ikBnmubJIZzru7vLxDmfRytI/" width="240" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0huhN6S9fBMWSom5EC1Se7-Kp3yONRhOKjbG0a9Crl-w5jguQ6JJCWWJDfG662cVpxgDNHLFFwq9udTaANtXIJ4y7iFDUbJE0VMz5kgg4By0JpI2g6TnPqASw0j3EjGVw_Nz-IQUh6eo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0huhN6S9fBMWSom5EC1Se7-Kp3yONRhOKjbG0a9Crl-w5jguQ6JJCWWJDfG662cVpxgDNHLFFwq9udTaANtXIJ4y7iFDUbJE0VMz5kgg4By0JpI2g6TnPqASw0j3EjGVw_Nz-IQUh6eo/" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div></div></div><div class="separator" style="clear: both; text-align: left;"><b><u>Step 4</u></b></div><div class="separator" style="clear: both; text-align: justify;">Now I ventured into unchartered territory. I sprayed the whole surface with harispray (I'd recommend finding some scent free stuff if you can!). Then threw patches of coarsely ground salt on top, followed by another good blast of hairspray. While not as bad as using paint spray cans inside I'd recommend at least opening a window. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwtUtPv7Eavch7SoJvdss0pBxb8U0-tglTdzLXcYXV4QQe6Lg1KrQ0gZDD_89nz3250MF-uZckMLSoGQZeNcO6mJOGYw_i3pfCjoDXp_kUc5yk4TFwq4mODJRBGOk6YHPHIafASz5ms1c/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwtUtPv7Eavch7SoJvdss0pBxb8U0-tglTdzLXcYXV4QQe6Lg1KrQ0gZDD_89nz3250MF-uZckMLSoGQZeNcO6mJOGYw_i3pfCjoDXp_kUc5yk4TFwq4mODJRBGOk6YHPHIafASz5ms1c/" width="240" /></a></div><br /></div><div class="separator" style="clear: both; text-align: left;"><b><u>Step 5</u></b></div><div class="separator" style="clear: both; text-align: justify;">I let this dry for about 3hours until it was well fixed and tough. Then added some washes. I wanted to see what would work best and did one plate in Games Workshop's Agrax Earthsahde and the other in Army Painter Strong tone. I think the AP is on the left and the GW on the right. At this point and having let it dry for a couple of hours on a radiator I was pretty happy. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZRySL0qra9LcQOHlaOtrGrJ0ltrtyTudJr6YcafvU1XPaD5VVb3M32FlHsbnE8Vw4-NzZuAjlNxJg6-9hyphenhyphenYhkEAgQAgoqw18E7cJZow2Mc1sN0fKNd0wJ7qA9cdtGWrphy_k8GG1tYaE/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZRySL0qra9LcQOHlaOtrGrJ0ltrtyTudJr6YcafvU1XPaD5VVb3M32FlHsbnE8Vw4-NzZuAjlNxJg6-9hyphenhyphenYhkEAgQAgoqw18E7cJZow2Mc1sN0fKNd0wJ7qA9cdtGWrphy_k8GG1tYaE/" width="240" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><b><u>Step 6</u></b></div><div class="separator" style="clear: both; text-align: justify;">I thought the previous step really I could have achieved with sand so felt that to give the salt N spray approach a chance I needed to start rubbing it off. I started experimenting with just dry scraping off the salt and although it looked ok, the finer salt left a white finish I wasn't too happy with. I still think it's serviceable but I tried one more thing. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVBgeYgXDtZoeJLujtt7jwJxzP-_MW0BZxuXSJ1FcTU1VztdyaE00YO2ALNXCZMONj2UyOnfV4Al_WMUroiJ3iykQUqkJSsAThzvN2YdUUZSoY3Hn2-gXQNMFeLegrq1pB20RlHFe14v8/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVBgeYgXDtZoeJLujtt7jwJxzP-_MW0BZxuXSJ1FcTU1VztdyaE00YO2ALNXCZMONj2UyOnfV4Al_WMUroiJ3iykQUqkJSsAThzvN2YdUUZSoY3Hn2-gXQNMFeLegrq1pB20RlHFe14v8/" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><u>Step 7</u></b></div><div class="separator" style="clear: both; text-align: justify;">I ran some warm water into a tub and went reasonably hard at the plates with an old toothbrush. Rubbing the salt away with the water but taking care not to remove all the washes I had put on. There's still a bit of fine salt on the surface but I am pretty happy with the way it turned out. Now to see if I can do it again on the bigger pieces. I think the Army Painter strong tone came out a bit better as it is a stronger colour. Handy as I've got more of it and it's cheaper. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSdh0T59_DwFzRDZ5rf0DiT6II78CVKSC4QgXfviJJPyzxN1roLfUi-tAZ7iJowl3vudlZSMmWLIy3ANgTc3SwV7zUnDPrOBQKvjf3ZtY6hncQh4OZ8vzvJFya7TIJeky5iKDBibztD58/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSdh0T59_DwFzRDZ5rf0DiT6II78CVKSC4QgXfviJJPyzxN1roLfUi-tAZ7iJowl3vudlZSMmWLIy3ANgTc3SwV7zUnDPrOBQKvjf3ZtY6hncQh4OZ8vzvJFya7TIJeky5iKDBibztD58/" width="240" /></a></div></div><br /><b><u>Just one more thing</u></b></div><div class="separator" style="clear: both; text-align: left;">I don't have any oil paints but I stumbled across this guy doing some amazing things with them. Definitely worth a watch for some great results. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/u291445l5MY" width="320" youtube-src-id="u291445l5MY"></iframe></div><br /><div class="separator" style="clear: both; text-align: left;"><br /><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div></div></div><p></p>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-33138600582404401832020-11-23T14:05:00.004-08:002020-11-23T14:06:19.415-08:00To the Tap house!<p> Game one down and it was nuts as expected. </p><p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFdrqz0GLPvyCrq9agM2vvlDB3t0KYxbMiInZStcC3iVkJNp2fylcG3KbFcp4TMCfz70JunMvcgJtNrFmmTw8VE7vQANyaY9lXYCSZ3uAOy8CQAuKliSTvQiNBloOfSrvfm4Q11Xy17xQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="480" data-original-width="920" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFdrqz0GLPvyCrq9agM2vvlDB3t0KYxbMiInZStcC3iVkJNp2fylcG3KbFcp4TMCfz70JunMvcgJtNrFmmTw8VE7vQANyaY9lXYCSZ3uAOy8CQAuKliSTvQiNBloOfSrvfm4Q11Xy17xQ/w400-h209/image.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="text-align: justify;"><div style="text-align: justify;">Here's the list I took. The plan was to take hunters to jam up the inevitable frostfangs and sit in the terrain with some boomers to supplement the warlock shooting. Siege Breakers to just wander up and sit there. Nomagarok had sent his apprentices to the opening skirmishes to test the enemy's strength and blood his acolytes in battle. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><ul><li><span style="text-align: justify;"><div style="text-align: justify;">Troop Red Goblin Scouts</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">2 Boomer Hordes</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">Warriors with 2 handed weapons</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">2 Hunter Hordes</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">Berzerker Brave Regiment</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">3 Ogre Warlocks with DL, one with conj staff, one with Amulet of fireheart, one insp Talisman</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">A army standard with the Lute</div></span></li><li><span style="text-align: justify;"><div style="text-align: justify;">Kuzlo and Mad fall</div></span></li></ul></div></span></div><br /><span style="text-align: justify;">The Varangur eschewed the use of a mage in favour of hordes of northmen both mounted and on foot. Units of Cavalry marshalled by a Lord astride a mighty frostfang deployed on either flanks. The unruly infantry accompanied by their hunting foxes held the middle ground and advanced. </span><p></p><p style="text-align: justify;">The ogres deployed to the East of the tap house and spread a line alternating frothing berzerkers and fur clad trappers looking to halt the inevitable cavalry charges. Having lugged the ship's cannon to the fight, Blackhart's set up on the flank supported by the wolf outriders and nervously kept an eye on Kuzlo and his ravenous wizards. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHR2azH64gLn4H2f-076FFHbvQruhCpus8XICTiXdBHwn0fMRRc-4S4-dO7W3ZqVBiTORSCuzKAZxSvsonUFFgMyAvSrxuRMqhWEHsibYPs6gTULcEWsUVaU92P9qrLZoHsJAoBLngI1U/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="844" data-original-width="1329" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHR2azH64gLn4H2f-076FFHbvQruhCpus8XICTiXdBHwn0fMRRc-4S4-dO7W3ZqVBiTORSCuzKAZxSvsonUFFgMyAvSrxuRMqhWEHsibYPs6gTULcEWsUVaU92P9qrLZoHsJAoBLngI1U/w400-h254/image.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><br /><div style="text-align: justify;">Opening exchanges of magical missiles and charges resulted in a unit of snow foxes evaporating into the mist. The berzerkers keen to show their metal threw themselves at their human counterparts but were swiftly cut down, dealing little damage in return. The looming, loping bounds of the fallen crashed into the hunters in an attempt to break the line and provide a target for the flanking cavalry but were repelled.</div><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoFw_fqcVWEygASuFicOXVs7vjufhaBDKnLzCZei235Hej_laLfJhraGJU4lEM7fZxxbJFAA6_8kvlxS9IddJGWb4WEq9IynqKeGOOqYom4dx_xOaOJC_ZyEU1DW__8RTNVN7pqM9LR08/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="859" data-original-width="1318" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoFw_fqcVWEygASuFicOXVs7vjufhaBDKnLzCZei235Hej_laLfJhraGJU4lEM7fZxxbJFAA6_8kvlxS9IddJGWb4WEq9IynqKeGOOqYom4dx_xOaOJC_ZyEU1DW__8RTNVN7pqM9LR08/w400-h261/image.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;">Sensing they were becoming surrounded, the boomers slung their cannon over their shoulders and bellowing encouragement to their warrior comrades the trio of units crashed into the human clansmen in front of them. The unengaged hunters spied a route to some vulnerable foxes and ripped them asunder. The warlocks being close to the nexus of power on the battlefield drew deeply causing grievous wounds to the fallen and allowed this energy to fill the hunters they were fighting with renewed vigour. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzF3J0ASP5WcXYgYF_yhX6utCDr92_fwGpdmnpgSnZF8eN6HLesDT7K0gcCOZoB97BDpJnJObiczrpAw7OzGK0KMoDe6YaXc_nNXP9HK6OvHOwHDqMD28Rln6xOC6i37yeoo1kgSuHUYo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="880" data-original-width="1310" height="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzF3J0ASP5WcXYgYF_yhX6utCDr92_fwGpdmnpgSnZF8eN6HLesDT7K0gcCOZoB97BDpJnJObiczrpAw7OzGK0KMoDe6YaXc_nNXP9HK6OvHOwHDqMD28Rln6xOC6i37yeoo1kgSuHUYo/w400-h269/image.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The ogres held the centre ground and turned to face the inevitable onslaught. The combined cavalry of the right flank again charged the hunters but the deft traps laid by the the ogres evaded the majority of the damage but did result in them retreating to recover their wits. The Frostfang lord on the left thundered off the hill but failed to rout the warriors presented to him and in return was despatched. The boomers fired a deafening salvo over the heads of this engagement to shock the unit on the hill until submission, their mounts shying from the cacophony. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35F9_cqJnG-W-S9A6EUiUMKH06KOl2iqUVJk1wkImNYb2cFj6N5n_fwWMew2SkpNgbctWs7GmENF24jueDGtXObSCfZ4e0_DUoabgMFa-3Lr3aL4MRPL65MH04CMQoddeUR36ZdhNV1A/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="879" data-original-width="1324" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35F9_cqJnG-W-S9A6EUiUMKH06KOl2iqUVJk1wkImNYb2cFj6N5n_fwWMew2SkpNgbctWs7GmENF24jueDGtXObSCfZ4e0_DUoabgMFa-3Lr3aL4MRPL65MH04CMQoddeUR36ZdhNV1A/w400-h265/image.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: justify;">Despite the sheer amount of magic in such a small location, the channelling of power was not supporting the Varangur, Fate's fickle hand dealing them no assistance at all. Little was left but for the remaining cavalry units to drag as many of their massive foe to hell with them. In the centre the cavalry eventually got the better of the furtive hunters but were swiftly cut down in short order by their comrades. Meanwhile sensing blood, Kuzlo urged Madfall into the unit on the left; his mount gulping down hunks of horseflesh as the last of the warriors was felled. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Little remained as the daylight faded and the ogres strode meaningfully back toward the tap house for a celebratory drink. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><i>The first of the Ogres burst through the tap house door, brawling and joking amongst themselves, buoyed by the fury of battle. Jock had already settled into a corner of the establishment and was drawing long tokes on a hooked clay pipe. He eyed their enthusiasm with a wistful air, turning to Nomagorak on the bench next to him he let a grin pass over his lips.</i></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNxOqD5gf7t7oN5k-L2tLSpx6DjQB97oh8TPgFEQw20IIOPkqyxfyAwIyYnJFohHsqhz-gEb-ZW-aYF6CG0m93YTjJXQVIc3l07P4cbn8fxHhk53E_lBkC4VB0JTHKzR2M30qstAc38A0/" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" data-original-height="148" data-original-width="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNxOqD5gf7t7oN5k-L2tLSpx6DjQB97oh8TPgFEQw20IIOPkqyxfyAwIyYnJFohHsqhz-gEb-ZW-aYF6CG0m93YTjJXQVIc3l07P4cbn8fxHhk53E_lBkC4VB0JTHKzR2M30qstAc38A0/s16000/image.png" /></a></div><i><b>"Looks like your lads have come of age! They've proved they don't need the ancients like us to win a fight. I reckon we'll be seeing more of them on the field and once of the rest of the lads turn up with the 'eavy gear we'll start thinkin' about how we go after the next lot that come near. When are you going to explain what all this is really about though shipmate? I've taken you on good faith that there'll be summit worthwhile at the end of this, you better be true to ya word"</b></i></div><div class="separator" style="clear: both; text-align: left;"><i><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3SmElYvIhxOUQ6oyR-uE9rXkJzTtrDtCZwZCY75Qrh5vo7Bvy-4n6QuzC0S_txuWnUUpIdxkY7OuYqQ-boP6Y2Ywrem1rRjoSdnRRlLRtb0p72VWlykP16VRwDHSWES95dGmlQ8mDTuI/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" data-original-height="163" data-original-width="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3SmElYvIhxOUQ6oyR-uE9rXkJzTtrDtCZwZCY75Qrh5vo7Bvy-4n6QuzC0S_txuWnUUpIdxkY7OuYqQ-boP6Y2Ywrem1rRjoSdnRRlLRtb0p72VWlykP16VRwDHSWES95dGmlQ8mDTuI/s16000/image.png" /></a>"Well, I guess it's high time I told you what I know, I'm still not entirely sure what's going on but I have a hunch. Last full moon I had been attending the usual get together with my apprentices, a class on the advantages of speckled versus dappled lungblossom. The night had begun as always with a casual gathering and discourse was cordial. As the time approached the hubbub reduced and an unfamiliar figure took to the lectern. A heavy hood hung across his face, shading any view, bar a long silver beard which wagged gently as he pondered. Eventually the room drew to a close silence, as if begging him to explain himself. With a curt nod he began..."</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEGwAh2tcKosvkW72PIIvW_qxWbW6G6KVgLKWlyZLhohZi_p8BsBX_d_XcDUYch1d2aBdlrS49pi1oxFjR5BW19xX195ZUGs5-RglgUrxqAIZm9FS19UBvo-bNMaXFLCd4l5YKPo-TEZw/" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" data-original-height="166" data-original-width="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEGwAh2tcKosvkW72PIIvW_qxWbW6G6KVgLKWlyZLhohZi_p8BsBX_d_XcDUYch1d2aBdlrS49pi1oxFjR5BW19xX195ZUGs5-RglgUrxqAIZm9FS19UBvo-bNMaXFLCd4l5YKPo-TEZw/s16000/image.png" /></a></div><span style="color: #800180;">"I apologise for interrupting your coven but on an occasion such as tonight, it cannot be excused. I shall not waylay you longer than is required, but what I have to impart will I am sure be of great interest and intrigue to you all. You may not know of the body I represent, but I have been despatched to speak to you and all your kind by our benefactor, <b>The College</b>. They have entrusted me to ensure that all those who practice the arts are aware of the potential for great reward. It is not right that I reveal the true nature of this venture as the path to success is, as always, an onerous one. Begin your quest at the approaches to the Halpi Range in the North; there you will find your destiny."</span></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">With that the speaker exited the stage, leaving the abhuman throng to its thoughts</div></div></div></i></div></div></div>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-70444214398295786702020-11-19T12:49:00.005-08:002020-11-19T13:17:27.072-08:00Into the Rift<p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnBpZYkJvNEqekogs80EaC0MuXgf57GyWjJY4jADBA4fNhyfkl99iiXy7LWPWmOYPns2TbIjIIrB5uv0Ohhm-iIn96BHrv9QB4Jx8l7uVPDBW5okd0HbAcpb2Z8vLHYI1y5qnaYuDZJh0/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="666" data-original-width="1296" height="328" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnBpZYkJvNEqekogs80EaC0MuXgf57GyWjJY4jADBA4fNhyfkl99iiXy7LWPWmOYPns2TbIjIIrB5uv0Ohhm-iIn96BHrv9QB4Jx8l7uVPDBW5okd0HbAcpb2Z8vLHYI1y5qnaYuDZJh0/w640-h328/image.png" width="640" /></a></div><br />Despite there being little in person gaming going on these days the guys at Table top Conflict and Mantic have joined up to allow a global campaign for the new <a href="https://www.manticgames.com/games/kings-of-war/books-kings-of-war/clash-of-kings-2021-halpis-rift/" target="_blank">Halpi's Rift Supplement</a>. I've signed up with Jock and the Ogres and have been assigned into The College as my sponsors from a choice of 4. I am not sure what it means in the long term but hopefully we'll find out. It gives a great chance to provide more fluff to the band of pirates and what they'll get up to. <p></p><p style="text-align: justify;">Focus for this will really be on using the models I have and expanding their personalities as units. I won't be going for daft skew lists just because it is being played on Universal Battle . The first scenario is Dominate which I think is a great one for Ogres with their scoring heroes and good ratio of footprint to US. It's also being played on the Material Plane and means I have access to a lot of interesting Artefact choices. The material plane also gives some pretty tasty buffs to spell casters as you would expect from a Halpi's scenario. </p><p style="text-align: justify;">The opening game will be against ThunderSquid! By the intriguingly cryptic introduction and a small part of detective work I would suspect that the other faction will be Varangur, so I shall expect a bag of hammers and some conclave shooting, but who knows?</p><p style="text-align: justify;">As it's the first game of the campaign the boys will be sending an advanced scouting party, leaving the heavier units to disembark and prepare. Jock may not even turn up, entrusting the first skirmishes to someone else's command.</p><p style="text-align: justify;">Full details of results and progress are on the <a href="https://tabletopconflict.com/campaigns/c27498" target="_blank">Tabletop Conflict Website</a>.</p><p style="text-align: justify;"><br /></p><p>For a bit of background flavour here are the opening exchanges...</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiquz0VDaGI8alVUkaScHzmtprYe9I8c0ujQSjkuxnecCxmqJ7hLi2YAj7kvpbWP_01uzYLCbeIVsRFrvKPZuz3AUSm7bAQEsdjgFE2Y5Zz8O4N28H4v_8AlDOf55xnckuSsUmC8ZWQbu0/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1268" data-original-width="1900" height="427" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiquz0VDaGI8alVUkaScHzmtprYe9I8c0ujQSjkuxnecCxmqJ7hLi2YAj7kvpbWP_01uzYLCbeIVsRFrvKPZuz3AUSm7bAQEsdjgFE2Y5Zz8O4N28H4v_8AlDOf55xnckuSsUmC8ZWQbu0/" width="640" /></a></div><br /><br /><p></p><span><a name='more'></a></span><p><i style="text-align: justify;">Jock waded ashore from the long boat, wrapping his cloak about him tighter to protect from the chill. By 'eck it'd freeze the balls off a brass monkey he thought to himself. He'd been on some wild goose chases in his time but this took the biscuit. Nomagarok had convinced him to just keep going. Heading further and further up the coast. Eventually they turned hard to Starboard and dropped anchor to despatch the landing parties. Crammed into the slender boats almost comically cheek by jowl they set to the oars and were swiftly ashore. </i></p><p style="text-align: justify;"><i>The bitter breeze was streaming down from the mountain range in the distance and regrettably this is where the wizened old sage had directed their path. Striding over the tight knotted landscape with it's sparse treelines and low dishevelled dry stone walls they came within site of against all odds what appeared to be a vast sprawling tavern. An unsteady reveller squinted into the distance and hastily retreated inside as the hulking pirates came within a few hundred yards.</i></p><p style="text-align: justify;"><i>Turning to the crew Jock bellowed</i></p><p style="text-align: justify;"><b><i>"The drinks are on the house! let's show them a good bit o' Wreckham 'ospitality"</i></b> </p><p style="text-align: justify;"><i>With a thunderous bellow the buccaneers advanced. Almost as soon as they did they faltered at the sight of a lone, bearskin-clad rider kicking up clods of frozen earth with his approach. Jock Turned to meet him.</i>..</p><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitv7ybYJEd2FC4iOGnfeJaQ-f4f85Ge3yXhD4Bi3j1ntzaP1y9tElUhyphenhyphenZyNfqEMnKAvdaZnYEK5g-RSLxOftHKnbeX7gdgKirJG62RPqW4bX-1hgtCotzbks1uaz2nKp_eCZWjU1njz7A/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" data-original-height="152" data-original-width="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitv7ybYJEd2FC4iOGnfeJaQ-f4f85Ge3yXhD4Bi3j1ntzaP1y9tElUhyphenhyphenZyNfqEMnKAvdaZnYEK5g-RSLxOftHKnbeX7gdgKirJG62RPqW4bX-1hgtCotzbks1uaz2nKp_eCZWjU1njz7A/s16000/image.png" /></a></div><br /><br />"<i>Crew of the Skinned Elf, You are trespassing in lands claimed by The Bank. We, the true warriors of Clan Korvarr, hold these hills. Personally, I would prefer you stay. Our blades have been dry for far too long. Our employer demands that I give you the chance to surrender or leave before we arrive.-Hildrandr</i>"<p></p><p class="MsoNormal"><br /></p><p class="MsoNormal"><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggtCJ6svRrDF9n464fJ5qzH5Nmavb4ecvxLMjFPCq-0fOhYcuM_FM_rEg9BX_YJgoNXVZZoMYDe02greLCG62lYzTTuCmXOQ20oEY0qqtCPM25vXHQx5-kXTOW7i8PqODBTN_TZeXezMA/" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" data-original-height="148" data-original-width="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggtCJ6svRrDF9n464fJ5qzH5Nmavb4ecvxLMjFPCq-0fOhYcuM_FM_rEg9BX_YJgoNXVZZoMYDe02greLCG62lYzTTuCmXOQ20oEY0qqtCPM25vXHQx5-kXTOW7i8PqODBTN_TZeXezMA/s16000/image.png" /></a></i></div><i>"<b>Avast yer scurvy lubber. What kinda authority do ya think
you av over me and my crew. We’ve travelled the length and breadth of Panithor and
explained to plenty the error of their ways, introducing them to the thick end
of an anchor in the process.</b></i><p></p><p></p><p class="MsoNormal"><i><b>The last spot of raidin’ we partook in resulted in us coming
across some old crumbly called Nomagarok. He hobbled over to the quayside as we
were about to weigh anchor and asked for safe passage in exchange for the promise
of distant treasure. The lads are always a little wary havin a witch on board
(bad luck ya see) but we fancied the promise of loot seemed worth the risk. <o:p></o:p></b></i></p><p>
</p><p class="MsoNormal"><i><b>If ya fancy being first on the chopping block for our march
towards this booty then be our guest.</b>"</i><o:p></o:p></p><p class="MsoNormal"><i><br /></i></p><p class="MsoNormal"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitv7ybYJEd2FC4iOGnfeJaQ-f4f85Ge3yXhD4Bi3j1ntzaP1y9tElUhyphenhyphenZyNfqEMnKAvdaZnYEK5g-RSLxOftHKnbeX7gdgKirJG62RPqW4bX-1hgtCotzbks1uaz2nKp_eCZWjU1njz7A/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img alt="" data-original-height="152" data-original-width="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitv7ybYJEd2FC4iOGnfeJaQ-f4f85Ge3yXhD4Bi3j1ntzaP1y9tElUhyphenhyphenZyNfqEMnKAvdaZnYEK5g-RSLxOftHKnbeX7gdgKirJG62RPqW4bX-1hgtCotzbks1uaz2nKp_eCZWjU1njz7A/s16000/image.png" /></a><i></i></p><p class="MsoNormal"><i><i><br /></i></i></p><i>"So you refuse? Good. I was hoping you would say that. These hills will be forever stained red with the blood of the fallen. Your cries will fill the air. As for your witch, it will die with the rest of you."</i><p></p><p class="MsoNormal"><i><br /></i></p><p class="MsoNormal"><i><br /></i></p><p class="MsoNormal"><i><br /></i></p><p class="MsoNormal">Followed by some comically method acting arrangement of which day and time suits us best. I'll try to keep on top of the action and post updates as the games are fortnightly. So for now I'll get scheming about some lists!</p><p><br /></p>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-68157423833375416742020-09-29T04:15:00.005-07:002020-09-29T04:21:36.345-07:00Shroud of the Reaper - Tournament Report<h3 style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMakJVnxKoIx3eixtFixqycO91SIMXYowleZP3lE1j-k3BIaoetEhIgq6F38NIGazYUNyArbAkehn0xa1YYvBqq-BFCaAw_UQeTK5qNFS0rxq4LZFzbn9tmaugZ2LL-yGQ-ADhsvblqqo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="540" data-original-width="960" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMakJVnxKoIx3eixtFixqycO91SIMXYowleZP3lE1j-k3BIaoetEhIgq6F38NIGazYUNyArbAkehn0xa1YYvBqq-BFCaAw_UQeTK5qNFS0rxq4LZFzbn9tmaugZ2LL-yGQ-ADhsvblqqo/w400-h225/image.png" width="400" /></a></div><br /></h3><h2 style="text-align: left;"> Intro</h2><p style="text-align: justify;">After a couple of false starts over the years I finally made it to an event hosted by Bexley Reapers. chucking my freshly painted Ogre pirate units into the car I set off for 4 games of Kings of War accompanied by access to a slightly insane event only Special Character in the form of Davy Jones. </p><p style="text-align: justify;">If you want an <span style="color: red;"><i>expert</i> </span>assessment of the lists on offer look no further than one provided by <a href="https://www.youtube.com/watch?v=2M46bvQBlok" target="_blank"><span style="color: red;">Troll Cast here</span></a>. </p><p style="text-align: justify;">I took the usual mix of an infantry block in the form of two siege breakers supported by a pair of warlocks and some boomers to help manage the back field and clear chaff. These also had the insurance policy of a blaster to hide behind them. Then a bunch of hard hitting things that could operate on their own, provide a threat and generally look for flanks or just go and die. </p><p style="text-align: justify;">Accompanying this rat tag bunch of pirates and to fit in with the theme of the Davy Jones and pirates I took a regiment of pirate scarecrows and a shade represented by an animated figurehead. Yes they are allies but I had a lot of joy painting them so who cares. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGK97KEwqz2IiaWvt4EG2FbNnwTvwwCd_rcVPh6E4dc_z3LSeO8JLChb4UCKlrGO1EkytoZxeoQPoyywIgo__VNsX05YMavh8ZRegsn6ZpsV00u9xzU1lrK2A3-arNgTLcCdvj5bfJNP8/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="585" data-original-width="856" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGK97KEwqz2IiaWvt4EG2FbNnwTvwwCd_rcVPh6E4dc_z3LSeO8JLChb4UCKlrGO1EkytoZxeoQPoyywIgo__VNsX05YMavh8ZRegsn6ZpsV00u9xzU1lrK2A3-arNgTLcCdvj5bfJNP8/" width="320" /></a></div><br /><br /><p></p><p style="text-align: justify;">I usually take a bully in place of one of the warlocks but the special character you were permitted pretty much did the job of the bully and meant I could swap in for some lovely additional Lightning Bolt and Drain Life. </p><h2 style="text-align: justify;">Fluff!</h2><p style="text-align: center;"><i>Jock had had this type argument before with Beefheart. The rowdy lieutenant was always keen on the wilder side of life and had unearthed a chest from the latest raid that looked more than suspect. Thick with seaweed and encrusted with limpets and other detritus it looked like it had been at the bottom of a cess pit for centuries. Far easier pickings had been gathered full of doubloons and rich silks that would fetch a tidy sum on the black market. </i></p><p style="text-align: center;"><i>"Look Dovon, we don't need it. We've got more than enough stuff, chuck that grim lookin' box back in the drink where it belongs. There's summit messed up about it that don't feel right. we've got enough already to have the life we want and there's plenty more out there. For once just have an ounce of sense and leave it be"</i></p><p style="text-align: center;"><i>Donvon resented the Captain and his </i><span style="text-align: left;"><i>authority. Granted, he'd led them to more booty than they had seen in years. Yes, he had secured a crackin' ship from those knife eared scum. Admittedly, he swollen the crew to a point where they feared no one. BUT what has he really ever done for us? Begrudgingly he picked up the strong box and strolled towards the edge of the deck. Jock nodded curtly in his direction and returned to his cabin. </i></span></p><p style="text-align: center;"><span style="text-align: left;"><i>Muttering to himself Dovon looked again at the worn brass fastenings and hinges. It really wouldn't take much effort to just prize them open for a quick look. No harm at all really a suddenly naggingly awkward voice in his ear remarked. A quick look around confirmed no one was in sight.</i></span></p><p style="text-align: center;"><span style="text-align: left;"><i>"OK, a quick shot at openen' it and if nothin' comes of it I'll haul it over the side. What's the worst that can 'appen?"</i></span></p><p style="text-align: center;"><span style="text-align: left;"><i>The gleaming cutlass slid easily between the aged hasp and staple. A faint shower of rusty fell about the deck as he put his weight into the make shift lever. With a dull click the fastening was sprung and the remains of it fell limply to the deck. with a sudden air of caution the intrigued lieutenant bent over the lid and gingerly began to lift it. As the light flooded in to reveal the content there was no glint of silver or gleam of precious gem, the more he pulled back the cover the quicker he yanked. Eventually he threw back the brass clad oak to reveal a paltry amount of golden sand with the remains of what looked like a long lost sailor. </i></span></p><p style="text-align: center;"><span style="text-align: left;"><i>After rummaging briefly to check there was nothing of value Dovon agitatedly slammed the box shut, lugged it to the gunwales and thrust it unceremonially into the dark sea below. He sloped off to the mess to find Hagrath, Karg and the others. </i></span></p><p style="text-align: center;"><span style="text-align: left;"><i>The waves bubbled at first. An onlooker would presume this was just the air escaping as the chest slipped beneath the surface. Soon a more vigorous bubbling occurred, turning eventually to a violent broiling cacophony. Suddenly a great column of water erupted carrying a figure out of the depths to land upon the deck of the Skinned Elf. As it came to rest, the ethereal remains of dead sailors and a ghostly figurehead from a long forgotten wreck flanked the hulking brute. </i></span></p><p style="text-align: center;"><span style="text-align: left;"><i>Davy Jones grinned and shook the seawater from his tentacled beard."</i></span></p><p style="text-align: center;"><span style="text-align: left;"><i></i></span></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKW1tteT3BEi-L9DmZjYaErk1qr6H0lLGWcvtC4uXqEik6V5aIxGE8cKOl4DPwtGMgmO7Vp0oju0TjtT9SOcxPXapUzFlklUicHn0lMAVlqN5HEweStfyMOFHwlHmszXEXXPzr4Bm9yHg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKW1tteT3BEi-L9DmZjYaErk1qr6H0lLGWcvtC4uXqEik6V5aIxGE8cKOl4DPwtGMgmO7Vp0oju0TjtT9SOcxPXapUzFlklUicHn0lMAVlqN5HEweStfyMOFHwlHmszXEXXPzr4Bm9yHg/w320-h320/image.png" width="320" /></a></i></div><i><br /></i><p></p><span><a name='more'></a></span><p><br /></p><h2 style="text-align: left;">Game 1. Smoke and Mirrors - Dave's Goblins</h2><p style="text-align: justify;">First up were goblins with a mixed bag of spears, trolls fleabags. a slasher and some artillery. I placed all my objectives to the left of the board. It was quite congested with scenery and the plan was to bring my better Unit strength per footprint to bear and stop the goblin hordes gumming it up. My fast and throw away stuff was to the right with a meaty centre of siege breakers and Boomers. Dave actually ended up with a thinnish centre of some fleabags with all his goblins hanging out on the right and the trolls and some spears on the left. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2tgiCq3fyA1gaUzTCGf2SSMYq-k7Dp4zudJUbjK90SM-mVIWUqfBOkVrxcFZgMbrO1rmeJEN0B6ql95zFE1qkQoP3LgZX629uJY6GLvNPj6gMYYKJbKk7LA_7nwYnpN_r8uOS6BxtkA/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="1536" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2tgiCq3fyA1gaUzTCGf2SSMYq-k7Dp4zudJUbjK90SM-mVIWUqfBOkVrxcFZgMbrO1rmeJEN0B6ql95zFE1qkQoP3LgZX629uJY6GLvNPj6gMYYKJbKk7LA_7nwYnpN_r8uOS6BxtkA/w240-h320/image.png" width="240" /></a></div><br /><p></p><p style="text-align: justify;">I had no idea where those devious goblins had put their tokens. I had stuck all my bluff ones on the right and my strength on the left. I hoped to punch through the trolls and just run about the goblins while grinding up the centre. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs-RH8B6sXAXEMwY-reMlcys2xe7C_R460kRbAwSBpkaLCcHKcJgiX5fTX_s2BWSWsaFoUC1MU4_QwW-dX6mklDZhEctqdEUuIEpsQH3s1BjQGj38ZcDVuEA4t9WgrLfKmuv1Z7XCGAGA/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs-RH8B6sXAXEMwY-reMlcys2xe7C_R460kRbAwSBpkaLCcHKcJgiX5fTX_s2BWSWsaFoUC1MU4_QwW-dX6mklDZhEctqdEUuIEpsQH3s1BjQGj38ZcDVuEA4t9WgrLfKmuv1Z7XCGAGA/w320-h320/image.png" width="320" /></a></div><br /><p></p><p style="text-align: justify;">The game went largely to plan with me have Kuzlo and Davy Jones hopping all over the place around the less mobile goblins using Cloak of Death and setting up flanks. This was all a distraction for both of us as it turned out as Dave had put all his tokens on the left too!</p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi98jQ_sZzrZg1MsSJ8SEj-3khEJJUtEec_g-IAXbTfozM6TtIZF2MZbBlOTz8FM13wkG5Ir3-vHzgJEcoT10gkbWDipQkVrXfnbbZ0JbqlB85I05FXuidMpGPs6WBSHmvY6oE044LPJWA/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi98jQ_sZzrZg1MsSJ8SEj-3khEJJUtEec_g-IAXbTfozM6TtIZF2MZbBlOTz8FM13wkG5Ir3-vHzgJEcoT10gkbWDipQkVrXfnbbZ0JbqlB85I05FXuidMpGPs6WBSHmvY6oE044LPJWA/w320-h320/image.png" width="320" /></a></div><br /><p></p><p style="text-align: justify;">The centre ground slowly up taking incoming fire from all the artillery. My shade had been meant to shut this down but ended up in a shin kicking contest with a mounted biggit wielding the crystal pendant. The trolls proved much harder to crack on the left than I had anticipated and I ended up losing the trade off. A last chance of the blaster heading in to clear them off the token only managed a single wound. My infantry finally made it through the hail of missiles up the centre and sat on a couple of the objectives. It ended up being very tight with a couple of lucky rolls either way in the middle meaning I'd have lost. You can find Dave's view of events <a href="https://www.kowforum.com/t/shroud-of-the-reaper-pirates-of-the-mytalein-tournament-report/1707" target="_blank"><span style="color: red;">Here</span></a></p><h3 style="text-align: left;">Final Score Goblins 2 - 3 Ogres</h3><span><!--more--></span><div><br /></div><h2 style="text-align: left;">Game 2. Plunder Rusty's Abyssal Dwarves</h2><p style="text-align: justify;">Rusty had a wall of Golems backed up by mortars with the expected inspiring infantry characters to herd them in the right direction. he also gambled heavily and put all the objectives he placed on one side which I then won the roll off for. The board was one of the Joker ones for the event with a winding river covering most of it. This neutralised a lot of my speed and hitting power but I deployed all my infantry again in the centre. Rusty did the same and had two mortars off on the left and one on the right. My Davy Jones deployed to run off and punch the mortar on the right with my warlord and dogs to fight the ones on the left. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFPY3Q8XNRMMQmkVRyB-6edOwgj5cPd9LwRZKVkwPncQUYHb4NJZCpTg8BxXo0M4xgQlA9IR0MNC_7AxLFP16fDIif_jSz-T-hUypgel2S4BeQhgmcFaDUaRzh7kvIizSJmDF6JQWOc_A/s2048/IMG-1373.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFPY3Q8XNRMMQmkVRyB-6edOwgj5cPd9LwRZKVkwPncQUYHb4NJZCpTg8BxXo0M4xgQlA9IR0MNC_7AxLFP16fDIif_jSz-T-hUypgel2S4BeQhgmcFaDUaRzh7kvIizSJmDF6JQWOc_A/s320/IMG-1373.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p style="text-align: justify;">The battle went largely as predicted. I raced to silence the guns while having to sacrifice my faster stuff. The goblins and warlord managed this by T3 after some wavers on the way in. Davy Jones fluffed spectacularly though managing to fail to rout on T2 and then getting a double 1 on T3. This allows him to be chased down by some Golems. In the centre the shells kept falling but the pirates couldn't do much more so tried to punch through but again fell foul of some low nerve rolls and eventually lost the trade off. My shade spent the whole game pretty much wavered due to me forgetting about throwing dogs and the Ironcaster's lightning bolt when she should have been helping out with mortars. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4AxwJHBxFV0mOTg3DzG1tmwgBXIXtkLP4CGMYY4JETIb3vCHnPw7y2mUwmzIr7w3QX9LeSgfajHEUjqOrJRLMVga7ePcePvtqUlKMiF_NpV9n82J7ycv0DRWH5tSIL6PZtFmNnbdfA64/s2048/IMG-1372.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4AxwJHBxFV0mOTg3DzG1tmwgBXIXtkLP4CGMYY4JETIb3vCHnPw7y2mUwmzIr7w3QX9LeSgfajHEUjqOrJRLMVga7ePcePvtqUlKMiF_NpV9n82J7ycv0DRWH5tSIL6PZtFmNnbdfA64/s320/IMG-1372.jpg" /></a></div><br /><p style="text-align: justify;">The warlock batter kept up a relentless barrage of Lightning at one of the Greater Golems who was plodding into my half of the board. helped out by Kuzlo I stood a chance of breaking him by the end but failed, having needed an average nerve roll. </p><p style="text-align: justify;">Turn 6 I was 3-2 up but the mortar that Davy Jones failed to kill ironically was the one doing the haunting and landed a shell on my warlock on a token and T7 meant it was a draw. In the end I don't think I could have done much more. The game went to plan with me trying to split up the golems and force them to hunt units all over the board. I barely killed a unit and the mortars had such power to just reach out and pick of units that not neutralising all of them was an issue. As always a great game against Rusty and the striking paint jobs made the battle a lovely spectacle. </p><h3 style="text-align: left;">Final Score Abyssal Dwarves 2 - 2 Ogres</h3><span><!--more--></span><div><br /></div><h2 style="text-align: left;">Game 3. Pillage Steve's Varangur</h2><p style="text-align: justify;">Steve had some pretty hefty hammers backed up by a shooting battery that worried me just as much as Rusty in the form of some magus conclaves and a Lightning Bolt heavy caster. The tokens spread across the middle meant that the 2 pointers ended up separated, this was pretty even for both of us as with the armies we had they were both based around density of attacks and smashing through things. Steve deployed with a hammer and support on each wing and a one in the centre with all the shooting battery off to one side. I put Kuzlo and Davy Jones on my right, all the lads in the centre and the chariots and wolves on the left with the scarecrows behind them to wander up and grab tokens. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGrYWufS5-BHSrgbvi8yYNRePpyRHygd7B5FluKFJknRw8GQJNOvKgQpsp_tmCOIyXFCYAePxIlgUZhTFXIql0tMcR7OtWYN7eDpRZN9YcYbFhjIQkKDeIz56x_lVhaR-XwHMHAPB__KE/s2048/IMG-1377.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGrYWufS5-BHSrgbvi8yYNRePpyRHygd7B5FluKFJknRw8GQJNOvKgQpsp_tmCOIyXFCYAePxIlgUZhTFXIql0tMcR7OtWYN7eDpRZN9YcYbFhjIQkKDeIz56x_lVhaR-XwHMHAPB__KE/s320/IMG-1377.jpg" /></a></div><br /><p style="text-align: justify;">Kuzlo and my reaper tag teamed the frost fangs and foxes on the right using the stack of cloak of Death and Kuzlo combined with the Crystal Pendant. This left Kuzlo free to scoot across the centre and pick up a couple of tokens. </p><p style="text-align: justify;">On the left my Scouts chaffed the hurscals allowing the chariots and warlord to take out the ghouls and then the elite northerners. Meanwhile the Chimera had redeployed to take out the scarecrows with shooting, a unit of foxes had shot down the middle to nab a token and were running like heck for the corner of the board out of the way. There was a serious amount of firepower back and forth between warlocks and conclaves. My warlocks pressured Steve's frost fangs into coming out of the woods where they launched into the siege breakers who won the trade off. His reaper ran for the centre of my lines but got cut down by my boomers and drain life battery which was good low Defence access to heap my Siege breakers back up. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz0TJR5508v-keTTHklf4q5yBSxrPyTyJLjZpRjD6ydPShpG_oxefQenWHzM2qmyH4RPg2adZjEpJF1FDhJbJrp5I_N0Rgso-hB2GcVcmPsOQdyR9djjDaDTdCC1R2zcz_Y0rZIO_Rys8/s2048/IMG-1378.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz0TJR5508v-keTTHklf4q5yBSxrPyTyJLjZpRjD6ydPShpG_oxefQenWHzM2qmyH4RPg2adZjEpJF1FDhJbJrp5I_N0Rgso-hB2GcVcmPsOQdyR9djjDaDTdCC1R2zcz_Y0rZIO_Rys8/s320/IMG-1378.jpg" /></a></div><br /><p style="text-align: justify;">The chimera dealt with the scarecrows but then got tapped by the warlord, couldn't take him out in return and the chariots came in to save the day flattening the multi headed dragon. My shade had been taking out a conclave a turn reducing the shots coming my way while the siege breakers kept on pushing up the middle. the shade finally ran off at the end of T6 and punched the foxes who had been running away all game, clearly exhausted they were routed and dropped the token. </p><p style="text-align: justify;">A T7 allowed my warlord to nip in and take the token from the fallen foxes, kill the remaining caster and despite my best shooting efforts the final Varangur conclave survived. A game that went to plan again with me gambling a bit on the right and it paying off. with Steve splitting his Frostfangs and hurscals I was reasonably confident of trading out against them and my Lightning Bolt 15 kept them honest enough to force them to charge. </p><h3 style="text-align: left;">Final Score Varangur 0 - 7 Ogres</h3><span><!--more--></span><div><br /></div><h2 style="text-align: left;">Game 4. Louis Northern Alliance Control</h2><p style="text-align: justify;">As with most people it seemed Louis had brought a fair chunk of lightning bolt to deal with the reaper and generally blast stuff, this was backed up by hurscals, horsemen and some blocks of nerve and fox chaff. His hammers stood a fair chance of blowing away my Siege breakers in one and to make it interesting? the game was on another of the joker tables. This consisted of an entire map where the table was difficult with two large islands in the middle and some sand bars. With Louis winning the roll for sides he chose the one with instant access to the hills being the main "non difficult" terrain. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzr5dhO6En1xSTlfApKn3gvZvslKpzD9dbD-Xb7eKXFX9tW-toGdarBoG8Db352e_czIFBcF8mmIlrahGKe8fNYI2zxv6Yzhhi29Akqq3WtjsYvra0ViMSPAZgaFZOMrCIdh6GRVYIsbo/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzr5dhO6En1xSTlfApKn3gvZvslKpzD9dbD-Xb7eKXFX9tW-toGdarBoG8Db352e_czIFBcF8mmIlrahGKe8fNYI2zxv6Yzhhi29Akqq3WtjsYvra0ViMSPAZgaFZOMrCIdh6GRVYIsbo/" width="320" /></a></div><p></p><p style="text-align: justify;">I set up the infantry as usual in the centre slightly biased to the left with my chariots and faster things on the left. Kuzlo hung out on the right to run the gauntlet and try and get into the backfield. The only exception was the blaster who with no shooting on the left tried to hide and claim a sector while I pressed on through the surf. Louis matched up with the bulk of his army spread across the centre and some knights foxes and his reaper on the left facing my faster stuff. </p><p style="text-align: justify;">As predicted by the end of Turn one I was facing what felt like an angry bunch of knights stood atop atop the white cliffs of dover while I was wading up the beach. Beautifully thematic but tough to play. I tried to exchange my chaff on the left to get my chariots into play. A double one on his Draugr after my plucky goblins scored a flank tipped this and I ran out of pieces. I let his Davy Jones in over the top to take out my blaster and the situation became a stand off with there not quite being enough units to spread across the sectors to allow one of us to dominate. The centre was hard going. Unable to shoot off the hurscals with Lightning and Boomer fire meant that they along with all the other units frothing at the mouth charged off the hill and slowly took my ogres, unit after unit.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB3f9Pk8RR5uzrsOHyxyngvYDpzmTeTiE1hWBIihAaw6Kfmr3phdvwesncdCrSFCQi6FtPAmVDhea-YkKjPOrA-SSB2_Crk5PNQFFTz_y2FtA0s7pFPyM7btmtcbxAzNu-xxnmzWGEMuQ/s2048/IMG-1384.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB3f9Pk8RR5uzrsOHyxyngvYDpzmTeTiE1hWBIihAaw6Kfmr3phdvwesncdCrSFCQi6FtPAmVDhea-YkKjPOrA-SSB2_Crk5PNQFFTz_y2FtA0s7pFPyM7btmtcbxAzNu-xxnmzWGEMuQ/s320/IMG-1384.jpg" /></a></div><p style="text-align: justify;">Kuzlo had made a valiant charge using his pathfinder into the backfield but taking 6 points of damage from the Magus on the hill and not regening it Turn 2 meant that he was a sitting duck and got dispatched. If only I had a flier I could use to lock down those casters... </p><p style="text-align: justify;">T4 Enter the shade! That amazing moment when you realise you left a model in the box. I instantly put her to work hanging out behind the mounted sons unit and allowing my warlocks to shoot them enough to waver them two consecutive turns which just about slowed down the massacre in the centre. My redeployed warlord teamed up with the remnants to swing the tide a little then turned to sneak into Louis' centre sector to claim it in T6. If there was a turn 7 I would have been toast but for the first time in the event there wasn't. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVCYiwHZOzE73QM_Xc-1Es5De_V4E16W-zHUmu480VGMTlRQNZoub2FNRKNWLW8jz0XtCIwW6OWfWbWZ9XV_zUlNvUGifyneHv3xcHqbxCAXekXNSNLIY4V0iPJKAknMEdd2xptwkf8f8/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="512" data-original-width="384" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVCYiwHZOzE73QM_Xc-1Es5De_V4E16W-zHUmu480VGMTlRQNZoub2FNRKNWLW8jz0XtCIwW6OWfWbWZ9XV_zUlNvUGifyneHv3xcHqbxCAXekXNSNLIY4V0iPJKAknMEdd2xptwkf8f8/" width="180" /></a></div><div class="separator" style="clear: both; text-align: center;">(Sstolen image for another view of the board)</div><p></p><p style="text-align: justify;">My Scarecrows out-unitstrengthed (is that a word?) the foxes as the dust settled from the stand off on the left gaining one point, and his horsemen on the hill took another. My centre was held by him but the late demise of his Draugr horde meant he had to commit his other cav who were straddling the to the centre meaning they couldn't capture my side right. My warlord sneaking into the centre meant I took his centre and it played out a draw.</p><h3 style="text-align: left;">Final Score Varangur 3 - 3 Ogres</h3><h2 style="text-align: left;">Conclusions and other stuff</h2><p style="text-align: justify;">Was a great day to get gaming and Mark and Grant did a fine job of keeping us safe with the current circumstances. I had four great games against a variety of lists and friendly opponents. I came away with two wins and two draws meaning a 4th place finish. Most of my play went to plan and I felt was only really tripped up by the last table being pretty tough to game on and not killing the mortar against Rusty. I don't think there is a lot I would change on the list except maybe messing about with the artefacts and toying with another bully. The chariots I took were fantastic at being a threat and generally blending through things with their me2. Their H4 is a double edged sword though as it means they can be seen over hills but can see over them themselves. They were great fun to paint though and I am pretty proud of the unit. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7VGlCzT0xntlUjZFWQdkZlbk06CkgKXOj1W5puXfBZt8vhDum-5BlnvBQY5EWW31nDsT_2ov85tAMy59oATqX4RJo7THqwr8GV5_kyR8BVeWVIuIxap5O3jeu9yozqRrZ0bqW1yyK1Yw/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="588" data-original-width="592" height="397" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7VGlCzT0xntlUjZFWQdkZlbk06CkgKXOj1W5puXfBZt8vhDum-5BlnvBQY5EWW31nDsT_2ov85tAMy59oATqX4RJo7THqwr8GV5_kyR8BVeWVIuIxap5O3jeu9yozqRrZ0bqW1yyK1Yw/w400-h397/image.png" width="400" /></a></div><br /><br /><p></p><p style="text-align: justify;">The Living Legend Davy Jones did swing things a couple of times and was crazily powerful. Knowing that I got one did change my list building both offensively and defensively against my opponents. The tables were ok but I did feel the three joker tables were a little bit of a challenge in terms of balance. If I had got the hills table rather than the pirate's cove it may have been a different match up. Scenario selection was ok and covered most of the bases to suit most armies. </p><p style="text-align: justify;">As the day went on I took fewer and fewer pictures as I got more tired so that's definitely something that I would want to improve!</p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir2bbO71uhD9Nfa2z0JJT6qg1RYPMVHiAKwHbxA7IzFnM_Wh1ytdEV2q8lllhL80eAdbudeGUuF-BzYX4FacnysN8FIYUNTB-PAkucbaYxTcYxZ6MWaI9b-xlbxcphVJtD0YiBaZx5M54/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir2bbO71uhD9Nfa2z0JJT6qg1RYPMVHiAKwHbxA7IzFnM_Wh1ytdEV2q8lllhL80eAdbudeGUuF-BzYX4FacnysN8FIYUNTB-PAkucbaYxTcYxZ6MWaI9b-xlbxcphVJtD0YiBaZx5M54/" width="240" /></a></div><br /><br /><p></p><p style="text-align: justify;">I picked up Best Army award which was cool and came away with some Rosemary & Co brushes which look nice Sable ones. There were a collection of bits that the Shroud guys supplied too in the form of dice trays, army trays and some objective counters. </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYCbU7VXFrQmP1TdRC_1KcFs5arYX6dUX01A-dRQa2aRFFuoMj7GY_mUNzeKO2DpP4vpqpFh921i3BzrONc5aIbPCepGVW68A-zselpwRgPCzClPoLs0wkLHnCJwsnC7cRGAqVKcqOfjk/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="620" data-original-width="960" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYCbU7VXFrQmP1TdRC_1KcFs5arYX6dUX01A-dRQa2aRFFuoMj7GY_mUNzeKO2DpP4vpqpFh921i3BzrONc5aIbPCepGVW68A-zselpwRgPCzClPoLs0wkLHnCJwsnC7cRGAqVKcqOfjk/w400-h259/image.png" width="400" /></a></div><br /><br /><p></p><p style="text-align: justify;">Not sure when the next of event gaming is or even if I'll take my ogres as they have been on the go for sometime but we'll see. For full details of the event see <a href="https://www.shroudofthereaper.co.uk/home/past-tournaments/pirates-of-the-mytalein" target="_blank"><span style="color: red;">here</span></a>.</p><p style="text-align: justify;">More info on the Ogres I used on the Kings of War Form <a href="https://www.kowforum.com/t/the-ogre-crew-of-the-skinned-elf/40/11" target="_blank"><span style="color: red;">here</span></a></p><p style="text-align: justify;">I stick most of the stuff I paint up on Instagram <a href="https://www.instagram.com/mattgeeminis/" target="_blank"><span style="color: red;">here</span></a>. </p><p style="text-align: justify;">Join the conversation on the Kings of War scene if you're in London UK <a href="https://www.facebook.com/groups/414256149261614" target="_blank"><span style="color: red;">here</span></a><span style="color: red;">.</span></p><p style="text-align: justify;"><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-48646883757780040062020-06-11T02:00:00.001-07:002020-06-11T02:00:51.277-07:00Glazin' Squad<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKmXuu_YEFzUXOZ9_8KfeRB7NZPT1AfjWFFZQhRpzYodvahdjjie3CrgsDPLOM9xRCb80GZoRdOEFkJOPtHDqjlJqJtT3z_nCZjsAViQuAP_1EWv9qP2DTPZzpw0P-z-bemhy2NZ3741s/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="59" data-original-width="349" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKmXuu_YEFzUXOZ9_8KfeRB7NZPT1AfjWFFZQhRpzYodvahdjjie3CrgsDPLOM9xRCb80GZoRdOEFkJOPtHDqjlJqJtT3z_nCZjsAViQuAP_1EWv9qP2DTPZzpw0P-z-bemhy2NZ3741s/s320/Squad.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: justify;">With some base layers down it was time to put some mid tones in and then start the process of adding some volume by Glazing. As it was the biggest area and the lightest colour I took the Spacewolf Grey and went over all of the Blue Grey leaving some base coat only in the recesses. This took a heck of a time to get a consistent colour and a fair few coats. The end result was pretty startling and far from the "grey" I associate space wolves with. As instructed, the flesh was given a coat of bronzed flesh/bestial brown mix and I highlighted up a couch more with just bronzed flesh. The red parts got a coat of blood red and they started to get a bit of life and pop. At this point I was a bit worried that the end result was going to look way too stark. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJn80mYaDzd3YchRIg-tDU0u0YvF7nLm9c1IP8EA3wtG1HWEUGPpACUDF0g7-a9jvb_iCZODmi8ky7ES2ZxpZC-LxgWbHAtwNo37ibO6q2fAKCFjHl3Phtblx6vMHD2afwEe8PLkeEZ6A/s1646/IMG-6424.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1646" data-original-width="1632" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJn80mYaDzd3YchRIg-tDU0u0YvF7nLm9c1IP8EA3wtG1HWEUGPpACUDF0g7-a9jvb_iCZODmi8ky7ES2ZxpZC-LxgWbHAtwNo37ibO6q2fAKCFjHl3Phtblx6vMHD2afwEe8PLkeEZ6A/w317-h320/IMG-6424.jpg" title="The stark White Crusader!" width="317" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The Space Marine Painting guide suggested using dry brushing t build up depth on on the flat armour plates. I will admit at this I deviated from the true path (don't let the inquisition know). I am awful at dry brushing and have recently started learning how to glaze to get depth on things. I picked up a put of shadow grey and went to town with several thin coats pulled down to the lower parts of the armour plates. At the very underside of each area I deepend the colour with some Blue grey. I am pretty happy how they turned out and that the start off white has gone. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGJ62IlR2Wmvm4QLVwQQ_EJMSPCU6cdPf0I0r9YeGtYBSNsGBYxQ1WUqupis1g1hSFe9Qj20T69E3GnQBpxFC_twpYhbBb8U4BDtzfSTKF9qrX7ds6ln05tzcLgnGX7z80GV71pftKCtw/s1766/IMG-6507.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1766" data-original-width="1766" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGJ62IlR2Wmvm4QLVwQQ_EJMSPCU6cdPf0I0r9YeGtYBSNsGBYxQ1WUqupis1g1hSFe9Qj20T69E3GnQBpxFC_twpYhbBb8U4BDtzfSTKF9qrX7ds6ln05tzcLgnGX7z80GV71pftKCtw/s320/IMG-6507.jpg" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The yellow pad and face got a gentle glaze of brown ink. Again I forgot how savagely strongly pigmented this is and had to reapply some of the mid tones over the top to get a decent blend.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I have some bits and pieces on the details to finish off then the wolves, bases and banners. It looks like there is no banner available on the back of the paint set manual so It's time to try some freehand!</div>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-84858342516539114672020-05-10T06:42:00.000-07:002020-05-10T06:42:07.616-07:00Base/ink Instincts<div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ3Mn9EYtwHUmrIpYpwD7LcYvu-zN6VTQyd-apyyfCnU8bPJgvs0R_PMspmx8PhPv-Yx12utkNqBjsF3fx8hmjD6WmpBkpGT0uZh5wqhayiuaudn291R3o6K_Qe-y5PuJO6SBPJD3pN8A/" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="929" data-original-width="708" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ3Mn9EYtwHUmrIpYpwD7LcYvu-zN6VTQyd-apyyfCnU8bPJgvs0R_PMspmx8PhPv-Yx12utkNqBjsF3fx8hmjD6WmpBkpGT0uZh5wqhayiuaudn291R3o6K_Qe-y5PuJO6SBPJD3pN8A/s320/ab6f42ca-748f-4b16-874a-950a9cc56fbb+%25282%2529.JPG" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Drawing I presume the model is based on<br /></td></tr></tbody></table><br /><div style="text-align: justify;">Second post so I will try and talk a bit about the paints that I am using, how they have lasted and how I think they differ from the more modern Citadel or other brands. In keeping with the instructions I base coated in Blue Grey over the armour panel. The paint was still pretty liquid but I am not sure it was completely mixed up. Coverage was good but it ended up a little glossier than I expected! It'll be interesting to see how the lighter colours go over the top of it. Other details such as the chainsword and eagle were given a coat of shining gold/brown ink as instructed. This was a new concept to me and actually worked really well to depend the colour of the gold paint. I usually go for a brown base coat and then bronze or gold over the top. The coverage was impressive and it's something that I will experiment with in the future. </div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYjDhTOXpRiSjFJsM2eG1T1g18tA9rI-A95f8yFwqvC4vWQoZJbf1wTxGP00G0lk_OGvJ7CDPRMDmm8IucnAWEAm5NK1QjTUDlvDxz9WoJZVtFOIQnSW7F7_LCKGVi5tV0Llwgb1XzSFA/" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYjDhTOXpRiSjFJsM2eG1T1g18tA9rI-A95f8yFwqvC4vWQoZJbf1wTxGP00G0lk_OGvJ7CDPRMDmm8IucnAWEAm5NK1QjTUDlvDxz9WoJZVtFOIQnSW7F7_LCKGVi5tV0Llwgb1XzSFA/s320/IMG-6344.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The infamous Bolter pots, thankfully a flip top not a screw<br /></td></tr></tbody></table><div><br /><div><span style="text-align: justify;">There was no instruction for painting faces in the Space Marine Painting Guide so I turned to another period guide. Bestial Brown was a bit more of a challenge. I didn't have any in one of the taller round pots of Bestial Brown so had to chance my luck with a bolter pot of Bestial Brown. It was pretty sludgey but with some thinning using water on a palette it turned out ok. Again I have never tried basing a flesh tone with that colour so we'll see what the results are. </span></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIroaVlMtY69BcLAOzrb_SS_2E4rAL_6ZD05MtpXG0N41plOgbHUKM9HjVGnuyOyXUjn3iN1w6YBDCSu4hqAk87AlQ4neFT4Ij3uCX9Sy61KJPLFNTn0s0-xVwHIsaqo-TGa96LZg8I1Y/" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIroaVlMtY69BcLAOzrb_SS_2E4rAL_6ZD05MtpXG0N41plOgbHUKM9HjVGnuyOyXUjn3iN1w6YBDCSu4hqAk87AlQ4neFT4Ij3uCX9Sy61KJPLFNTn0s0-xVwHIsaqo-TGa96LZg8I1Y/s320/95258996_1377052289149094_4706769980111192064_n.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Laying down some base coats<br /></td></tr></tbody></table><div><br /></div><div><span style="text-align: justify;">All the metal bits were given a coat of Bolt Gun Metal. The red trim had no instructions for the space wolf section but the Blood angels said to start with terracotta so I did!At this point I will admit that I cheated a little. There was no way I was going to try getting a flat Sunburst yellow finish over a black undercoat. The paint was so thin I feel I would have been doing this next month so I applied a base coat of snakebite leather to work over. It still took a good few coats of yellow to get a solid colour. </span></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSpMcJe4QW966zSf0RtpPk5GIDAUZcZq02eU_O7bSryRnDaKSfNSGEWQ0k5bgsNSF2yV-_hv66KR7qfKFCnL3nwPfjqyv2uAj0kO0vieGeJjrbw7jdrBLreIQVu-Bt34SCkkK7aXM2cDQ/" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSpMcJe4QW966zSf0RtpPk5GIDAUZcZq02eU_O7bSryRnDaKSfNSGEWQ0k5bgsNSF2yV-_hv66KR7qfKFCnL3nwPfjqyv2uAj0kO0vieGeJjrbw7jdrBLreIQVu-Bt34SCkkK7aXM2cDQ/s320/IMG-6419.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Mixing up some Ink and Gold<br /></td></tr></tbody></table><div><br /></div><div style="text-align: justify;">The base coating step was reasonably quick and I think it matched the instructions pretty well. Thinking about the old paints they still hold up well. They thin down nicely and are a good consistency still out of the pot, the inks are incredibly strong though and only need a tiny drop which is hard to manage in dropper bottles. The ones I had to use in the bolter shells were just about salvageable and i still tend to use them in the odd mini here and there anyway. The metallics I have I am lucky enough to have the metal flakes still in suspension rather than clogged in the bottom of the pot. I think these are the most vulnerable to age and are unrecoverable (If I am wrong please let me know as I have a couple of pots I can't use). The main difference I spotted was that when I used them on my new fangled wet palette they tend to dry differently and are harder to recover after I have finished a session. </div><div><br /></div><div><br /></div><div><br /></div><div>Next up are the mid tones...</div><div><br /></div><div><br /></div></div>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-42783328196680837032020-05-06T07:41:00.002-07:002020-08-27T01:17:34.339-07:00Old Paint Tricks<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1NLeKkjurMHBM2mDnimLTicxyml1Rzlu4nEMhNbKbq96_a23dpJwcwW_CIcr677vjFgedX_HUAHiOkGWxuU8nMC7wc58NKFPpcPSRc__H7nFgRVTq1vRT21K-qlmV_E0_bWEv_O83e_0/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="768" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1NLeKkjurMHBM2mDnimLTicxyml1Rzlu4nEMhNbKbq96_a23dpJwcwW_CIcr677vjFgedX_HUAHiOkGWxuU8nMC7wc58NKFPpcPSRc__H7nFgRVTq1vRT21K-qlmV_E0_bWEv_O83e_0/s320/Guide.jfif" /></a></div><div><br /></div>The first ever paint set I got at the entrance to this rabbit holewas the Space Marine Paint set and the small booklet that came with it always captured my attention. The images in it, the background and level of detail was fascinating and seemed so exciting back then. Looking through the pages and not actually having a lot of the colours led to some interesting paint jobs on the Squat and Imperial Guard Minis I got at the same time. Blood Angel's Orange skin with no undercoat and painted straight from the pot was my first ever foray into mini painting and I still remember the time fondly being supervised by my dad. <br /><div class="separator" style="clear: both; text-align: center;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp86x9Ai5lYXvvv-DtNZvervbZzgb5t2fAkmbzV4XJzcd5Yim-HZgv-8yQM9nPcrhWc61qfoWEUaAdKdKrcnnt4VZTLfGh1Mn5ZILKZP1ZfAC1VOKl1oPgLufc4FV9yYU7eZhrN__QOkU/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp86x9Ai5lYXvvv-DtNZvervbZzgb5t2fAkmbzV4XJzcd5Yim-HZgv-8yQM9nPcrhWc61qfoWEUaAdKdKrcnnt4VZTLfGh1Mn5ZILKZP1ZfAC1VOKl1oPgLufc4FV9yYU7eZhrN__QOkU/s320/IMG-6341.jpg" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgLgYND1nFB7BPrLTzZYRIOfr1s92VBLBuG5lAIYYHYCSLtPraAEG_YOwlVDigtPHhKdAlSoc0PT23TG8cy3cwy_XNKFO7Ps5hLarmNY_pouKvBfzriPaM-U7RCzrjyzah7pucVQvd2m0/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgLgYND1nFB7BPrLTzZYRIOfr1s92VBLBuG5lAIYYHYCSLtPraAEG_YOwlVDigtPHhKdAlSoc0PT23TG8cy3cwy_XNKFO7Ps5hLarmNY_pouKvBfzriPaM-U7RCzrjyzah7pucVQvd2m0/s320/IMG-6340.jpg" /></a></div></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><div>Ever since I got back into the painting game I fancied giving the models in the booklet a crack and see what I could do with them. I assembled the pieces I needed for the Leman Russ character and had a delve about my paint collection to see if I could try something a little different. To see what small child me could have achieved if I had a bit more patience and had eye coordination, I will try to take the advice from the Space Marine Paint set guide with additional pointers fro the 'Eavy metal guide of the era. Further to this and having just dug out some old Red Handled brushes I'll plan to use "period" materials in the form of original paints. With a good shake most are in good enough condition to use, much more so than the bolter shell pots of the later years. The brushes have come up ok-ish with a it of soap but I am not convinced they will have enough of a tip for the detailed work. We'll see. </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUf60IHOLSm6RXt3e2QbiCuYqMxB7IJ2iACBJFlebl0mcx_NSFv3VfOK_kWoyZe4SPqGlbLI-B_EHFiNJCJmdzxd27vCDEKJWPXUzS1hyphenhyphenq7EjWcEr4Hv1Lq9CSWGwagpGsXfO2msFk-eM/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUf60IHOLSm6RXt3e2QbiCuYqMxB7IJ2iACBJFlebl0mcx_NSFv3VfOK_kWoyZe4SPqGlbLI-B_EHFiNJCJmdzxd27vCDEKJWPXUzS1hyphenhyphenq7EjWcEr4Hv1Lq9CSWGwagpGsXfO2msFk-eM/s320/IMG-6339.jpg" width="320" /></a></div><div><br /></div><div><br /></div><div><br /></div><div>I laboured about the base to use as the painting guide has it on an all in one but I fancied the option of maybe running the minis in a game if I ever played again so individually based them. I used a warlord games 3 base tray to sit them on and I think it will serve its purpose. It will sadly mean I can't add the paper leads to his arm but I am happy enough as it allows me to move the models about</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCV-1fDOTvJ1jnMPdX3Qyjmsl94Kq4SZfOlYnpN8E-VG7riK2U29xrfC0IT-l8naneAse6_fvP75MRgK3vRdLt0hNtwDTAnQnP1m7PDLI1yC_QnF0xM2cIzOUiA8dhRZkRqAOllI_Morg/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCV-1fDOTvJ1jnMPdX3Qyjmsl94Kq4SZfOlYnpN8E-VG7riK2U29xrfC0IT-l8naneAse6_fvP75MRgK3vRdLt0hNtwDTAnQnP1m7PDLI1yC_QnF0xM2cIzOUiA8dhRZkRqAOllI_Morg/s320/IMG-6342.jpg" /></a></div><div><br /></div><div style="text-align: right;"><br /></div><div>Sadly I have no black spray undercoat from the same time as my potted paints and although I do have some smelly white primer I have take to undercoating in black again lately so have used modern Chaos Black. I fine black a lot more forgiving and tends to give a bit more contrast then the grey I had been using. I am still using the grey for other things but I wanted the Marine to pop as much as I could.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixEZO351Ua7ohkRH70pvjK4kVr6_1nJDRqXbKAtKd7aAcTUvK8n_G94Wqz0MkScdnbF7zz_QWe9EDmTwgM3geBfdT87tD9eDAb-ZQNEhJyJUXH2ErwOwOkJWcwMphKDNbLYzpkmIra1FA/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixEZO351Ua7ohkRH70pvjK4kVr6_1nJDRqXbKAtKd7aAcTUvK8n_G94Wqz0MkScdnbF7zz_QWe9EDmTwgM3geBfdT87tD9eDAb-ZQNEhJyJUXH2ErwOwOkJWcwMphKDNbLYzpkmIra1FA/s320/IMG-6343.jpg" /></a></div><div><br /></div><div>I'll post updates as they go and any paints I had to use outside of those in the guide as I see fit. Hopefully it'll turn out ok. <a href="https://mattgeeminis.blogspot.com/2020/05/baseink-instincts.html">Next update here!</a></div></div>Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-72985526260330426422020-01-02T05:47:00.004-08:002020-01-02T06:12:39.327-08:00Making an Immersive Battlefield<div style="text-align: justify;">
<h2>
Intro </h2>
When you deconstruct wargaming it can be seen as moving bits of plastic/lead/resin around on a table and rolling dice. Theoretically (and I have done a few times) you can play with proxies and use piles of books for hills, cut out pieces of card for forests etc. What really drives the engagement for me though is two or more beautifully modelled sets of toy soldiers arrayed for battle on an equally complementary battlefield of rolling hills, rocky outcrops buildings and lush forests. Having a well presented battlefield is just as important to me as the armies battling over it. There are plenty of horror stories out there of people paying for events only to turn up and be presented with tables of brown cardboard or white polystyrene. </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUuqFMsJCq4tBVfIyLb51YK3CMVAEmiHepaFU3qaZCnKIMSuLUm-WyG8q9uNWJb2PKYk_8CFv7fFwo-CrxJQ_CzT5jrANsrb1RWdDb2EJb7a7p6E6-0h3g0w7i8hD-QtxwmeKRoz0Pd34/s1600/40k+terrain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUuqFMsJCq4tBVfIyLb51YK3CMVAEmiHepaFU3qaZCnKIMSuLUm-WyG8q9uNWJb2PKYk_8CFv7fFwo-CrxJQ_CzT5jrANsrb1RWdDb2EJb7a7p6E6-0h3g0w7i8hD-QtxwmeKRoz0Pd34/s320/40k+terrain.jpg" width="320" /></a></div>
<br />
<div style="text-align: justify;">
Whilst these events hit the headlines what doesn't seem to get as much attention are the events with a good mix of well themed terrain that's been lovingly constructed. A great example of this is <a href="https://www.youtube.com/watch?v=P4GoyHUH3xg&list=PLQwHGZQMVogCKZOnoTCfbjkIj4yGkdwq1&fbclid=IwAR0z5UMMiRkUAVGQzlcQc5IlN6nTIqFWvZ3FUqqXGdx4wgbPQS6bSET3wKo">Kings of War:Military Encounter an Argentinian event</a> which had an amazing array of tables. Closer to home for me are the <a href="https://www.facebook.com/groups/2034232993516266/">Kings of Herts</a> guys in South East England. The majority of their terrain is scratch built and have not cost the earth while still making a nice environment to game over at their events. The <a href="https://www.facebook.com/TheCelestialForge/">Celestial Forge</a> guys also pride themselves on high quality tabletop experiences with piles of effort into their scenery. I'm going to try and put a couple of blog entries together about building and sourcing terrain for home use and an event first up.....<br />
<h2>
Woods/Forests/Copses/Thickets/Groves etc</h2>
</div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgzNUOjhBX7x4wlxvLioxG_Wug-nUZVK8xrwopPTkqjnQ1OiIfdEuDa4iyTDiV6DSMGpIX1Kx6cqXAU9C3Hxg0tvWoZRJzlBbw1pqNv8RuoUPkjkLcWy8Xt2DLLFLhEkzdM_8EaSCwzrs/s1600/stone+spray.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgzNUOjhBX7x4wlxvLioxG_Wug-nUZVK8xrwopPTkqjnQ1OiIfdEuDa4iyTDiV6DSMGpIX1Kx6cqXAU9C3Hxg0tvWoZRJzlBbw1pqNv8RuoUPkjkLcWy8Xt2DLLFLhEkzdM_8EaSCwzrs/s320/stone+spray.jpg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I've recently started constructing some terrain so I'll lead off with what I have found to be useful. One of the simplest things I have found to build are traditional forests. Armed with a sheet of MDF I had in the shed and a jigsaw I set about cutting some curved shapes. Because I worried about the paint soaking in and warping the wood I primed everything with a coat of thinned PVA glue. I then took a punt on a £9 can of textured stone effect paint and followed the instructions to give the following results. You need to spray one coat, wait 15mins then spray another layer before the first dries to get a good effect. It then takes several hours to dry but the speed of being able to do a number at once and results are pretty good. I did this straight over the "self colour" MDF and it was fine. </div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip1N3zfBjZaT-KeXGa7T1UFAQE45si4ls3lQTSdNCxIm3vwwOMQuYLg2pNhcqNXRSJWkccRu7fAraeqQPv6awFp7mpsTSze34sotjev20wiplbCPV1L1n6uN_HVv-iOtZd8D4ztoG3_9k/s1600/Trees.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip1N3zfBjZaT-KeXGa7T1UFAQE45si4ls3lQTSdNCxIm3vwwOMQuYLg2pNhcqNXRSJWkccRu7fAraeqQPv6awFp7mpsTSze34sotjev20wiplbCPV1L1n6uN_HVv-iOtZd8D4ztoG3_9k/s320/Trees.jpg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I took model trees I had laying around in a box and stuck them to a few 32mm round bases that I had no use for to ensure that they could be removed easily. The ease of use is a big thing for me as there's no point having the prettiest board in the world if you are forever balancing units on stilts to use. I know there is a case for a complete forest as a "topper" that you can remove to get the units in when you need to but I feel this is a bit extreme. With woods being such tactical pieces and units spending time camping out in them I have visions of the topper being removed and then just set aside for most of the game. I hope with the trees in the pictured configuration they can be moved around to allow unit placement as needed. </div>
<div style="text-align: justify;">
<h2>
Obstacles/Walls/fences etc</h2>
</div>
<div style="text-align: justify;">
Having set to work making a pile of trees and boards the the next up on the hit list was obstacles and walls. I wanted to get a variety of designs to suit the gaming tables I am planning rather than an identikit set. First up were some old GW walls, I am not sure what they are made of as they are pretty light but I had a few in a box and managed to get a couple of cheap eBay scores to pad them out. This should help with any ruined town or rolling hills style fields. They didn't take any effort and are already based pretty well. They do suffer from being a bit of a pain to place units on in the event you have to straddle them so I may try and improve them. This leads nicely onto the more home made solutions.<br />
<br />
One of the massive practicality issues I find with hedges, walls and fences is the ability to use them when a rank and flank style unit moves across them but doesn't clear them. Solutions I've seen include:<br />
<ul>
<li>Marking the start and end point with dice or tokens</li>
<li>Laying the obstacle down</li>
<li>Balancing the unit by way of stands and supports</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh29_PX2xo0R4JLLboNyvDn-crmK9EsZGihOLsQFe3qve06aY1mukik0d__4oGvqKDPvdbITUR2-mpjJqEcX1P_5Axl7vtOF_3ApbCemnUKLEx4O4dAQl78I58c6rnwsAPlIpYgaoRTAL4/s1600/beach.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh29_PX2xo0R4JLLboNyvDn-crmK9EsZGihOLsQFe3qve06aY1mukik0d__4oGvqKDPvdbITUR2-mpjJqEcX1P_5Axl7vtOF_3ApbCemnUKLEx4O4dAQl78I58c6rnwsAPlIpYgaoRTAL4/s320/beach.jpg" width="320" /></a></div>
<div>
<br /></div>
None of the above are perfect so I've adopted the "topper" approach mentioned by <a href="https://daedle.net/2019/01/18/stop-using-standard-terrain/">Nick Williams</a> for obstacles I have made. It should also help by determining when a unit is "in base contact" with the obstacle. The beach themed board will be getting a heavy chain and some barrels made from an old door lock and bits I had laying around. The walls are from <a href="https://www.manticgames.com/?s=terrain">Mantic's terrain crate</a> and with a quick spray and drybrush turn out nicely. All of these carry a separate 1" wide matching base to put underneath and allow for removal during play. I am hoping this will maintain the aesthetic while being functional. The last batch I painted were some snow covered hedge lines. These are just off the shelf scenery I stuck to bases and sprayed lightly from above with white paint.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi9y_yBAU_4ak_m5K6jHTgInwfq7FwXzCxtDqvu0zn05rrgCAxYXGEOXp5sXYjtQBnnzkv_SnZiblbOHsNRqNFP1J5BZLCElo9Arm1xgeh2l1sNb0qSTLn-fLglFWc6H84T8q5SEhAE4c/s1600/Walls2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi9y_yBAU_4ak_m5K6jHTgInwfq7FwXzCxtDqvu0zn05rrgCAxYXGEOXp5sXYjtQBnnzkv_SnZiblbOHsNRqNFP1J5BZLCElo9Arm1xgeh2l1sNb0qSTLn-fLglFWc6H84T8q5SEhAE4c/s320/Walls2.jpg" width="320" /></a></div>
<br />
<br />
All in all I am pretty pleased with how they turned out and should give me plenty of options to suit the themes. I am missing some basalt and lava themed ones but will hopefully get to this if I get time.<br />
<br />
<h2>
Next?</h2>
I'll try and get another blog up about other types of terrain such as hills and broken ground when I can as I am feverishly working to get enough for 12/14 off 6x4 tables by the end of Jan!</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-45312448235043031822020-01-01T04:53:00.004-08:002020-01-02T03:58:38.242-08:00Morrish Vs Green - The Might of the Sea Vs half Clad Celts<br />
<div class="MsoNormal" style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqm_wyYuDu-ZH5uJL1p1pwGCLM8f82-hPJelnuAGvtEZ1k2wKU2NePSYRSHhPjUyurIUh1vllnyi6ITaMfj0xlp3ibgweUcShuqtLfBGUS_-Mxd8TCRKlRor9ATMf_2WvaQYGw8_Whd4E/s1600/KoH+Bat+Rep.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="816" data-original-width="1448" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqm_wyYuDu-ZH5uJL1p1pwGCLM8f82-hPJelnuAGvtEZ1k2wKU2NePSYRSHhPjUyurIUh1vllnyi6ITaMfj0xlp3ibgweUcShuqtLfBGUS_-Mxd8TCRKlRor9ATMf_2WvaQYGw8_Whd4E/s400/KoH+Bat+Rep.JPG" width="400" /></a></div>
<o:p><span style="font-family: "helvetica neue";"><br /></span></o:p>
<o:p><span style="font-family: "helvetica neue";"><br /></span></o:p>
<o:p><span style="font-family: "helvetica neue";">Well, this is a little awkward. Still no content from me but Mat's put together a battle report using the <a href="https://universalbattle2.com/">Universal Battle </a>online application. It's a great way to learn new things, play lists that you've dreamt up and generally make your mistakes. It'll never replace pushing toy soldiers about and rolling dice but it's sometimes a more convenient thing. As luck would have it there are a couple of "how to" guides for UB here:</span></o:p></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<o:p><span style="font-family: "helvetica neue";"><br /></span></o:p></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<o:p><span style="font-family: "helvetica neue";">from Matt at Hobby Sauce : <a href="https://www.youtube.com/watch?v=FXthTxvmq-I">HERE</a></span></o:p></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<o:p>and a link on how to play by email from Steve at Death By dragons: <a href="https://www.youtube.com/watch?v=h2cbwOJnDvE">HERE</a></o:p></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
Pitting Mat's Berzerker heavy, historicals themed list against Elliot's Wave of Elemental fuelled Trident Realm. they're playing a 1495 point game of Kings of War 3ed ed and the scenario is invade</div>
<h2 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Lists</span></h2>
<div>
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Mat's gone heavy on attacks and low defence with plenty of supporting fast cav chaff.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9_RcdgysuThicemwohPsgpaNg4lah_eUtckkzHDDfbBoQ45Ws7sM9wMQLjbbYJgJuz23J2XiQUH_fgqx5XlXuSGPMv_2MMYpSqa8_aa5LS6yk4lKuc97C0Ie7T-cS1A_CmPyQsREvEtU/s1600/List+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="803" data-original-width="867" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9_RcdgysuThicemwohPsgpaNg4lah_eUtckkzHDDfbBoQ45Ws7sM9wMQLjbbYJgJuz23J2XiQUH_fgqx5XlXuSGPMv_2MMYpSqa8_aa5LS6yk4lKuc97C0Ie7T-cS1A_CmPyQsREvEtU/s320/List+1.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
Elliot's put a whole heap of eggs into a surge based list with a Kraken for staying power. </div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimC2rRYDnlvadUscrCiHrEMUFEyHOkyg_xCblCwplrBcpvNuyyM_9p2K_EIPVYdTjDosN97e5PQFx4P77dCdjfwJdW552YDNH7LysTX2TIiPRAZii6lb4acHDacgDwKCbz9RTf-ncdAdE/s1600/List+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1001" data-original-width="989" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimC2rRYDnlvadUscrCiHrEMUFEyHOkyg_xCblCwplrBcpvNuyyM_9p2K_EIPVYdTjDosN97e5PQFx4P77dCdjfwJdW552YDNH7LysTX2TIiPRAZii6lb4acHDacgDwKCbz9RTf-ncdAdE/s320/List+2.jpg" width="315" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: justify;">
With the surge shenanigans all over the place it'll be interesting to see how speed competes against sneakiness. </div>
<h2 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Deployment</span></h2>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaB9rkOgOE_bAX4FXFO8rVFDjMRFBTlrhyphenhyphencr-ISxcI2DbMlXCG-TfIl0S-4TMR7El-SsQDqAZvuSvqw4QISAE9FD4YuV4f2HqJwQf-T-RK-rXfCvkSMV7O-OBcsjYnMxHJCjAIciTwkFE/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaB9rkOgOE_bAX4FXFO8rVFDjMRFBTlrhyphenhyphencr-ISxcI2DbMlXCG-TfIl0S-4TMR7El-SsQDqAZvuSvqw4QISAE9FD4YuV4f2HqJwQf-T-RK-rXfCvkSMV7O-OBcsjYnMxHJCjAIciTwkFE/s400/01.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600"
o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f"
stroked="f">
<v:stroke joinstyle="miter"/>
<v:formulas>
<v:f eqn="if lineDrawn pixelLineWidth 0"/>
<v:f eqn="sum @0 1 0"/>
<v:f eqn="sum 0 0 @1"/>
<v:f eqn="prod @2 1 2"/>
<v:f eqn="prod @3 21600 pixelWidth"/>
<v:f eqn="prod @3 21600 pixelHeight"/>
<v:f eqn="sum @0 0 1"/>
<v:f eqn="prod @6 1 2"/>
<v:f eqn="prod @7 21600 pixelWidth"/>
<v:f eqn="sum @8 21600 0"/>
<v:f eqn="prod @7 21600 pixelHeight"/>
<v:f eqn="sum @10 21600 0"/>
</v:formulas>
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
<o:lock v:ext="edit" aspectratio="t"/>
</v:shapetype><v:shape id="Picture_x0020_11" o:spid="_x0000_i1035" type="#_x0000_t75"
style='width:450.75pt;height:300.75pt;visibility:visible;mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image001.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">As
the game started my vague plan was to let Elliot come into range, hold him off
with some chaff and then counter charge. That’s a lot of regenning def 5 to get
through though.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<h3 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn 1</span></h3>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmX6s7tvMXG_0xohgIxJCXFAtBQHvao8-Iwb9rlje8d07lVKSASAmVaLERNzmepphzuHhBosEd-hu7Rt0N25F0AVgFMcIa3Ew8tWd-R0CaolBz9j5nnpfnZdJh5mBDqcGMcnAEmkDaDNc/s1600/02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1060" data-original-width="1600" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmX6s7tvMXG_0xohgIxJCXFAtBQHvao8-Iwb9rlje8d07lVKSASAmVaLERNzmepphzuHhBosEd-hu7Rt0N25F0AVgFMcIa3Ew8tWd-R0CaolBz9j5nnpfnZdJh5mBDqcGMcnAEmkDaDNc/s400/02.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_10" o:spid="_x0000_i1034"
type="#_x0000_t75" style='width:451.5pt;height:299.25pt;visibility:visible;
mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image003.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">By
the end of the first turn both sides had moved a little, Elliot more than me,
and my wizard had firebolted one wound into the depth horrors. I’d tried to
place things at angles where, if things survived, I might get some flanks. At
this point Elliot helped me out, being the outstandingly spirting gent he is. I
thought my general could not move sideways as the hill would block his view of
the horrors, but Elliot pointed out the cavalry were not on the hill, so having
moved the general to the right and put him back, Elliot advised me to redo it.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<h3 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn 2</span></h3>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkxCnMNginSFcnVIsHVetpkJGu8V3DpTjrDVfh2B9YpthhpcUvmAauyxgmngec8T5zZ6TrJMtwMKS-oRKtw3XHesQI62J9K1RgQTfzSYSmObotsZ7FOM22wn8FjHAb2T9EQMGb6bBiKU/s1600/03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1068" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkxCnMNginSFcnVIsHVetpkJGu8V3DpTjrDVfh2B9YpthhpcUvmAauyxgmngec8T5zZ6TrJMtwMKS-oRKtw3XHesQI62J9K1RgQTfzSYSmObotsZ7FOM22wn8FjHAb2T9EQMGb6bBiKU/s400/03.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_9" o:spid="_x0000_i1033"
type="#_x0000_t75" style='width:450.75pt;height:300.75pt;visibility:visible;
mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image005.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">As
Elliot's second turn ended, most of my chaff had died, but the plucky sergeants
on the right somehow survived. I was facing a bunch of charges, almost all of
which were hindered or ensnared.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJuOTF9Q3FgNQoN5jOc_JYS__e-3rApMMr2QqR1qcpxOmC2lcHdtIk1o_wMDPCC41euBHXvZsx2WLq87ZlIhaYZlOkenEefotbMWqKM3RE5HdWp-fmmqaT2RWgEWEYRqbq7o5MAp8aGu0/s1600/04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1066" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJuOTF9Q3FgNQoN5jOc_JYS__e-3rApMMr2QqR1qcpxOmC2lcHdtIk1o_wMDPCC41euBHXvZsx2WLq87ZlIhaYZlOkenEefotbMWqKM3RE5HdWp-fmmqaT2RWgEWEYRqbq7o5MAp8aGu0/s400/04.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_8" o:spid="_x0000_i1032"
type="#_x0000_t75" style='width:450.75pt;height:300.75pt;visibility:visible;
mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image007.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">The
lucky sergeants got out the way by flanking the foremost water elemental horde,
with the fanatic horde coming in for a hindered (by mm) front charge. The
guard, instigator and fanatics on the right ganged up on the greater elemental
and the general and (just) hindered sergeants on the left took on the depth
horrors. The remaining sergeants did their best to hold up another elemental
horde. Amazingly, all three melees killed the trident realm units. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">At
this point I added up Unit Strength in my head, realising I had 17 and Elliot
had 7. I had a choice to make. 7 of that was very easy for me to get past the
trident realm army and safe if I abandoned all fighting and ran for Elliot’s
side. I just had to use my remaining 10 strength to kill one of his units or
get one more thing across. I could do this against one of the highest ranking
players in the U.K.!<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">I
didn’t get a photo for Elliot’s turn 4, but the outcome is easy to see. His
kraken put a single wound on the sergeants in front of him, the rear most
elementals killed the sergeants in front of them and the front most elementals
put 7 wounds on the fanatic horde.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<h3 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn 3</span></h3>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxOzbePfPG5w5w-D3Y-Uj0SNs_SB76Vvf5nJze8Xdh3olJ794lGdtdfEPjgtDsfWplQlArmgWja_D_0FEhKodwWhUy5cEQs6XndVoxAy0I_cCWNRYg7m8ggUxsAoNqVYjNXtyn17Y1fI/s1600/05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1058" data-original-width="1600" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxOzbePfPG5w5w-D3Y-Uj0SNs_SB76Vvf5nJze8Xdh3olJ794lGdtdfEPjgtDsfWplQlArmgWja_D_0FEhKodwWhUy5cEQs6XndVoxAy0I_cCWNRYg7m8ggUxsAoNqVYjNXtyn17Y1fI/s400/05.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_7" o:spid="_x0000_i1031"
type="#_x0000_t75" alt="A picture containing grass Description automatically generated"
style='width:450.75pt;height:297.75pt;visibility:visible;mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image009.jpg"
o:title="A picture containing grass Description automatically generated"/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">I
stopped to think real hard here. I’d had some cracking luck, now to not throw
it away. I pushed the guard and the fanatics in the right up out of harms way and
into Elliot’s half for 6 potential victory points. I charged the surge casting
mage with the sergeants, doing a wound to stop any casting. The fanatic horde
did 9 wounds on the horde, which could have been enough, I just need a nerve
roll of 8... but didn’t. Still, if they could survive another turn they would
stand a good chance of finishing them off and I’d moved the standard to inspire
them. On the left I <i>THOUGHT </i>I’d moved the fanatic regiment past the kraken. In
my head I had a good chance at 10 vp, possibly more and might get Elliot down
to 4. I really really felt I had a chance! To loose I had to loose the fanatics
on the left, loose both the sergeants with them, loose the fanatic horde in one
turn (or not kill the elemental horde in return) and kill no more units. That
seemed unlikely...<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhujFBbGJS4kzPfliakel_0JNeUpBCq6W16PwPichOIjq2iVBJRBODe48BKOC0YC9mC50ByZThayYgogFdQO0rRDcWwKvcaqO9O6cKZzfQaK7pWVmQL2fe5kUFSgPfEmM-ASlfjrjPFYkM/s1600/06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1052" data-original-width="1600" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhujFBbGJS4kzPfliakel_0JNeUpBCq6W16PwPichOIjq2iVBJRBODe48BKOC0YC9mC50ByZThayYgogFdQO0rRDcWwKvcaqO9O6cKZzfQaK7pWVmQL2fe5kUFSgPfEmM-ASlfjrjPFYkM/s400/06.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_6" o:spid="_x0000_i1030"
type="#_x0000_t75" style='width:451.5pt;height:296.25pt;visibility:visible;
mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image011.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Then
Elliot showed that he knows the rules to third edition, and more importantly is
an excellent player. The kraken disengaged 1” and THEN measured its charge arc
(I thought it was at the start of the turn). With that he rear charged and
routed the fanatics. Oh.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">The
elementals at the back killed the sergeants in front of them, as expected.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">The
elementals at the front did worse than last time however. Then put 5 wounds on
the inspired, fearless fanatic horde. Elliot needed to roll 10 twice. He roll
10. Damn. Then he rolled 12. Damn damn.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<h3 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn 4</span></h3>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijoL_5iPA6pfoS_jUGdB3e5H2Iat9-NBNgwO34OcvqsSPciffqOU4MesMdAVjYp8OZO_MqXSFMPRpgcWTgGGiSegRTEKUq-DHpbRheIxYCLIvvMHp0JWYAo3HPVynrmrqVyXHa-JA0VFE/s1600/07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="852" data-original-width="1600" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijoL_5iPA6pfoS_jUGdB3e5H2Iat9-NBNgwO34OcvqsSPciffqOU4MesMdAVjYp8OZO_MqXSFMPRpgcWTgGGiSegRTEKUq-DHpbRheIxYCLIvvMHp0JWYAo3HPVynrmrqVyXHa-JA0VFE/s400/07.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p> </o:p></span><span style="font-family: "helvetica neue";"> </span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_5" o:spid="_x0000_i1029"
type="#_x0000_t75" style='width:450pt;height:239.25pt;visibility:visible;
mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image013.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">My
turn 4 started and it was slipping away from me. The sergeants in the left
looked trapped. My general could either help kill an elemental horde, OR gain 1
vp, but not reliably do both. Now either the sergeants had to survive, OR the
instigator and general had two turns to finish off the wounded elementals. The
instigator and general got into position. Then I moved the sergeants. I was
quite proud of the move too. The sidestepped 4.5” and pivoted behind the
kraken. The hill blocked them from the elementals. Now the kraken couldn’t see
them and they could keep doing this. The standard bearer had a go at the mage
in an attempt to disorder him. He almost got the 6 he needed to hit, but 5
wasn’t enough in the ensnaring mage. I could still do this!<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<h3 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn 5</span></h3>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrD21lOF_YpGNMgOoCZ22qJL8vFVygMsVJxHRJQwfRpC7N4ghUV4YrKMxw_SCn_OIcrOar44pSR0kn3672P0ga-ticppztPmkMwuwNg0IliFZrExm6_lzpPXlOoNrIi4cWMltTRlS4ADU/s1600/08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1063" data-original-width="1600" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrD21lOF_YpGNMgOoCZ22qJL8vFVygMsVJxHRJQwfRpC7N4ghUV4YrKMxw_SCn_OIcrOar44pSR0kn3672P0ga-ticppztPmkMwuwNg0IliFZrExm6_lzpPXlOoNrIi4cWMltTRlS4ADU/s400/08.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_4" o:spid="_x0000_i1028"
type="#_x0000_t75" style='width:450.75pt;height:299.25pt;visibility:visible;
mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image015.jpg"
o:title=""/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Except
Elliot is good. Very good. And I miss things. Moving his left most elementals
into the hill, he moved both his surge casters into range. He needed a surge
roll of 8, with 12 dice. He rolled 9. Damn. They made short order of the last
of the cavalry and we were now tied on US.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqMCjRlht2GqSebsJm8UCLSSLcOIDHa0nKQaE4b_ozI8378LbZss_mlrCXuFZOiGnmAWNlqL1XejO-PLvqnSIXpbvXHRYHgxw1AWo8dRo3b9CKdi3iOIx2YsoQJmGAKj8aMFJb26W-Vko/s1600/09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1068" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqMCjRlht2GqSebsJm8UCLSSLcOIDHa0nKQaE4b_ozI8378LbZss_mlrCXuFZOiGnmAWNlqL1XejO-PLvqnSIXpbvXHRYHgxw1AWo8dRo3b9CKdi3iOIx2YsoQJmGAKj8aMFJb26W-Vko/s400/09.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_3" o:spid="_x0000_i1027"
type="#_x0000_t75" alt="A picture containing grass Description automatically generated"
style='width:450.75pt;height:300.75pt;visibility:visible;mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image017.jpg"
o:title="A picture containing grass Description automatically generated"/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">My
chances of victory were dropping fast. I now needed the instigator in two
turns, possibly with the general for one of them, to finish off an elemental
horde. A regenerating elemental horde and not the damaged one (whose 9 damage
was now down to 3 anyway). He put 3 wounds on them. Not enough.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<h3 style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn 6</span></h3>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj79SrcRsKGwXDoOYrY86UWl0uTMJsUtLwyhohwGDdXf_9BUo739d-CDO3hDd2vBBRdSauByOUux52isMAh4-zUYLHdd6bwFHEqcyOBhyphenhyphenUO7Bxd33ho3XfOkGtgmzlx71XA8WynqXFlgiA/s1600/09a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1059" data-original-width="1600" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj79SrcRsKGwXDoOYrY86UWl0uTMJsUtLwyhohwGDdXf_9BUo739d-CDO3hDd2vBBRdSauByOUux52isMAh4-zUYLHdd6bwFHEqcyOBhyphenhyphenUO7Bxd33ho3XfOkGtgmzlx71XA8WynqXFlgiA/s400/09a.jpg" width="400" /></a></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue";">In
Elliot’s turn he did what was needed to ensure the draw. Casting weakness on
the general and bastion on one of the elemental hordes, he’d made the other
pretty safe.</span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQfS1QCvoQT18fE2BvKBxA0am8t7AiJs7RQHStpwTgFYH_LVOfF5YqlPgbN1M3yYY3eyfhC7-Gt7xRy_eZ3SK6NyMwvv_60VkHg6MsMvoUNk3WwWFd8sOAS4zYfcZQ7eUa2gPISOSx4qw/s1600/10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1050" data-original-width="1600" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQfS1QCvoQT18fE2BvKBxA0am8t7AiJs7RQHStpwTgFYH_LVOfF5YqlPgbN1M3yYY3eyfhC7-Gt7xRy_eZ3SK6NyMwvv_60VkHg6MsMvoUNk3WwWFd8sOAS4zYfcZQ7eUa2gPISOSx4qw/s400/10.jpg" width="400" /></a></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><br /></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue"; mso-no-proof: yes;"><!--[if gte vml 1]><v:shape id="Picture_x0020_1" o:spid="_x0000_i1025"
type="#_x0000_t75" alt="A picture containing grass Description automatically generated"
style='width:450.75pt;height:296.25pt;visibility:visible;mso-wrap-style:square'>
<v:imagedata src="file:///C:/Users/Matt%20Gorham/AppData/Local/Packages/oice_16_974fa576_32c1d314_2b4d/AC/Temp/msohtmlclip1/01/clip_image021.jpg"
o:title="A picture containing grass Description automatically generated"/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></span><span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">In
my last turn I couldn’t risk the general. In his weakened state, against the
now -/18 horde with only 3 wounds on, he was more likely to fail to kill and
end up giving away his 1vp. If he’d done his average 3 wounds and the
instigator another 3, I’d have needed a nerve roll of 9 twice to win. The odds
were too long, so he hung back. It seemed the right choice after the instigator
whiffed his attacks and did one damage. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">Turn
7 might have been enough, another turn for the instigator and possibly general
might have had it, but the odds were getting longer and longer. As it turned
out the dice roll saved us finding out.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">The
game ended a very hard fought draw. A cracking game against a great opponent
who shows why you should never give up in this game and why the best generals
have an eye for those long charges and cunning manoeuvres.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "helvetica neue"; mso-bidi-font-family: "Helvetica Neue";">7-7 DRAW</span><o:p></o:p></div>
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-47975283045728466002019-12-22T04:20:00.001-08:002019-12-22T05:26:06.889-08:00Rolling some dice and pushing around some toys… but how do we roll them?<h2>
Pre-Intro Ramble</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO42dCBUkjF4ZZllmpjH7LlhDxmUHldTmE9acKT5dbyGCin4F1S888yEcTbr5lxMDqHEz8YVxwJmCt45TnBDfr6WVBFpvo3U4ysA9_Fdy3q2f2dSBVpBp5NcOrR78BMNrMX_T7nfLaYPg/s1600/dice+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="803" data-original-width="981" height="163" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO42dCBUkjF4ZZllmpjH7LlhDxmUHldTmE9acKT5dbyGCin4F1S888yEcTbr5lxMDqHEz8YVxwJmCt45TnBDfr6WVBFpvo3U4ysA9_Fdy3q2f2dSBVpBp5NcOrR78BMNrMX_T7nfLaYPg/s200/dice+2.png" width="200" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div style="text-align: justify;">
It's been a long time since I have blogged so what's the best way to solve this? Get someone else to write a piece! A guest contribution from <a href="https://www.facebook.com/KingsOfHertsEvents/">Kings of Hert's</a> Mat Green on the ins and outs of dice rolling. Mat hosted the first competitive wargaming event I ever attended and has, with gaming partner in crime Paul, been one of the champions in growing a KoW tournament scene in the London area. It may be the first of many entries, we'll see! That's enough rambling from me though. Over to Mat...</div>
<br />
<div style="text-align: center;">
<img alt="Image may contain: 1 person, text" height="168" src="https://scontent-lhr8-1.xx.fbcdn.net/v/t1.0-9/52181517_551243618692169_5604455506895699968_o.jpg?_nc_cat=107&_nc_ohc=Q1dOOZ9kN0sAQmSehUX2V2u43EuI6uf1VctrlOMdHYhCeAdZex8zSy64Q&_nc_ht=scontent-lhr8-1.xx&oh=63adca23975f4c978c3edccee43a394b&oe=5EAD0993" width="320" /></div>
<h2>
Introduction</h2>
<div style="text-align: justify;">
I was reading an article about dice rolling etiquette in Wargames, Soldiers and Strategy issue 105 recently. It was a great article, and I suggest you go read it before we go any further. Go on. It’s a great mag, Ill wait. Back already? Cool.</div>
<div style="text-align: justify;">
<br /></div>
<br />
<div style="text-align: justify;">
The article was talking about gaming in general, but rolling of dice in Kings of War, and the rules and norms involved have come up a few times on podcasts, forums and Facebook threads. It set me to thinking. At the risk of making this entirely an exercise in folly, I almost never see dice related problems at the Kings of War tables. Most of what I’ve heard has been second or third hand horror stories and most involve ‘the other game’. However, since these are often unwritten rules at best, and pure preferences at worst, I (like the magazine article author), thought it was worth getting them down on paper, even if only for new players.</div>
<br />
<h2>
Fair rolling</h2>
<div style="text-align: justify;">
One of the first points bought up in the article, that I think everyone would agree with, is that dice should be rolled in full view of your opponent. Hiding the dice doesn’t mean you are cheating, or that it’s even possible, but it does look suspicious and frankly takes some of the fun away from your opponent. In Kings of War, scenery also comes into play. We rarely have a dedicated table to roll on, so even when we try to roll in the open, the odds of a dice ending up under a tree or behind a building are quite high. It’s good practice to show (or at least offer to show) these dice to your opponent before you move them.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Pew6GOrpcQaIW3dW9K7xy8oeIE3vK5PnllZOh8nCGH9wppvjiQGjH3iVmzuVfhAoEidPmydz_KD21Cuo8mDuMjrNAn4B0D-OfsSXVvQBYxwpmQt3ww5__EHa9H8Y7g1KRclvYbrZVLw/s1600/dice+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Pew6GOrpcQaIW3dW9K7xy8oeIE3vK5PnllZOh8nCGH9wppvjiQGjH3iVmzuVfhAoEidPmydz_KD21Cuo8mDuMjrNAn4B0D-OfsSXVvQBYxwpmQt3ww5__EHa9H8Y7g1KRclvYbrZVLw/s320/dice+3.jpg" width="320" /></a></div>
<br /></div>
<div style="text-align: justify;">
<br /></div>
<br />
<div style="text-align: justify;">
A linked point bought up, is what happens if the dice falls on the floor? Personally, if it fell in full view, I’m not bothered about counting it, but that’s a dangerous precedent to set. Any sort of choice making here can lead to some people keeping the good ones and quickly picking up the bad. It’s probably worth just always rerolling. The article made an interesting point about the other dive in the roll, however. He stated that the accepted etiquette is to only reroll the dropped dice for a group roll of independent tests (i.e. rolling 10 ‘to hit’ rolls), but to force the reroll of both dice, if the roll was making a combined score (such as a nerve check). This something I’ve never seen, and if half a nerve check fell on the floor, I’d not reroll the safe one. Maybe I’m unwittingly upsetting people here.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUdZPVOnoP-3CsXp1io_QHTeulYfkvhVD9uH058xywRxkBTAIK9PL8hZ9KjRLczLhkG7tMc_spRKPApUw3NLBEvAuHTFjNfbT40y-V1mkrr2CUPs74enhqNV-GxB0Jn_il8BIIc1uJESM/s1600/dice+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="575" data-original-width="634" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUdZPVOnoP-3CsXp1io_QHTeulYfkvhVD9uH058xywRxkBTAIK9PL8hZ9KjRLczLhkG7tMc_spRKPApUw3NLBEvAuHTFjNfbT40y-V1mkrr2CUPs74enhqNV-GxB0Jn_il8BIIc1uJESM/s320/dice+4.jpg" width="320" /></a></div>
<br /></div>
<div style="text-align: justify;">
<br /></div>
<br />
<div style="text-align: justify;">
The linked, and more common issue is cocked dice. Now, I’ve seen so many opinions on this and if anything, it’s the thing that has most commonly rubbed me up the wrong way. I’ve seen various solutions to the problem, and as is often the case when various options appear, assumptions about what you will do often lead to disagreements. Being made reroll a success because the dice is two degrees off flat is as annoying as seeing someone claim a dive balanced at forty-five degrees. Of the two most common solutions, bang the table and balance a dice on top, I think I prefer the latter, if only for the safety of my models.</div>
<br />
<br />
A final part to this fair rolling, is vocalising what you are doing.<br />
<br />
<h2>
Picking up dice</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXSMPWLh2csv36lRCzP0iT2Xmy0KN4E2M2MQPP4gWmFtjdJ2yBAIsx00qEjplIC70ByMshVGC1VdwKCwFi9TRDFysKDhGzSBLKQ4hqf7Qj-Olh1FhJJUu9puGSQlWkw88sPmJ4BfrLIcQ/s1600/IMG_2441.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1574" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXSMPWLh2csv36lRCzP0iT2Xmy0KN4E2M2MQPP4gWmFtjdJ2yBAIsx00qEjplIC70ByMshVGC1VdwKCwFi9TRDFysKDhGzSBLKQ4hqf7Qj-Olh1FhJJUu9puGSQlWkw88sPmJ4BfrLIcQ/s320/IMG_2441.jpg" width="314" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
I would add, that there is some etiquette to be followed around picking dice back up again. As we have already said, its best to at least allow your opponent the chance to see a roll</div>
<div style="text-align: justify;">
before you start picking up dice, but which ones do you pick up? I’d not been playing for long when someone told me to always pick up the fail and leave the successes until the end. The reasons make sense. If you pick up dice wrong, there is now no evidence and its best that any errors you make are in your opponents’ favour. That way, when you have removed all the misses you can say (out loud) these are all hits and give your opponent a chance to spot any mistakes. Again, I know we are often on a clock, be we need to give them time to cast an eye over.</div>
<br />
<h2>
Sets of dice</h2>
<div style="text-align: justify;">
The collections of dice I’ve seen people bring to the table have been as diverse as the people themselves. As long as they are real dice and in decent enough quantity that excessive rerolling isn’t needed then really, it’s all good, but I do have my preferences. Firstly, I’m not a fan of eclectic mixes of dice, all sizes, patterns and styles. There is nothing inherently bad about it, but I don’t find it much harder to read at speed and easier for mistakes to slip in.</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMRx8iULvp1VcUMYC5NnrCxTIy4z8Hj6ZsrcjpkEY7ZgmSatLefoGaGBMJ-z8jqYyIHvIzsMwPt5cqFg3fRTDiLN3EvMVchR2jKauBaycgTwnevMbTIUNAvOqYNSSML42m52XGPqGcSvI/s1600/Dice.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMRx8iULvp1VcUMYC5NnrCxTIy4z8Hj6ZsrcjpkEY7ZgmSatLefoGaGBMJ-z8jqYyIHvIzsMwPt5cqFg3fRTDiLN3EvMVchR2jKauBaycgTwnevMbTIUNAvOqYNSSML42m52XGPqGcSvI/s320/Dice.jpg" width="320" /></a></div>
<br />
<br />
<br />
<div style="text-align: justify;">
Secondly, there are the custom six and custom one dice. I know there are really popular and give people a real theme to their accessories. They are fine, I’m not a fan, as again I find them slower to read, but they are not a big problem. I do think it’s imperative, however, to make it clear at the start of the game what the symbols mean. Mostly an odd thing on a dice means a six, but it’s not always the case. Linking to the point above, I’m much less happy when these dice are part of a mix being thrown, especially with some picture is a six dice and some different picture is a one. Like I said, that’s just me.</div>
<div style="text-align: justify;">
<br /></div>
<br />
<div style="text-align: justify;">
My personal preference is to get out sets of matching, but different coloured dice. I’ll have a couple of sets of ten in one colour each and a set of twenty on a third. That way I can quickly identify and pick up ten, twenty, thirty of forty dice and then subtract the number I don’t need. If a die is missed, its only ever me it negatively impacts, and it really speeds me up.</div>
<br />
<h2>
Other points</h2>
<div style="text-align: justify;">
The WSS article did, however, bring up a few points I didn’t fully agree with, or at least can’t really see ever being a problem for us.</div>
<div style="text-align: justify;">
<br /></div>
<br />
<div style="text-align: justify;">
Firstly, the author stated an unwritten rule that, if a set of dice has an unusually high run of good luck, its fair, common even, for people to ask you to change them. I’m not sure I’ve ever seen that happen, and I’ve seen some runs of box cars nerve checks and abyssal dwarf mortar hits that make your eyes water. Secondly, he suggested that shaking the dice for too long, more than a couple of shakes, is bad form. This is not something that’s ever annoyed me, and if anything, it just makes the roll that much more random. Finally, I wasn’t sure about the prohibition on touching your opponent’s dice. </div>
<div style="text-align: justify;">
Miniatures, yes, and certainly don’t steal them, but I’ve never seen anyone so precious that they have winced at someone touching their dice. If anything, that would make me suspicious.</div>
<div style="text-align: justify;">
<br /></div>
<br />
<div style="text-align: justify;">
With that, I’ll stop jabbering on, but I am genuinely interested to hear what other people think. Are there some rule of good dice play I’ve missed, do people have any other ways of dealing with cocked dice and does it really work to smash a bad dice in sight of its brothers and sisters? Thanks for reading.</div>
<h2>
Post Article Ramble</h2>
<div style="text-align: justify;">
As mentioned, Paul and Mat host some great friendly events in the North London area, often at smaller points values and doubles, they have a keen eye on introducing new players and always provide a welcoming environment. </div>
<br />
Check out their events page <a href="https://www.facebook.com/pg/KingsOfHertsEvents/photos/?tab=album&album_id=551243645358833&ref=page_internal">here </a>and community page <a href="https://www.facebook.com/groups/2034232993516266/">here</a> for more info!Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-70560223215767458492019-09-26T00:12:00.000-07:002019-09-26T00:12:36.941-07:00Shoelace Will<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBf6grBtjzE8MAq5Twrk1j1MsMdBnaNGysPnw2O-dno4rv0W_wTLrkgSgYzcYp_R-ZrzA9dcNh5sWMo_u1ReMaV1SOQs-gcQ2l42m8ZatC13t9awseGtL5A70D7XpoIMaGjtUfJ-v82mw/s1600/D7B18492-ABD9-41C4-8C6A-6362D6459D3D.JPEG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBf6grBtjzE8MAq5Twrk1j1MsMdBnaNGysPnw2O-dno4rv0W_wTLrkgSgYzcYp_R-ZrzA9dcNh5sWMo_u1ReMaV1SOQs-gcQ2l42m8ZatC13t9awseGtL5A70D7XpoIMaGjtUfJ-v82mw/s400/D7B18492-ABD9-41C4-8C6A-6362D6459D3D.JPEG" width="400" /></a></div>
<br />
<br />
William Black had been an unextrordianry child. Born to the village shipwright and her husband he spent his childhood playing with toy boats in the harbour and setting them adrift in the waves. On his 12th year as was customary he left for a life at sea, enrolled as a deck hand on the Prancing Naiad. A swift cutter, the Naiad spent its working days ferrying wares across the infant sea; young Wiily exposed to all the wonders he could face. As he matured into adulthood it was clear he was a hefty lad, not broad but tall. Put to work furling sails and packing the hold it was apparent his continuous growth showed no signs of abatement. Struggling to manage his enlarged frame William had given up strapping his worn leather shoes as he was unable to reach them. The rest of the crew jibed and joked with their lumbering crew-mate and the soon enforced tag of “shoelace” became part of his moniker.<br />
<br />
Everything changed the day the midnight sails of the Swift Vengance hoved into view. Spying the slender eleven frames, a sharp cry rom the crow’s nest announced its arrival and the gruff human crew set to rigging their vessel to flea. Their prow crashed through the waves as the made good their escape; abruptly this was halted as the previously roaring sou’wester quietened to a gentle breeze. As the sails were swiftly set to make use of any breath of wind, shouts of alarm rang out. The Eleven slaving ship still gained on them. As it came closer the reason became clear. Lashed to the figurehead was what had once been a mage. Now battered and tortured beyond recognition the unfortunate victim’s enchantments were propelling the ship onwards.<br />
<br />
The boarding was swift and decisive. the Naiad’s crew fought, died or were captured. Consigned to a life of slavery William pondered his escape. As they headed on the long voyage to shore he bided his time. Studying their captors movements and planning his escape. As the time came he waited for the guards, scantly wrapped in the darkness of the hold, feigning sleep. A black clad elf approached and roughly kicked his recumbent form, in the same instant the giant man reached out and broke the elf’s leg in two before rushing through the hatchway onto the deck. Blinking as he stumbled into the light he was met with a chorus of laughter. The hatch to the hold was surrounded by a stout iron cage that prevented his further progress.<br />
<br />
A pale skinned warlock descended the forecastle stairs towards him, a mild smirk of amusement split his haughty face. Approaching the bars he ran an ornate bronze staff along them, gently whistling as he did so. As he neared his captive the mirthful atmosphere gave way to a deep look of hatred. Wrestling with the unfamiliar words he meticulously spat.<br />
<br />
“Howe Dayre You. Howe dayre you hayve the impudancye to trye and escaype. You shalle end your dayes as our captyve, thys hase already been decyded, for your arrogance though you shalle lyve out those dayes in suffering”<br />
<br />
Reverting to his native tongue he muttered a series of harsh and brisk phrases before extending his narrow fingers towards William. A gentle violet glow enveloped him but as soon as it had appeared it ceased. Satisfied with his work the Elven Mage turned smartly while barking orders to the nearby black corsairs. The two guardsmen forced William back below deck using their wickedly hooked halberds to slice and tear his skin. They recovered their fallen comrade and returned to their posts. William lay down to contemplate his future, resigned to a life of captivity and hard labour he closed his eyes and allowed the lapping waves to rock him to sleep<br />
<br />
William woke with a start to the world ending. The splintering of timber and the ring of blade on blade announced the sounds of battle on board. The bellowing of deep booming voices soon became all that could be heard and it was clear the elves were no longer in charge. William cautiously advanced up to the trapdoor he had stormed through only a few hours before. He gingerly pushed it open to be greeted once more by the bright light of day. On this occasion in stead of the slender ebony warriors the deck was awash with hulking brutes of ogres in gaudy attire drinking and singing at their achievements. He stood unnoticed for a while before one of them caught sight of him and plodded over.<br />
<br />
“Well wot ‘am we ‘ere? Looks like sum kind of s.....”<br />
<br />
The warrior cut off the sentence, his mouth agog and pointed at William’s right arm. Finally recovering the gift of speech he roared.<br />
<br />
“What the ‘ell is THAT?”<br />
<br />
Confused, William glanced down at his arm and felt cold. Where his flesh and blood had been but hours ago there was now a deep golden hued cluster of shells and other crustaceans. As his gaze slowly traversed the scene he let out a final scream to find where his hand had been a wicked claw now resided. Finally becoming aware of his surroundings after the initial distraction of the battle he realised his head was brushing against the roof of the cage he was stood in. Already used to being tall he now have would towered over his former self, his already enormous frame had grown considerably. Frantically he began scratching and pulling at his new appendage, slowly it dawned on him it was pointless.<br />
<br />
Barely containing his laughter at the situation the ogre pirate bawled to his shipmates to come and see the freak.<br />
<br />
“Whatsya name boy?” One of them called between deep peeling tones of laughter as he unlocked the steel frame’s gate.<br />
<br />
“Wiiliam” the by replied “They call me shoelace William”<br />
<br />
“Well Willy, welcome to our crew, Jock’ll be wanting to meet you”<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgULFCxobs733Jkwin9kJ8_qJJW8IfDu3O9TfV_yDkAh7DTaZKp_IAA5IRLfsQZXziW5Rip7Y-feyvZWSOWXNUdcPHSDb_VAAg_iDDy_kq0xPupMIQDXDyo4PtlvXqeQZ1i5e8oDeV8FP4/s1600/IMG_2091.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="948" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgULFCxobs733Jkwin9kJ8_qJJW8IfDu3O9TfV_yDkAh7DTaZKp_IAA5IRLfsQZXziW5Rip7Y-feyvZWSOWXNUdcPHSDb_VAAg_iDDy_kq0xPupMIQDXDyo4PtlvXqeQZ1i5e8oDeV8FP4/s400/IMG_2091.jpg" width="236" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxQUHdrSKFzLpMrzAnN2HVADEnXC7UrHSQZrEXfe6aMfNBNLMFGkNYgBIZndizSQc5SOraeG4g0t8DKH6PF0z4FeVquSc7l9XX3b6Vf5Hwp2NbsxRamwP1ychzoPj7RYNnXU-IeQG7SPQ/s1600/IMG_2095.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1212" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxQUHdrSKFzLpMrzAnN2HVADEnXC7UrHSQZrEXfe6aMfNBNLMFGkNYgBIZndizSQc5SOraeG4g0t8DKH6PF0z4FeVquSc7l9XX3b6Vf5Hwp2NbsxRamwP1ychzoPj7RYNnXU-IeQG7SPQ/s400/IMG_2095.jpg" width="302" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgOcpCXFZHjeI_iEnUBrzNmINsVcus2rOJ1ePc2mSsNRhzys-yFZKWUdICx2QbShloPKftwgmYKmKhgwfKj-8rwoXTpPCQqn9WvkfeDD_RaJPvXzTSAWCqa5_eHoR9fIBixvV8pwiy61w/s1600/IMG_2093.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1016" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgOcpCXFZHjeI_iEnUBrzNmINsVcus2rOJ1ePc2mSsNRhzys-yFZKWUdICx2QbShloPKftwgmYKmKhgwfKj-8rwoXTpPCQqn9WvkfeDD_RaJPvXzTSAWCqa5_eHoR9fIBixvV8pwiy61w/s400/IMG_2093.jpg" width="253" /></a></div>
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-62746305832569193582019-09-06T06:32:00.000-07:002019-09-06T06:32:57.299-07:00Facing the Storm<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioEhyP9k150MKA3e9Tx4K-m1PtiamtXeEJl13tqaEbK1bxIYH3LYkqG9kQX8Y8uSKJ-4NdfmFeWz2a_GpmdOeVm9A1muICWWz2D3Rud37fPvAXIoPdkxIX1D7Xj1V85Tsd81-KBLiC-eg/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioEhyP9k150MKA3e9Tx4K-m1PtiamtXeEJl13tqaEbK1bxIYH3LYkqG9kQX8Y8uSKJ-4NdfmFeWz2a_GpmdOeVm9A1muICWWz2D3Rud37fPvAXIoPdkxIX1D7Xj1V85Tsd81-KBLiC-eg/s640/1.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP0zeors2zedukncUFsGHZdsK-19AEcMx8Gd0z0LpDwAiXyUxlN5nl91hG8077bmMbgz33Ji2TLhstmZfgDk7iNAzR-hzRtR3b6nIfaBZ0qDZM6Qf1SeWDQE6pxYUzIfm8xxuaJhnuIBw/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP0zeors2zedukncUFsGHZdsK-19AEcMx8Gd0z0LpDwAiXyUxlN5nl91hG8077bmMbgz33Ji2TLhstmZfgDk7iNAzR-hzRtR3b6nIfaBZ0qDZM6Qf1SeWDQE6pxYUzIfm8xxuaJhnuIBw/s640/2.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAVh2vlXYqJfZ561EoMieo0eVbr-JkJBqJNu9gfCxxPirZk0gkXrS2IhSQhcdan9K_1qEJlDipxm4r7Rx39V5lyVFg7CJqVhXX3gQ0WtqGPyzyWJXvIURCbct_Skk11F-HeFwNCWpoE-o/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAVh2vlXYqJfZ561EoMieo0eVbr-JkJBqJNu9gfCxxPirZk0gkXrS2IhSQhcdan9K_1qEJlDipxm4r7Rx39V5lyVFg7CJqVhXX3gQ0WtqGPyzyWJXvIURCbct_Skk11F-HeFwNCWpoE-o/s640/3.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoLIt6DVA0hOds6ipGRTgM9FMsyd07kyTnicsmCm5PVpmr-2Pl1onc6rkerNb3YHWRo4rkXTaUrdU5BHIJMrI13K-hz4vv_WsjC5eowYtEwYtpgDHpviPABKHFlnWAKau0Ls7gXVvF2ns/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoLIt6DVA0hOds6ipGRTgM9FMsyd07kyTnicsmCm5PVpmr-2Pl1onc6rkerNb3YHWRo4rkXTaUrdU5BHIJMrI13K-hz4vv_WsjC5eowYtEwYtpgDHpviPABKHFlnWAKau0Ls7gXVvF2ns/s640/4.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnXb96p7aN-shgt0BykiO_ovHYxkntq_U1bFgHQThiKKJFirW-mh27qC0usJ3Z2TSF8NF7xJsYHyyw2qwaFXyyKL4K6_3u_mQi1RvyEpxc85KbN5HPksqVHtEaD6nVdeUO6dpNysfYnJc/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnXb96p7aN-shgt0BykiO_ovHYxkntq_U1bFgHQThiKKJFirW-mh27qC0usJ3Z2TSF8NF7xJsYHyyw2qwaFXyyKL4K6_3u_mQi1RvyEpxc85KbN5HPksqVHtEaD6nVdeUO6dpNysfYnJc/s640/5.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipDDWMUSpaXayQ-D7CF53jjsRmcaxflNpgUpu6Jemeg4lfGTIaY8Inqxz0gBgDR163B5dNwCQDlExpur4TQ0q-yNMloOVve9w06GjQtwPVV8FeFCKWnbbygMGuolInTKEBKWrZdXreK3E/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipDDWMUSpaXayQ-D7CF53jjsRmcaxflNpgUpu6Jemeg4lfGTIaY8Inqxz0gBgDR163B5dNwCQDlExpur4TQ0q-yNMloOVve9w06GjQtwPVV8FeFCKWnbbygMGuolInTKEBKWrZdXreK3E/s640/6.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs5VcxN045nl8x38mVarZR-Tgp5DsNsI4e1pacDRRtfxknQgiu_sJq63M6lbi5GjRzC95Kg0murk2gYe348bLEmqb8vEAl4Bat9ZaVo9VqF5oMw7TDEBZDvETaCOWBJ4C6YN4XNcHsnYY/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs5VcxN045nl8x38mVarZR-Tgp5DsNsI4e1pacDRRtfxknQgiu_sJq63M6lbi5GjRzC95Kg0murk2gYe348bLEmqb8vEAl4Bat9ZaVo9VqF5oMw7TDEBZDvETaCOWBJ4C6YN4XNcHsnYY/s640/7.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPFrkgkZSWzp93bL9Nim6J-g0LZVD5WYYHtqMIOnq0tcrb6GTjZk1kQZT44hy7Mas3s9Q1hjtlgCzSiuSzcROrBScX36WEMoH7qCOiQxgIN-eevhKGRG0HEoUwgf4svKiBB-wOSzt5Y5E/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPFrkgkZSWzp93bL9Nim6J-g0LZVD5WYYHtqMIOnq0tcrb6GTjZk1kQZT44hy7Mas3s9Q1hjtlgCzSiuSzcROrBScX36WEMoH7qCOiQxgIN-eevhKGRG0HEoUwgf4svKiBB-wOSzt5Y5E/s640/8.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg5-JRluTaRclY3_40pT8AipxOfCmC4OBoRlxypMkBMlYefszMACPgd6qZ8NsExwR5dUnBZFqRZNyDpZX-Z4EYQQnTYdg_dSzIDxIkg2lE1hyrlgz8DFUODLLSsnVxXrqIajsy2tHR9cc/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg5-JRluTaRclY3_40pT8AipxOfCmC4OBoRlxypMkBMlYefszMACPgd6qZ8NsExwR5dUnBZFqRZNyDpZX-Z4EYQQnTYdg_dSzIDxIkg2lE1hyrlgz8DFUODLLSsnVxXrqIajsy2tHR9cc/s640/9.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibm5RbbTyNA3HsStTGtfEpCLDKda9REXNTCvWiur52yzA8kks_Wm5RDL2SpMkn9Sj3isfaA50EpWWPEs2JcjzrdgKIdTR984MeAoNFeax71FT3VLMmmKso59B3q9QNGP9m6jvd9UY6tfg/s1600/10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibm5RbbTyNA3HsStTGtfEpCLDKda9REXNTCvWiur52yzA8kks_Wm5RDL2SpMkn9Sj3isfaA50EpWWPEs2JcjzrdgKIdTR984MeAoNFeax71FT3VLMmmKso59B3q9QNGP9m6jvd9UY6tfg/s640/10.jpg" width="640" /></a></div>
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-25085930126823452552019-07-28T13:41:00.002-07:002019-07-28T13:47:48.867-07:00Capture the Giant....Thing<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif1-YInVzYTA_FSBoyToA67J7AVW_a_q26nrf-kZ6DmJOWYA-TUqg_mk46NtwTRSBpeGzw7-Vy9YrdNP3QC-KGUQQHNlSVHVsWpgpiLqHv86m3RQFYJJbjqop5IQQ74xK86HSDQ5b6Gxw/s1600/Image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif1-YInVzYTA_FSBoyToA67J7AVW_a_q26nrf-kZ6DmJOWYA-TUqg_mk46NtwTRSBpeGzw7-Vy9YrdNP3QC-KGUQQHNlSVHVsWpgpiLqHv86m3RQFYJJbjqop5IQQ74xK86HSDQ5b6Gxw/s400/Image.jpeg" width="400" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Game one of the Campaign for the crew of the skinned elf was against the Northern Alliance's Black Order. The pair of scouting parties had tracked down a massive walking monstrosity and would set out to do their best to irritate by a thousand cuts. </div>
<br />
The Ogres set out to war with:<br />
<ul>
<li>Ogre Sgt, Jock Wrekham - Heavy Weapon, bandages</li>
<li>Warlock, Grakem'Goroth - Lucky charm</li>
<li>Siege Breaker, Horny Hagrath</li>
<li>Warrior, Chef Rotgut</li>
<li>Mauler Warrior, One eye'd Grok</li>
<li>Brave, M'Goor'Gn'Throg</li>
<li>Brave, G'Throg N'Gorog</li>
<li>Goblin Rabble, Scroat - Spear</li>
</ul>
The Northerners formed up with:<br />
<ul>
<li>Thegn - Rare Mount, Heavy Weapon</li>
<li>Hurscal - Common Mount, Heavy Weapon</li>
<li>Hruscal - Common Mount, Heavy Weapon</li>
<li>Ice Queen - Helm of command</li>
<li>Elf clansman</li>
<li>Elf clansman</li>
<li>Elf clansman</li>
<li>Ice Kin Hunter - bodkin arrow, long bow</li>
</ul>
<span style="text-align: justify;">As per the scenario the giant set up in the centre of the board, the pirates in two distinct bands with the braves, siege breaker and warlock on the left and the others on the right. The opposing archers deployed in a group behind a wall facing the centre, the cavalry and queen in the middle and the load archer on the flank hiding in some ruins. </span><br />
<span style="text-align: justify;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq94NYqKQeGHALKsms6ZApZ8KpKSziUgzNdfMTS48oEFnajJg7F-RXe7FsM1zEtfLU9yxmQIGzIZYX74LmP4ZAdJurd4hNDCFw6AQQ_UBE1sLE98s-iMcdwEc0xz3wtblkQWD8M7WTdDg/s1600/Image-1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq94NYqKQeGHALKsms6ZApZ8KpKSziUgzNdfMTS48oEFnajJg7F-RXe7FsM1zEtfLU9yxmQIGzIZYX74LmP4ZAdJurd4hNDCFw6AQQ_UBE1sLE98s-iMcdwEc0xz3wtblkQWD8M7WTdDg/s400/Image-1.jpeg" width="400" /></a></div>
<h2 style="text-align: justify;">
Opening Shots</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61VdDdfSjhWVAAywPgTVj7GQTJuszVC452JfGTcr0A0K5TeWEfhTiwqDzHoQ8E95wcucFTO_5jiJRVOmO4c9MHzULvmPajcLIsxdhGUD4IhNP8fNUIOrq7SRr_rfCZvdL7svKEr3j8UM/s1600/Image-6.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61VdDdfSjhWVAAywPgTVj7GQTJuszVC452JfGTcr0A0K5TeWEfhTiwqDzHoQ8E95wcucFTO_5jiJRVOmO4c9MHzULvmPajcLIsxdhGUD4IhNP8fNUIOrq7SRr_rfCZvdL7svKEr3j8UM/s400/Image-6.jpeg" width="400" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div style="text-align: justify;">
The first round began cagily with the bowmen taking aim and despite the stealth of the hulking beast their shafts found their marks dealing several grievous wounds. Eager to get to the fight One eye'd Grok skirted the woods wile the rest of his crew-mates advanced in the centre. The cavalry formed up in the centre looking to avoid the potential lines of rampage from the giant; their unsteady mounts bucking at the site of the monstrosity. Finally the lone archer concealed in the ruins gently dropped down through the broken flooring to draw a bead and further irritate the hulk. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Early advantage to the warriors from the north as the giant slowly became more enraged. The bulk of the power advantage the ogres had effectively wasted. </div>
<h2 style="text-align: justify;">
The Beast Advances</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHM5Uy9JJFzeTcomNXzJWdjY4nWwjbaC0HJtFG2z-KeBbPwJFhX5zVDZ60SfMESnCViK_BEQDKGcj6NC0y4Kk0ToTcmOVbSKigLBFj0TrcUQAyeqRLXW7AIor8tkfpjVvL_T043j1U_Og/s1600/Image-5.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHM5Uy9JJFzeTcomNXzJWdjY4nWwjbaC0HJtFG2z-KeBbPwJFhX5zVDZ60SfMESnCViK_BEQDKGcj6NC0y4Kk0ToTcmOVbSKigLBFj0TrcUQAyeqRLXW7AIor8tkfpjVvL_T043j1U_Og/s320/Image-5.jpeg" width="320" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div style="text-align: justify;">
Clearly angered by the bowfire from the tiny warriors scrambling for cover in the ruined walls the giant advanced towards them. seeing his chance to inflict damage Grok launched himself forward, charging the rear of the giant and carving two bloody swathes of flesh out of its hind quarters. His joy was short lived as the cavalry spurred their mounts and thundered into both him and the giant. The ogre was incapacitated by the thane, allowing his companion to dispatch the mauler in short order with. Their comrade further goaded the beast by inflicting superficial wounds upon it. The remainder of the ogres advanced. succumbing to bloodlust, M'Goor'Gn'Throg broke free from the cover of the woods in an effort to close the gap to his foes. His eagerness proved fatal as his muscled form was brought to a shuddering halt by the black fletched arrows of the Alliance's missiles. </div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfVCeV6MJCIkM-_buy8tiowti8y1TaPqF9dOB2UqtYxRT20QNfwyEm8TGUpndAblBUlJBqYIZczPfwvzyHiJxqpW5rsJjqsLz5a3CCZzJwP0OFnW5ehcD75-RBdbpDSgVLDo9T8Ezco14/s1600/Image-8.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfVCeV6MJCIkM-_buy8tiowti8y1TaPqF9dOB2UqtYxRT20QNfwyEm8TGUpndAblBUlJBqYIZczPfwvzyHiJxqpW5rsJjqsLz5a3CCZzJwP0OFnW5ehcD75-RBdbpDSgVLDo9T8Ezco14/s320/Image-8.jpeg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Damage to the Giant was tied this turn but with two Ogres felled the Northern Alliance held the advantage. </div>
<h2 style="text-align: justify;">
The Beast Awakens</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFlEuEWR1knJR0kJZbTf14WzOoakrbh0WMMoLHlnsmRmKyQHFBcQFOlpycENR1KX3Cjxx1zghHQg7Z_RkHpsN6Vy8FpsWe1bIY4L_ODSH6foZGD9SAaq0VaPKMZFFO7DnZuNu6qrqCEMY/s1600/Image-9.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFlEuEWR1knJR0kJZbTf14WzOoakrbh0WMMoLHlnsmRmKyQHFBcQFOlpycENR1KX3Cjxx1zghHQg7Z_RkHpsN6Vy8FpsWe1bIY4L_ODSH6foZGD9SAaq0VaPKMZFFO7DnZuNu6qrqCEMY/s320/Image-9.jpeg" width="320" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div style="text-align: justify;">
Having been irritated by bowfire and having been assaulted in the rear the Giant charged through the Northern Alliance ranks, its flailing limbs throwing armoured knight and nimble bowman aside alike. One of the Hurscals and the Ice Queen were both knocked down by the force of the beast and all three archers slaughtered as the deranged Colossus ran amok.</div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgj-PFl2UGQuSAsmaDi9no1BR620uiBBC931r_14MIj8oulg1jZwSBI_Whq-LqzBlUcotxdqpBxFs2e4hyphenhyphenAVieEHyJ_adSxfsLD0dyUQl8x8ap26KyQrbiEPM_EAwvX5sOUlGBM7fOhKI/s1600/9-2.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgj-PFl2UGQuSAsmaDi9no1BR620uiBBC931r_14MIj8oulg1jZwSBI_Whq-LqzBlUcotxdqpBxFs2e4hyphenhyphenAVieEHyJ_adSxfsLD0dyUQl8x8ap26KyQrbiEPM_EAwvX5sOUlGBM7fOhKI/s320/9-2.jpeg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
In an act of vengeance the thane gave chase along with the Hurscal that remained standing. Their fellow downed cavalryman was set upon<span style="color: purple;"><b>*</b></span> and removed from the fight. The ice queen, recovering from her wounds staggered to her feet to use her helm of confidence; only to be rushed by yet more ogres and downed, finished off by the warlock's mystical chanting. The archer steadied his aim and let fly toward the Ogre Sgt, wounding him slightly. </div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZUfmKZrjTSjY_S5Iu9qRlVHg7S8DJVPPvLLI3uwdtC2-_z_38A2bSrGvn-ApTNgzq2Cs5R5Tl_iBi40upodg7HhwmeV1X-ow7cesO4L5p6fEg34vd7_Wd90eySeGbxE2kDdz6bpnMDnM/s1600/9-0.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZUfmKZrjTSjY_S5Iu9qRlVHg7S8DJVPPvLLI3uwdtC2-_z_38A2bSrGvn-ApTNgzq2Cs5R5Tl_iBi40upodg7HhwmeV1X-ow7cesO4L5p6fEg34vd7_Wd90eySeGbxE2kDdz6bpnMDnM/s320/9-0.jpeg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Despite their depleted numbers the Northern alliance again had wounded the Giant the most and had notched up more victory points. </div>
<h2 style="text-align: justify;">
The Carnage is complete</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRREBK4rp9Z4vPC-MLxUtvPHG5PHxdaE5nRFCivXHXyqGbn32eUMZF41H1suh2HtzyaNcCYkrYCHcOBLTVyCfnQvPklGwjfSXP0_zaMeSEFCJZYyE72zL5gzW9ZyqoNRdyzuu-GWfh9hQ/s1600/9-4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRREBK4rp9Z4vPC-MLxUtvPHG5PHxdaE5nRFCivXHXyqGbn32eUMZF41H1suh2HtzyaNcCYkrYCHcOBLTVyCfnQvPklGwjfSXP0_zaMeSEFCJZYyE72zL5gzW9ZyqoNRdyzuu-GWfh9hQ/s320/9-4.jpeg" width="320" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div style="text-align: justify;">
In a final effort the Giant wheeled round and headed back to attack the ogre siege breaker, wounding the Ice Kin Hunter in the process. In a final attempt to inflict damage on the Ogre warband both remaining horsemen charged into Jock Wrekham. The Thegn swung his heavy sword and the Sergeant retaliated felling the knight. The accompanying hurscal threw his weight behind his weapon but failed to bring the hulking Seaman down. Choosing to save his energy to apply bandages Jock let his fellow crew swoop on the hapless knights who were desperately outnumbered and locked in combat. Before he could notch and arrow the remaining member of the Northern alliance's warband was bought to his knees by the supernatural chanting of Grakem'Goroth aided by his lucky charm. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The surviving ogres surveyed the scene and edged away from the giant who was standing swathed in the blood of elf bowmen. The Raiders from the North had been routed to a man and all that remained was to pick over the bodies for loot. </div>
<h2 style="text-align: justify;">
Returning to Camp</h2>
<div style="text-align: justify;">
One eye'd Grok paid for his eagerness and shall live on but with a severed Sword arm reducing his melee effectiveness. The loss of M'Goor'Gn'Throg was mourned but a lesson learned about the value of breaking cover too soon when the area of battle fielded so many ranged enemies. As the sun set and the Ogres returned to their ship they came across a craven crowd of goblins who were willing to buy the trinkets and keepsakes looted from the dead elves making a modest profit. After he dispatched two of the opposition with his spells Jock commended the band's ogre who retired to his lodgings to study and learn the occult teaching of his elders. Jock meanwhile benefited from the combat the Thegn had sought from him and improved his skill in single combat. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The Black Order fared worse with broken bones, niggling injuries and other minor issues affecting their future efforts. </div>
<h2 style="text-align: justify;">
Thoughts...</h2>
<div style="text-align: justify;">
The narrative aspect of the game and Vanguard in general appeals to me immensely. I love that the over eager mauler in my warband charged in to take advantage of a rear assault on the giant only to be cut down by the rampaging knights. The assault being so brutal it has permanently injured his arm. My sergeant is turning into a combat monster and I may buy him some items to keep him in the fight longer. The warlock was amazing with the tribal assault spell dealing unsavable damage at key times to force nerve checks, boosted by his braves. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
On the other hand the scenario was massively one sided in my favour. The giant killed 3 grunts and knocked down two key models in the Black Order on turn 3 allowing me to circle and mop up reasonably easily. If the dice had gone another way and he had assaulted my lines instead it may have been a very different story. I only won the scenario by total party kill. By Turn 4 I was heavily behind on VPs and stood little chance of catching up on my own. I think this scenario is good fun and using the model we had available felt great as it ran about waving appendages all over the place. I'd hate to play this scenario in any kind of organised event as along with ones such as the portal it is massively swingy. I am also trying to figure out the best way to spend my power dice as I often feel a little lost, below are the power I threw away in Turn 1!</div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilVQc4fM0_gKkiE45-8AfqXJllQ9Gp_0OqmMXZZO2GwuNCKSxa6Ou49Mp9S1q6FcI29vvvyRnmkNzmZvyJXJKa0Pl_MWh9IAdaTHQsn4ox_gXKu4wvkyNWMdNccUgHLsYvaLlgatbefSM/s1600/Image-4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilVQc4fM0_gKkiE45-8AfqXJllQ9Gp_0OqmMXZZO2GwuNCKSxa6Ou49Mp9S1q6FcI29vvvyRnmkNzmZvyJXJKa0Pl_MWh9IAdaTHQsn4ox_gXKu4wvkyNWMdNccUgHLsYvaLlgatbefSM/s320/Image-4.jpeg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The battle has encouraged me to dig out some bits and pieces to set up another scenario for a clash between the Black Order and the crew of the Skinned Elf. Vanguard is growing on me, defiantly as a casual thing as I am not sure it is quite refined enough for competitive play yet but it was still fun. </div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQL2XZ6mm_Cj9q-ronjEc9brbrGSHxznD5FoXSoTnv5_bXvzdzwR3kfUyLsRF6M1DkR3WRhRUmrDFdi0nPEgczOAGzp-3KA0_oHO4aFCawDkgLNw0WgLElhIABcZ1FabINDp8IBpYEwA0/s1600/end.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQL2XZ6mm_Cj9q-ronjEc9brbrGSHxznD5FoXSoTnv5_bXvzdzwR3kfUyLsRF6M1DkR3WRhRUmrDFdi0nPEgczOAGzp-3KA0_oHO4aFCawDkgLNw0WgLElhIABcZ1FabINDp8IBpYEwA0/s320/end.jpeg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<i><span style="color: purple;"><br /></span></i></div>
<div style="text-align: justify;">
<i><span style="color: purple;">*A massive apology is due as it turns out I had blithely assumed that my sgt had a move value of 6, allowing him to charge into the downed Hurscal and help dispatch him. It made a pretty big difference against an already uphill battle that the Black Order were facing. </span></i></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-517139897234534562019-07-24T23:13:00.000-07:002019-07-24T23:13:13.485-07:00Vanguard Revisited <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQIA4ttqrg5BaE1-7GimHVssrtUWwVnJetrL56f-mKl52EFA4yV2r0IifQn2Ec7DR04XUZe5mYCDmZq1IR3wr4MqcRgzSWCE48lCquGIBWKv4da4G1EuOCPhyphenhyphenBUZCie2FNn75VvAWTNyc/s1600/Vanguard+Revisited.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="424" data-original-width="251" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQIA4ttqrg5BaE1-7GimHVssrtUWwVnJetrL56f-mKl52EFA4yV2r0IifQn2Ec7DR04XUZe5mYCDmZq1IR3wr4MqcRgzSWCE48lCquGIBWKv4da4G1EuOCPhyphenhyphenBUZCie2FNn75VvAWTNyc/s320/Vanguard+Revisited.png" width="188" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Initially sceptical about vanguard and only having played a few games I've had the chance of throwing a company together and playing in a slow burn campaign. While temporarily distracted by <a href="https://mattgeeminis.blogspot.com/2019/07/its-dice-jim-but-not-as-we-know-it.html">deadzone</a> I am going to try and use either system to make a welcome distraction. It looks like it will be pretty good timing with the new <a href="https://weightoffire.podbean.com/e/episode-9-vanguard-ice-and-iron-with-matt-gilbert/">Fire and Ice release </a>on the way there may be some tweaks that make the game more appealing to me. I have played a handful of games and some of the mechanics look good but there seemed to be a few things that felt a bit broken and open to abuse. We have a gentleman's agreement not to use things like battle mounts in the campaign as they seem very hard work, other changes that arise we'll just adopt as the book arrives on doorsteps.<br />
<h2>
Who's clamouring for attention?</h2>
</div>
<div style="text-align: justify;">
I'll be multitasking and making the most of painting up the remaining Ogres for my KoW army and aiming to use them in Vanguard. Because I am single basing a lot of the 40mm figure it should make them very adaptable. The braves which are already on 32mm bases to use in blood bowl (they are old citadel blood bowl ogres after all!) I will look to make up some adaptors for. The current list of painted options is:</div>
<div style="text-align: justify;">
<br />
<ul>
<li>Warlock</li>
<li>Captain/Sgt</li>
<li>4 Warriors</li>
<li>a BSB (probably a warrior)</li>
<li>4 Braves</li>
<li>As many goblins as I need as for the time being I'll be using stuff I have that is unrelated</li>
</ul>
</div>
<div style="text-align: justify;">
In the painting in-tray and being worked on are </div>
<div style="text-align: justify;">
<br />
<ul>
<li>4 Warriors</li>
<li>1 sgt/captain/warrior</li>
<li>5 miscellaneous hunter/warrior models</li>
<li>1 Boomer/warrior</li>
</ul>
</div>
<div style="text-align: justify;">
I love the idea of developing characters in Vangaurd so they have a history and back story. When ranked up ready for battle I think it gives real character and adds more worth than just pushing units around. i have already started a bit of fluff for my ogres but this feels like a great chance to kill multiple birds with one rock (probably thrown by an ogre).</div>
<div style="text-align: justify;">
<h2>
A great leader of <strike>Men</strike> Ogres</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtobDvyWmVCoFpvZAoID_xGUdHdOIK4oL-j_y8z_SB8Keq-H8I4Ewh5hPe2R23w6hAruGGOJPeSE0AI_6-5y0LLlXh8imBOMD8JTGW1bSSCqhgpxpTic0csJih_Cyjooa-a_Kwrut2kbE/s1600/Grok.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtobDvyWmVCoFpvZAoID_xGUdHdOIK4oL-j_y8z_SB8Keq-H8I4Ewh5hPe2R23w6hAruGGOJPeSE0AI_6-5y0LLlXh8imBOMD8JTGW1bSSCqhgpxpTic0csJih_Cyjooa-a_Kwrut2kbE/s320/Grok.jpg" width="320" /></a></div>
<div style="text-align: start;">
<br /></div>
I must take a COMMAND model in my company, thankfully Mantic have released the rules for a sergeant. at 12 points cheaper than the captain he is clearly not as good at combat but does mean you can afford enough grunts and warriors to make a viable list. I think it's probably a good chance to develop them too. Taking a Captain could mean you can make an absolute monster at higher levels but I think it's better to try and spread the love elsewhere and not put all my eggs in a basket the enemy can just avoid. A suitable name is required for such a fearsome leader so enter Captain <b><i>Jock Wrekham</i></b>. Scourge of the infant sea and mercenary to the highest bidder. Originally destined to be Grok in my Kings of War Army I have never really managed to fit him in the points value so he's moonlighted as a boomer sgt. Accompanied by his faithful hound Patch and goblin serf <b style="font-style: italic;">Scroat </b>I think he'll prove a fine leader. <br />
<h2>
And what shall we sail in?</h2>
The ogre gang has been building for some time so they need a name. They'll henceforth be the crew of <b><i>the</i></b> <i style="font-weight: bold;">Skinned Elf. </i>Previously christened <i style="font-weight: bold;">Swift </i><b><i>Vengeance,</i></b> the vessel was boarded and plundered by the <i style="font-weight: bold;"> </i>wilful buccaneers after news that its twilight kin corsair crew were transporting a cargo of rich spices and exotic substances. With the elf crew bound and laid out on deck, the pirates emptied every locker and crate on the boat but could find no evidence of the goods. In frustration Jock ordered the captives to be thrown overboard while he interrogated the captain as to the whereabouts of his consignment. Growing ever more enraged and with the helpless prisoner yielding no answers Captain Wreckham delicately and slowly flayed the skin from the trembling but stubborn individual. Resigned to the fact the loot may never have been on board he ordered the remains of the previous incumbent be preserved and incorporated into the figurehead at the ship's bow. The delicately pale flesh provided the new ensign for the vessel as it weighed anchor and set sail. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-85331084992989576632019-07-21T23:37:00.000-07:002019-07-22T04:15:08.636-07:00Support Mobilised<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtfDrUBZ4_rFUo-jtfg5amp5upW3TBSO-C-bHbto7Xew6Qj5horW4nBesARsxkpOBYU4pwygHxxUpMjgqlsg815BnUJzYfzqv7cNPW1k0eZCz4peW8BKEb4JEn47Xx_RO1R1uWspK5OXI/s1600/Help.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="372" data-original-width="620" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtfDrUBZ4_rFUo-jtfg5amp5upW3TBSO-C-bHbto7Xew6Qj5horW4nBesARsxkpOBYU4pwygHxxUpMjgqlsg815BnUJzYfzqv7cNPW1k0eZCz4peW8BKEb4JEn47Xx_RO1R1uWspK5OXI/s320/Help.jpeg" width="320" /></a></div>
<br />
<br />
With all the guns and grunts out of they way the last set of units to review are those that do not have a direct combat role. The medic, medi bot and engineer None of them come with any particular damage out put to write home about, their purpose in life is to help others. First up a straight comparison between the two medics.</div>
<h2 style="text-align: justify;">
The Hippocratic Oath</h2>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV-96goI-Rom1AnwEAztlnfiosb718wsrs0t2PlcvW7FdNTVW1C9NbY3ytrrPhUGegj5jNW41C8Cg8sGyAeDv19M7ZfAQnbSh6Q9KXKaXf9uO319RavXl5b7D_2uokz4EftxZhie1lT3g/s1600/Sign.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="467" data-original-width="700" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV-96goI-Rom1AnwEAztlnfiosb718wsrs0t2PlcvW7FdNTVW1C9NbY3ytrrPhUGegj5jNW41C8Cg8sGyAeDv19M7ZfAQnbSh6Q9KXKaXf9uO319RavXl5b7D_2uokz4EftxZhie1lT3g/s320/Sign.jpg" width="320" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
I have only picked up 2ed and the recent Escalation protocols books and it seems that there has been a bit of a rework of the medics as I presume no one was taking them. The original ability to fix up a model that was injured doesn't really have a big advantage when most of your stuff is size 1! The corporation is probably more suited to zipping up body bags than administering aid. The only slight benefit is the resilience the model will offer to a model in the same square. Once you have given him a ranged rifle he ends up being 5 points more than a standard marine with the same stat line. there's a chance it <i>may</i> help out but 5 points is almost another recruit...</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The medi bot is a slightly different prospect. it has no offensive capability but can provide a defender shield to its compatriots. it does weigh in at a hefty 18 points and is only size 1 with no armour. it could be handy to get it in an amongst the troops adding support but it'll take up a specialists spot and I keep coming back to the equivalent bodies I could put out. 18 points is another 3 models with guns! An elite ranger force could benefit from this but they'll need to wait for the bot to get there which negates their advantage of deployment.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
On both counts I think I would rather spend the points elsewhere.</div>
<h2 style="text-align: justify;">
You want me to fix that?</h2>
<div style="text-align: justify;">
I love the idea of an engineer model running around fixing things up, acting like a sapper and deploying traps etc. sadly the role that has been chosen in for the profession is largely useless. Running about with the equivalent of a metal detector to try and stop bombs blowing up seems a big points investment. There is one key thing that the extra point over a standard marine gets you. The <i>hacker</i> Skill seems essential in some new scenarios. I think if you know there is a chance of playing one of these you have to make the extra point investment and take an engineer. They still come with a rifle and reasonable shoot and survive stats so it's no huge loss.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I do feel mantic have missed a little bit of a trick and that the engineer could be pointed a little higher and allow them the ability to heal constructs. This feels in keeping with the profession. Part of me really wants to take one as I intend to use <a href="http://shop.ramshacklegames.co.uk/index.php?id_product=96&id_product_attribute=0&rewrite=20mm-biker-gang-11-models&controller=product">this great model from ramshackle games</a>.</div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDIA3Fg4raSOnMsxg864267rs8tsvMZGZGXS1q490O96a_Sp13p06Dj5OEhi0sjHZFGK32YhR4tA0Fz0XSDeWzOkdnHfurbG1GD2ZYw5DzDQiC_JIhDEIRfu5wpAilXKzffJEMX0Ofvnk/s1600/IKB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="321" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDIA3Fg4raSOnMsxg864267rs8tsvMZGZGXS1q490O96a_Sp13p06Dj5OEhi0sjHZFGK32YhR4tA0Fz0XSDeWzOkdnHfurbG1GD2ZYw5DzDQiC_JIhDEIRfu5wpAilXKzffJEMX0Ofvnk/s320/IKB.jpg" width="241" /></a></div>
<h2 style="text-align: justify;">
Legends in their own lunch hour</h2>
<div style="text-align: justify;">
Seeing as I have the space and it'll round off the whole list I'll take a quick look at the living legends.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Major Chard doesn't particularly set the world on fire for me. The extra tactician die could work nicely with the Major General giving 6 but it seems a little pricey at 30 points for that. The pistol at R4 is going to put her in danger and I just feel the points could be better spent elsewhere. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Commander Roca seems to give a whole stack of bonuses but does cost the same points as a strider. he could play very nicely into a Ranger heavy build especially with the extra tactician topping up to 6 dice. I may consider him but using the standard index of how many bodies can I get instead he weighs in at 7 recruits. All who can go and grab objectives and get the odd shot off. If I wanted to just have a laugh and go super elite I'd take him<br />
<h2>
That's all folks</h2>
I think that covers all the unit entries. Who knows if what I have been typing is sense? (I have already learnt that the strider can in fact climb as it is not a vehicle). All these cunning thoughts and schemes will hopefully come to fruition as I appear to have my first game in the pipeline. I have the scenery to tackle and it's a pretty overwhelming box of connectors, sprues and pieces. If I get the chance I'll do a post about it. Apologies for the lack of painted pics lately I have been as usual distracted by other things. Namely this fine fellow, at the same time trying to organise my ogres into a Vanguard company for a slow burn campaign.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMi7z9EwoCPkXJr3QCrCWs04f-sV18-gVG2ML3T5wRYYqLF2aQz-NygLRqbcbZR192HCi6HXsgRgZbL6BRzbv3zc6k6SeOxTDgRzrK2SRJ5CfKbH9BmQZOKxvCyc7drNlHQigAVL0BmkY/s1600/soldier2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1212" data-original-width="982" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMi7z9EwoCPkXJr3QCrCWs04f-sV18-gVG2ML3T5wRYYqLF2aQz-NygLRqbcbZR192HCi6HXsgRgZbL6BRzbv3zc6k6SeOxTDgRzrK2SRJ5CfKbH9BmQZOKxvCyc7drNlHQigAVL0BmkY/s320/soldier2.jpg" width="259" /></a></div>
<br />
Hopefully the next posts will show some actual toy soldiers, not pictures of popular culture. If you have any thoughts please feel free to comment. </div>
<div style="text-align: justify;">
<br /></div>
<br />
<br />
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-44838984705213000142019-07-12T02:34:00.002-07:002019-07-12T02:34:27.489-07:00Mechanised Support<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnPIoXaPFCCrQj5akQdICAYN9b1NMh6J9Bhp88s7gE-iLmOnHfOxuMsg_cP8NV4P6FojPdMS0RaUdVJWccRCG1rRf9n4CH5amz0kBT9Wa5KhGcloKOFer3p-aRw5U3Suae4lPoel5EpSc/s1600/Strider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="667" data-original-width="1600" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnPIoXaPFCCrQj5akQdICAYN9b1NMh6J9Bhp88s7gE-iLmOnHfOxuMsg_cP8NV4P6FojPdMS0RaUdVJWccRCG1rRf9n4CH5amz0kBT9Wa5KhGcloKOFer3p-aRw5U3Suae4lPoel5EpSc/s640/Strider.jpg" width="640" /></a></div>
<br />
<br />
<br />
The Strider...<br />
<br />
<div style="text-align: justify;">
The model that caught my eye and drew me deeper down the rabbit hole into Mantic's sci-fi universe and into Deadzone. The concept of mechs and armoured walkers in wargaming has been with me for over two decades. I first prized open a copy of GW's Space Marine in the 90s after meticulously studying the box art in all its glory. The titans just looked amazing. Ridiculously impractical but who cares when they look cool. This evolved through systems into playing some battle tech /mech warrior both online and with minis. Few chances to play this meant I progressed through to 2ed 40k with the Imperial guard Sentinels. Then a series of films that captivated my imagination and just looked so damned cool arrived. The Matrix features some iconic walkers in their APUs, the loping run coupled with the heavy guns pouring streams of fire looked fantastic. Avatar's AMP exo-skeletons seem closest to the Mantic models but just feel a bit less violent looking, too cure and cuddly. Either way, I love the idea of strapping into a hydraulically augmented suit and taking the fight to my foes. That's probably enough misty eyed nostalgia for now. Onward to the (near) future...</div>
<h2>
Stats</h2>
<div>
<div style="text-align: justify;">
It seems traditional (as traditional as a fourth blog post in a series can get) to start off looking at the stats on the strider. There are no other striders to compare it with within the GCPS so I'll take a look at it compared with the other faction's flavours .</div>
</div>
<div>
<br /></div>
<div>
<table align="center" border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 398px;">
<colgroup><col style="mso-width-alt: 2852; mso-width-source: userset; width: 59pt;" width="78"></col>
<col span="5" style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt; width: 59pt;" width="78">Faction</td>
<td class="xl63" style="width: 48pt;" width="64">S</td>
<td class="xl63" style="width: 48pt;" width="64">F</td>
<td class="xl63" style="width: 48pt;" width="64">Sv</td>
<td class="xl63" style="width: 48pt;" width="64">Pts</td>
<td class="xl63" style="width: 48pt;" width="64">Armour</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Enforcer</td>
<td class="xl63">4+</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">35</td>
<td class="xl63">3</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">GCPS</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">30</td>
<td class="xl63">3</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Mazon </td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">30</td>
<td class="xl63">3</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Plague</td>
<td class="xl63">6+</td>
<td class="xl63">4+</td>
<td class="xl63">5+</td>
<td class="xl63">30</td>
<td class="xl63">3</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Rebs</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">30</td>
<td class="xl63">3</td>
</tr>
</tbody></table>
</div>
<div>
<div style="text-align: justify;">
<br />
There's not a huge amount of difference at this level. The Plague gets a more combat orientated option and the Enforcer a shootier one. There's also a huge consideration of what units a strider will support and what weapons load outs are possible. I have barely got my head into the GCPS so making any kind of comment on the other factions at this point would be churlish. For now I'll concentrate on the options I have available for my burgeoning band of brothers (and sisters).</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
5s across the board mean the Strider is a great utility option, combining this with the Armour 3, unit size 4 and <i>Solid</i> rule ensure that it's the polar opposite of staying power compared with your organic units. It's a clear choice for a roadblock unit but with all that bulk, the same limited move stats as your regular infantry and the inability to climb levels without a ramp, there are other considerations. Your opponent if they are cunning may simply avoid the threat. I think there are load outs that can mitigate this which are probably better discussed in line with the next section. </div>
<div style="text-align: justify;">
<h2>
Blades, Bucklers and Blasters</h2>
</div>
<div style="text-align: justify;">
As seems to be a common theme with the GCPS you do get a lot of choices for your strider. I suspect this is because of the options that were already available in <a href="http://www.manticgames.com/mantic-shop/warpath.html">Warpath</a> and <a href="http://www.manticgames.com/SiteData/Root/File/FREE%20RULES/Firefight%20FAQ%20-%20Feb%202018%20WEB.pdf">Firefight </a>that have been ported over. The role that you want the strider to play will dictate these options. I think these fall into:</div>
<div style="text-align: justify;">
<h3>
Shooter</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZSWTWOCW7khyphenhyphenWgXJAzrkuTy6YA8ukC4nNWxfqB61VFhT8plom2dYybiFfTNB43YQEaRz409u88gULGKfx7Bx9SJT7F6_hqQXGBiwVzl_UuEaBMFXnsdhkgR1hIRfSP4bIO-m3eaa1jKM/s1600/shooter.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZSWTWOCW7khyphenhyphenWgXJAzrkuTy6YA8ukC4nNWxfqB61VFhT8plom2dYybiFfTNB43YQEaRz409u88gULGKfx7Bx9SJT7F6_hqQXGBiwVzl_UuEaBMFXnsdhkgR1hIRfSP4bIO-m3eaa1jKM/s320/shooter.jpeg" width="320" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
</div>
<div style="text-align: justify;">
The pure shooter options are the Polaris Cannon and the Heavy Blast laser. It seems wrong to discount one of these so readily but I can't see a place for the laser. The WOF(2) and supression is a nice combination but if they are a shooter I want my strider to be blasting units off the board, not performing the pinning and stalling action that all my other <i>rapid fire</i> totting infantry can do for a fraction of the price. The Polaris cannon with its AP4 will put damage on most things, especially if you can get a clear shot and throw some command actions at it. Range 10 also means that you can reach out and touch anywhere. Points don't really come into it, if you're investing in a strider you shell out for what you need. There's only one option for the shooter for me, take the cannon (added bonus is that it's what the kit comes with).</div>
<h3 style="text-align: justify;">
Smasher</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqxvi1h2z6vFjlV3DgGf4GUr_FsHFHj0C5YOyJb1EAS4ABT0KdqQmII2eSk0ADA6_yj6mocAahNlBnYR3T-XmrUBPl-htAHhntp5OETnVVPmXDufYUBmDjcnGi2FaH9CCFcqs4LjluhPw/s1600/Fighter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="383" data-original-width="425" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqxvi1h2z6vFjlV3DgGf4GUr_FsHFHj0C5YOyJb1EAS4ABT0KdqQmII2eSk0ADA6_yj6mocAahNlBnYR3T-XmrUBPl-htAHhntp5OETnVVPmXDufYUBmDjcnGi2FaH9CCFcqs4LjluhPw/s320/Fighter.jpg" width="320" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
At the opposite end of the spectrum you can build some real combat nasties. The options the would combine well are the Grav-Ram Spear, Aggressor Shield and Chainsaw. Each of these take a single hardpoint up so you can work through all the combinations with a bit of conversion work on the existing Mantic Models. The choice for hitting people comes down to a points discussion. If I can find the points I would always go for the Grav-Ram, the extra options it gives in a shoot/fight weapon on one hardpoint is too good to turn down. Always. It may be tempting to take smoke to help the advance with this model but after some thought (cheers Ben) it may jsut end up blocking everyone else. The rockets seem a maybe but if you are running the Spear then this replaces the need for them. </div>
<h3 style="text-align: justify;">
Hybrid</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5RGx9QXGIz_dWjQto6WayF-WI849a6Lf6iDF9G-Egu4B19l1Y-g6_Tay10OV7clqWeVwMB8N3H3ocMIZGk5CxKDX3WSIyagQZdduromu_ANrVj9r5Db07GW27kFs_vGneqw6FcZRjfA/s1600/Hybrid.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5RGx9QXGIz_dWjQto6WayF-WI849a6Lf6iDF9G-Egu4B19l1Y-g6_Tay10OV7clqWeVwMB8N3H3ocMIZGk5CxKDX3WSIyagQZdduromu_ANrVj9r5Db07GW27kFs_vGneqw6FcZRjfA/s320/Hybrid.jpeg" width="320" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
There are good blends of the smasher options that can be coupled with a ranged choice. The Grav-Ram stands on top of the list for this and I think just using one on a hardpoint means a budget option is there. The flamer is a perfect accompaniment to a combat hardpoint allowing you to get up close and personal and pairing it with a shield means you can get close and still not be too afraid of succumbing to a combat monster. It's a cheap and solid option. I'd at a pinch go for shield and flamer for a hybrid option but it's a very close run thing between this, shield and spear or just spear. Once I have had a chance to play around with options I'll maybe reconsider. Setting a whole cube on fire and being able to take the backlash is just too tempting</div>
<h3 style="text-align: justify;">
Secret Option Number 4</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLbbHjJlJOgHXsD_RAOtuGJdB7UM0ABiISnJkonKZBNqM-ju1o_RoarSzIMeaC1dOX7EjcK53CVrbu_OpsNYlrhoiMRRLuW6omCQ0huu94ZhujZIgaT2BPl2cwRJ77y4HA_ka8-w3y-JA/s1600/Shields.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="293" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLbbHjJlJOgHXsD_RAOtuGJdB7UM0ABiISnJkonKZBNqM-ju1o_RoarSzIMeaC1dOX7EjcK53CVrbu_OpsNYlrhoiMRRLuW6omCQ0huu94ZhujZIgaT2BPl2cwRJ77y4HA_ka8-w3y-JA/s320/Shields.jpg" width="234" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
Probably not the wisest idea but there are some slightly odd builds you can make. The ones I can see that could still work (kind of) are double flamer or double shield. The only purpose of the double flamer is if you are incredibly paranoid about your volatile flamer bowling up "who cares about that one? I've got a spare". It'd have some great modelling options but it's not really worth it. The second choice I think has some merit. Taking two walker shields gives you +2 Armour. wondering about with Armour 5 and using some extra move or fight dice once you get close could prove a massive pain in the arse to shift. It's maybe got some cool conversion options too. </div>
</div>
<div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEichLEykR7IFFZlNy7vrRr0o42g_q3WJQ-RpD5yyU9tYftZ6UnrJuWQ8JIIdkXhzFQUtbTNcMZOVWRz4vTPvEmgzHNdSKpqMHVx13QgyrX92uClru0gIOWr-ipF4qRw3WB6dOCIqMoiF0c/s1600/Image-1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEichLEykR7IFFZlNy7vrRr0o42g_q3WJQ-RpD5yyU9tYftZ6UnrJuWQ8JIIdkXhzFQUtbTNcMZOVWRz4vTPvEmgzHNdSKpqMHVx13QgyrX92uClru0gIOWr-ipF4qRw3WB6dOCIqMoiF0c/s320/Image-1.jpeg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<h2 style="clear: both; text-align: left;">
Summary</h2>
<div class="separator" style="clear: both; text-align: justify;">
The strider seems a great way to add some backbone to my force and there are roles available that fill holes in the list. There is probably a reasonable argument to take 2 and really double down. A pair of budget spear-wielding striders to provide a distraction could work nicely. The overarching consideration though is probably their cost. You'll be spending 40pts minimum to get them tooled up each. that buys you 5(!) regular marines, 8 recruits, two rangers etc. It's probably easy to get distracted by the toys and not remember that GCPS is about bodies and the guns that they carry. (although a super elite list with 3 striders would be hilarious). For now I'm using magnets and keeping my options open. </div>
<div class="separator" style="clear: both; text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXP2ODI9UNqXUXvAN3JRAh8T4QohkOZTCX0IE9-FM8aocN5WvVDmRSQa8WUMpHkj1N2NNce0C4UOU6ba4zgCIDi-CNPSi6CK3itVcgMuqWw4wWpIO4E6x01Ql2gG3_IsubEHVtHLXk2Xo/s1600/Image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXP2ODI9UNqXUXvAN3JRAh8T4QohkOZTCX0IE9-FM8aocN5WvVDmRSQa8WUMpHkj1N2NNce0C4UOU6ba4zgCIDi-CNPSi6CK3itVcgMuqWw4wWpIO4E6x01Ql2gG3_IsubEHVtHLXk2Xo/s320/Image.jpeg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: justify;">
<br /></div>
<br /></div>
<div>
<br /></div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-56528369702212170052019-07-10T11:40:00.003-07:002019-07-10T13:14:09.945-07:00Don't Panic Captain!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1hACkBn01hzGBxOnPCob9mC1lehfpdcxbqnOuMsbNERfIHZzEcv25XdEYcW8D2l43a3FQf5dI4qfp1mq0pJmZbxa8y6wX66uwSxC7nElTe3CycUZC0dhTXMXEM4hgTwJQ2GFMmDO97Nc/s1600/Arthur_Lowe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="204" data-original-width="273" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1hACkBn01hzGBxOnPCob9mC1lehfpdcxbqnOuMsbNERfIHZzEcv25XdEYcW8D2l43a3FQf5dI4qfp1mq0pJmZbxa8y6wX66uwSxC7nElTe3CycUZC0dhTXMXEM4hgTwJQ2GFMmDO97Nc/s1600/Arthur_Lowe.jpg" /></a></div>
<br />
<br />
<div style="text-align: justify;">
The way Mantic games work appeals to me a lot. There's way less focus on super-mega-killy-death-heroes that can destroy units or tanks with a merely a rye smirk, you have to take regular infantry. In both Kings of War that I have been playing for the past two years and now deadzone, objectives and VPs are (usually) a quicker way to a win over a straight out bloodbath. This means that leaders tend to act as a buff to tip the game over the edge. This could not be more true than for GCPS. Far from being combat monsters and only boasting about the same shoot stats as a line trooper the leader options will not be setting the world alight in a shoot out or bearpit. I see them as two things. </div>
<div style="text-align: justify;">
<ul>
<li>A way to get more command dice</li>
<li>A way to make use of the Mantic splat</li>
</ul>
</div>
<div style="text-align: justify;">
The comparison for the infantry options seemed to work last time so I'll do the same on the leader options. We are presented with the motley crew of:</div>
<ul>
<li style="text-align: justify;">Marine Sgt.</li>
<li style="text-align: justify;">Ranger Sgt.</li>
<li style="text-align: justify;">Major-General</li>
</ul>
<div style="text-align: justify;">
</div>
<br />
<table align="center" border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 482px;">
<colgroup><col style="mso-width-alt: 3584; mso-width-source: userset; width: 74pt;" width="98"></col>
<col span="6" style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt; width: 74pt;" width="98">Unit</td>
<td class="xl63" style="width: 48pt;" width="64">S</td>
<td class="xl63" style="width: 48pt;" width="64">F</td>
<td class="xl63" style="width: 48pt;" width="64">Sv</td>
<td class="xl63" style="width: 48pt;" width="64">Cost</td>
<td class="xl63" style="width: 48pt;" width="64">Recon</td>
<td class="xl63" style="width: 48pt;" width="64">Tactician</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Marine Sgt</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">4+</td>
<td class="xl63">22</td>
<td class="xl63">6+</td>
<td class="xl63">1</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Ranger Sgt</td>
<td class="xl63">4+</td>
<td class="xl63">5+</td>
<td class="xl63">4+</td>
<td class="xl63">30</td>
<td class="xl63">5+</td>
<td class="xl63">1</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt;">Major-General</td>
<td class="xl63">4+</td>
<td class="xl63">5+</td>
<td class="xl63">5+</td>
<td class="xl63">30</td>
<td class="xl63">5+</td>
<td class="xl63">2</td>
</tr>
</tbody></table>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The fight characteristic can be discarded in my opinion for reasons discussed <a href="https://mattgeeminis.blogspot.com/2019/07/assembling-troops.html">here, </a>but it's worth bearing in mind the boxfresh option that the Ranger Sgt has. Having the aerial deployment should mean that he's up nice and high from the start. If anyone does make it up to combat with him then the amusement of the energy gauntlet throwing them into thin air could make me chuckle.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
All options have the same move, the same armour and are size 1 so there is nothing to chose between them there. On the subject of the <b>Sv</b> stat, despite the picture showing the M-G having some beefy looking plate armour he has the worst <b>Sv </b>value. Maybe the others are better at dodging, or his massively impractical trench coat makes him an easier target. Either way none of these chaps should really be getting too close to the action as their main reason is for dice and splats. Any <b>Sv</b> value is a bonus.<br />
<h2>
Spray and Prey</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJy8aOQD4_-3mzEv4jlRFAqO8WBzhhgzT4n53PadqL4t3XwLUTKHw5CLcAw90BT3hgWpDPUa7D6Gwf2yTfJJR1xKD6VgXUY3k9vtfC8tk2OQEJdyrF0fFSM8e_WZfaBItsdf1Dh7h808/s1600/Leaders.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="96" data-original-width="132" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJy8aOQD4_-3mzEv4jlRFAqO8WBzhhgzT4n53PadqL4t3XwLUTKHw5CLcAw90BT3hgWpDPUa7D6Gwf2yTfJJR1xKD6VgXUY3k9vtfC8tk2OQEJdyrF0fFSM8e_WZfaBItsdf1Dh7h808/s1600/Leaders.JPG" /></a></div>
<br />
The Shoot stat should probably be taken into consideration along side the weapons they have/can have. The only leader option maybe worth it is the pistol which is in effect a short range Carbine. Looks nice but getting that close seems risky. Small arms are also not really worth it, it gets interesting when looking at the last choice. The Sergeants are stuck with light (assault) options. The M-G presumably as he has the keys to the armoury can take light (all). Although not their primary role the guys <i>can</i> shoot so given them something better than a pistol ensures they are not just a waste of an activation. Much of the review of the Ranger options holds true for the Leaders. If I had to, the Ranger Sgt would get a thermal rifle for the same reason as the regular Rangers (although this does push his price up a lot!) The M-G can make great use of his S4+ and take the Carbine or DMR for sitting back and laying down fire. The Marine Sgt I wouldn't bother. You are taking him for the cheap option and investing in stuff other than maybe a normal rifle seems a waste, he's also the worst shot. For pure shooting i think the M-G just edges it over the Ranger Sgt.<br />
<br />
With the regular stats out of the way the special rules are what I think defines the choice to make. Your leader option will dictate your play style of either:<br />
<ul>
<li>Cheap & plentiful </li>
<li>Elite Special Ops</li>
<li>Master Tactician</li>
</ul>
<div>
I'll try and assess them below but there are a fair number of variables for each. </div>
<h2>
Cheaper by the dozen</h2>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7TKh8iQK5fnlGCb989_MbEQRTVhLEcvKSmae90sCz65z-PAWeCDhNzV9lVztrrq3mp1xJAjYxJviERf23AGS079KGEuL78wkGk-hsMdt5ei3L40l1x_FWG31tGFHzAEtV2zdOmfVL_S8/s1600/Soldiers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="640" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7TKh8iQK5fnlGCb989_MbEQRTVhLEcvKSmae90sCz65z-PAWeCDhNzV9lVztrrq3mp1xJAjYxJviERf23AGS079KGEuL78wkGk-hsMdt5ei3L40l1x_FWG31tGFHzAEtV2zdOmfVL_S8/s320/Soldiers.jpg" width="320" /></a></div>
<div>
<br /></div>
Taking the Marine Sgt frees up the price of a marine compared with the other options. You lsoe a spot of recon, veering towards tending to go second with the 6+ roll. Taking this option feels like hurrying through the fruit and veg isles as a necessary evil on the way to finding the cake and booze sections of the supermarket. The splat is a nice option to get off some last ditch rounds but only having 4 dice to play with means I'd probably be re-rolling where I can for better options. Move, fire and activation options are always going to be a preference. If I am planning to pack the field with warm bodies and cold hard steel this guy is the choice for me. He's access to an extra command die and that is all.<br />
<h2>
Death from above</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6j2RXPUrWuxYux9mnT4QCb2S1eOk9Eo8oxYKO4pywJ8I5yRWtHEwlJH33h34wgggI09PZ69FHtp0fub7ttFi4MbSuPnlQ8D-GUHqpJy7F3EeQcgGrDsA5RpqVqxOaGr5VxFiFKOxRMcw/s1600/Para.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="194" data-original-width="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6j2RXPUrWuxYux9mnT4QCb2S1eOk9Eo8oxYKO4pywJ8I5yRWtHEwlJH33h34wgggI09PZ69FHtp0fub7ttFi4MbSuPnlQ8D-GUHqpJy7F3EeQcgGrDsA5RpqVqxOaGr5VxFiFKOxRMcw/s1600/Para.jpg" /></a></div>
<div>
<br /></div>
<div>
The Ranger sgt. oozes synergy with other options on the list. He also strikes me as the best fluff option available. who doesn't love the thought of a couple of elite drop troops deploying in annoying positions to stall and harass the enemy advance by pouring fire down from the roof tops. If you add to this the splat option to help with indirect and the list practically builds itself. As discussed a few rangers with carbines spotting enemies out in the open can help to create cross fires. At the same tine some hopefully pinpoint accurate mortar and grenade shelling from afar can blast the enemy while they are forced into narrow lanes. You have to go all in with this leader option and rangers and mortars don't come cheap. There's definitely a fair amount of luck needed as your model count will be lower and you'll need to conduct the orchestra of battle with finesse. The Ranger sgt. is my choice for a gambler who likes to control the game from the outset.</div>
<h2>
Murderously Pensive</h2>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAp4lr7-79LaBzFz25BFQT8U4kEUymYQMy_TzU6UFFeWTvxYX2De-Rg_Xwla8BPQpy3ul8PCP9ZejBfcurPaTL_LXCldSNtU-elHqtB1tlvvzClzs-Kqcf9mnhgavlh1XEPrBxQCN5Ruc/s1600/Fox.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="219" data-original-width="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAp4lr7-79LaBzFz25BFQT8U4kEUymYQMy_TzU6UFFeWTvxYX2De-Rg_Xwla8BPQpy3ul8PCP9ZejBfcurPaTL_LXCldSNtU-elHqtB1tlvvzClzs-Kqcf9mnhgavlh1XEPrBxQCN5Ruc/s1600/Fox.jpg" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
As cunning as a fox who’s just been appointed Professor of Cunning at Oxford University, the Major- General has foresight and controls the battle from afar. A whopping two extra command dice and the option to equip him as a sniper mean that he's always useful loitering at the rear directing traffic. The extra dice mean that suddenly there's a much better chance of being able to allow units to move and then fire those <i>Heavy</i> options. I think it's probably the only leader who I would consider taking non-mortar weapons teams with. The splat option is so/so, Indirect two at a pinch can stand in for a grenade or mortar but feels like you need to be really lucky to achieve anything as you will likely be firing without line of site. It could be a decider if you manage to pin and blast key models however. With all the extra bodies you are likely to have with a GCPS force the extra move, fire and activation dice potential means you can be positioning round the board long after an elite enemy has finished their turn. This can be great for gaining or denying objectives, getting more clear shots off or simply moving stuff to get in the way.<br />
<h2>
Final Orders</h2>
This was meant to be a post about striders and leaders. I've rambled too much and the big chap will have to wait until next time. For now I think any of the leader options are useful but you'd have to build a list around them. Without the right troops to lead they become a fish out of water and it feels nice that you have to make choices and not just take all the best toys. Originally I leant towards the Ranger Sgt. as I love the fluff I could build into the concept, but the play style I am leaning towards seems to favour the Major General more. I'll see how I get on when I actually play a game but Major General Baldrick certainly has a ring to it...<br />
<br />
<br />
<br />
<br />
<br /></div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-83303000971220976612019-07-09T09:48:00.000-07:002019-07-09T09:54:33.186-07:00Guns, lots of Guns<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFGswLfSLudqA2ZC2Ebj_oHhvQ15Tz7tZgv-zUb4QsDVrF3BSAKgPCQnbWZX44sJgTeuZynEus8F-nAKuGkfJJEdsruTlF1czKZOXLoMY8d-K0b914ukIqESxYqVT9K9I207S_zsHuxPE/s1600/guns-lots-of-guns-matrix-keanu-reeves-600.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="327" data-original-width="600" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFGswLfSLudqA2ZC2Ebj_oHhvQ15Tz7tZgv-zUb4QsDVrF3BSAKgPCQnbWZX44sJgTeuZynEus8F-nAKuGkfJJEdsruTlF1czKZOXLoMY8d-K0b914ukIqESxYqVT9K9I207S_zsHuxPE/s320/guns-lots-of-guns-matrix-keanu-reeves-600.jpg" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Now I have looked at the squishy organic stuff it's time to turn my attention to the hardware (this post has evolved somewhat since this sentence however...). There is a bewildering choice of weapons on the GCPS list, there are 6 varieties of rifle alone! All seem to have slightly different stats so I am guessing a good mix is crucial. Some have rapid fire and there is weight of fire thrown in for good measure. They are all very slightly different in appearance and it turns out there is a handy guide in the Outbreak book<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRW73czocFBMbkYuRfDtRXTwVsrQtmDeLwHy4BKi-z7m9ey6zwv2p4aFt3bf537KgowG-OJzBszbSFvsqM-dLFQ-dcJcGNzr3vUOIuUWXdPr-bNQl-GYrvu8cJA1309bryr8cX4w1iGU/s1600/Guns%2521.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="925" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRW73czocFBMbkYuRfDtRXTwVsrQtmDeLwHy4BKi-z7m9ey6zwv2p4aFt3bf537KgowG-OJzBszbSFvsqM-dLFQ-dcJcGNzr3vUOIuUWXdPr-bNQl-GYrvu8cJA1309bryr8cX4w1iGU/s320/Guns%2521.jpg" width="308" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
With the base sprues I have I am limited to </div>
<ul>
<li>LR-rifle</li>
<li>LR-32 Carbine</li>
<li>Grenade Launcher</li>
<li>Flamer</li>
<li>Laser Pistol</li>
<li>Grenling 340</li>
</ul>
<div style="text-align: justify;">
<span style="text-align: left;">I am hoping with a sharp knife and some experimenting I can create a heavy laser rifle, Thermal Rifle, Marksmen Rifle & Accutek AWP. Although stocking up on all the weird and magical options makes my squishy base troopers pretty expensive and reduces the model count. Reducing the model count means few guns and as guns is where the GCPS is strong it's probably not a good idea. </span></div>
<div class="separator" style="clear: both; text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: justify;">
The base options that my infantry come with are the Laser Rifle and Laser Carbine. The better shooting and WOF[1] on the carbine seems a great option for the Vets at only 3 points more. Having reviewed the weapons options I am now looking at ditching the regular marines option as I think they fall into the classic <a href="https://www.telegraph.co.uk/men/the-filter/11167084/Why-you-should-never-order-the-second-cheapest-wine.html">Value Vs Price trap</a>. I shall now conduct a highly theoretical assessment of arms,. stat lines and points below...</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<h2 style="clear: both; text-align: left;">
Don't take the Second Cheapest Bottle of Wine</h2>
<table align="center" border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 320px;">
<colgroup><col span="5" style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td class="xl66" height="20" style="height: 15.0pt; width: 48pt;" width="64">Unit</td>
<td class="xl66" style="border-left: none; width: 48pt;" width="64">S</td>
<td class="xl66" style="border-left: none; width: 48pt;" width="64">F</td>
<td class="xl68" style="border-left: none; width: 48pt;" width="64">Sv</td>
<td class="xl67" style="border-left: none; width: 48pt;" width="64">Pts</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl66" height="20" style="border-top: none; height: 15.0pt;">Recruit</td>
<td class="xl65" style="border-left: none; border-top: none;">6+</td>
<td class="xl65" style="border-left: none; border-top: none;">7+</td>
<td class="xl65" style="border-left: none;">5+</td>
<td class="xl65" style="border-left: none;">6</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl66" height="20" style="border-top: none; height: 15.0pt;">Marine</td>
<td class="xl65" style="border-left: none; border-top: none;">5+</td>
<td class="xl65" style="border-left: none; border-top: none;">6+</td>
<td class="xl65" style="border-left: none; border-top: none;">5+</td>
<td class="xl65" style="border-left: none; border-top: none;">8</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl66" height="20" style="border-top: none; height: 15.0pt;">Veteran</td>
<td class="xl65" style="border-left: none; border-top: none;">5+</td>
<td class="xl65" style="border-left: none; border-top: none;">5+</td>
<td class="xl65" style="border-left: none; border-top: none;">5+</td>
<td class="xl65" style="border-left: none; border-top: none;">11</td>
</tr>
</tbody></table>
<br />
So here goes with a non-gun section in a "talk about guns" post. An interesting thing to point out is that the options all have Sv5+ and no armour. In every case if they are fighting I am doing something wrong as I need them to be blasting away not attempting to club people with a rifle butt. For this reason I am discounting the Fight values, anything from them is a bonus. All have a rapid fire weapon and a small difference that not all can take small arms options. Let's take a look at the small arms options to see if I care:</div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheOdr1EKwJLl7ZndBnaLCESbnequj2RRrNFhlbEVW4gWtSBiwhiQYrul3zBCDObUUjoR8xXF9uSOsRLEzzPrFjjvwdOzj2c5cCaNe93x_QjBJ3vDnxfWos0NEliiBpo_6VCRGI3nDPT0E/s1600/Small+Arms.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="274" data-original-width="947" height="92" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheOdr1EKwJLl7ZndBnaLCESbnequj2RRrNFhlbEVW4gWtSBiwhiQYrul3zBCDObUUjoR8xXF9uSOsRLEzzPrFjjvwdOzj2c5cCaNe93x_QjBJ3vDnxfWos0NEliiBpo_6VCRGI3nDPT0E/s320/Small+Arms.JPG" width="320" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The laser rifle is a pointless option as they have it or better, the pistol is a worse option than the rifle so that's a no. This leaves the shotgun. At R2 and having already discussed that I want my guys blasting away not getting in the think of it it's not a good choice. It also doesn't come with Rapid Fire. I can therefore discount another differentiator on the unit choice. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
This leaves us really with Pts Vs Shoot stat. The Vet stands head and shoulders above the other two options. The WOF is a significant difference. None of the options have any AP so they'll be maybe taking out smaller infantry but stand no chance against bigger strength models. Using the rapid fire to lay down some suppression will be key. The vet clearly does this the best and I feel is an ideal option for ensuring stuff gets done and at 11points is a steal. It's now a direct run off between the Recruit and the Marine...</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
When making this comparison there is another factor to be taken into consideration, the number of activations I'd have and the ability to claim objectives. The only other option for claiming objectives consistently I can see is the strider. All the other models are going to be too busy doing what they are paid to and showering empty casings or battery packs onto the floor as they let lose a hail of fire. 3 Marines is the same cost as 4 Recruits. 4 is clearly a bigger number than 3 which is why I am afraid the humble Marine will be consigned to the bench for me. I just feel it is more useful in the game to have pieces that can take the objectives and go early to flush out enemy moves while still maybe getting the odd pop shot off. GCPS are not really a super elite army (although I am sure you could build one) so numbers and number of guns is their strength. 4 points for the recruit base (removing the 2points for the gun) compared with 6 for the marine means, I just can't find a place for the Second cheapest bottle of wine.<br />
<h2>
Equipping the flash gits</h2>
With the grunts sorted I'll turn my attention to the guys I think warrant investment in arms. First stop is the Marine Specialist. While their run of the mill associate has been discounted the Specialist has an overwhelming set of options to chose from. I see the options being supporting fire/sniper role or up front and personal. For me the flame thrower goes in the same bucket of "woah now that's too close for me". Aside from this it then comes down to a grenade launcher or a sniper rifle.<br />
<br />
The grenade launcher working in tandem with the mortars and the eye in the sky feature of the ranger sgt seems a good shout. plenty of flexibility and can still run away and shoot if needed .its range of 8 projects a huge threat too. I'll take one of those please! Especially as it's the only access to the explosive weapon. the remaining rifles are all available to the Rangers and the Specialists. While the ranger is twice the points the aerial deployment means that given the choice, the fields of fire etc the only way I would field anything other than a ranger with a suped up rifle is if I was very tight on points. The options are:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXSeIZi04pz2QfBwY3NJykkvY0QUMsuIoOcpaMgYTFIbQszIp24J7UcM-g0-p_qGitWNSymDWlsE3E0eKc1YCJjLJVSc7DY3WX_0OhufcxMWTreikeqVSBCd7r_YdKbk5qxU94cSOKK-c/s1600/rifles.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="339" data-original-width="416" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXSeIZi04pz2QfBwY3NJykkvY0QUMsuIoOcpaMgYTFIbQszIp24J7UcM-g0-p_qGitWNSymDWlsE3E0eKc1YCJjLJVSc7DY3WX_0OhufcxMWTreikeqVSBCd7r_YdKbk5qxU94cSOKK-c/s200/rifles.JPG" width="200" /></a></div>
<br />
The AM and AWP appear a budget and regular option for the same thing as they both have heavy. Assuming that with the aerial drop the ranger would be higher up and probably likely to get a clear shot the AWP has the possibility of a ludicrous amount of dice (3+2+1+2) but paying a whopping 12 points to make a ranger 28 seems very very pricey. The 45-DMR probably does a better job for me as without heavy I can move and shoot and shoot again with a command die if I need to. The ability to move should help me get more of the clear site dice bonuses. Although the AM comes with AP1 I think again the ability to move of the DMR and the holo scope means I can get a better chance of an extra success and "count as" an AP stat.<br />
<br />
The AP2 of the thermal rifle is very appealing for tackling more heavily armoured enemies and probably just sits on the right side of the "don't get to close" fence. Again the assumption is that the shooter will be higher with the aerial drop attribute and should get a clear line of site every now and then. If I have the points it is a solid addition to the mix. Especially on a S5+ model. It is however, more expensive than another recruit!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjL2mELGQILuq8mTf4OGXZYjswFFwHgPUJ8EvxSPt7v_yiSdFPHh2wH7WeU2uRsl1W0f32HXmAL3OCYWSlB7JgN9cyl4d5qIIq8U8f_dNiMqXbxPOj41k1uIWIsgln_bUvFfr8Bo0c6YE/s1600/Like+Gun.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="690" data-original-width="1158" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjL2mELGQILuq8mTf4OGXZYjswFFwHgPUJ8EvxSPt7v_yiSdFPHh2wH7WeU2uRsl1W0f32HXmAL3OCYWSlB7JgN9cyl4d5qIIq8U8f_dNiMqXbxPOj41k1uIWIsgln_bUvFfr8Bo0c6YE/s320/Like+Gun.png" width="320" /></a></div>
<br />
Finally I come to what I think is the best punch for points gun I have available. At a mere 4 points I can give my ranger a Laser Carbine. The weight of fire, rapid fire, height and good lines of site provided by an aerial drop means I should be pretty sure of dealing with light infantry and if a more heavily armoured option is available firing for effect has a good chance too. An effective range of 7 when including a move and the advanced deployment options available mean a couple of shooters in good spots could really slow the enemy's advance.<br />
<br />
I'll put the Carbine and DMR and grenade launcher in the yes pile and the Thermal rifle in the maybe.<br />
<h2>
Wrap up</h2>
Everything above is clearly to be taken with a pinch of salt a I really am no authority on the game having never played it and only read through the rules and watched a couple of how-2 games. (<a href="https://www.youtube.com/channel/UCF-GC1igya9vkE2SbzbeL8A">Cheers WOF</a>). I thought it would be amusing to put my thought processes down and review after a few games to see what after rolling some dice. I think there are a lot of toys to play with for the GCPS and if not careful I could end up creating a super elite army of very squishy things that shoot really well but die to a stiff breeze. Cheap, numerous and guns shall be the mantra.<br />
<br />
As I don't have the model I haven't considered the monocycle as an upgrade option, I may have a look at a later date when I am more clued up.<br />
<br />
Next up I'll look at the leader options available and the exciting prospect of the strider(s) and just to prove I am actually trying to get a strike force built here's a WIP photo.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPqiwzd2oNBfd9ZIHa9CJhz0hUyx0r72Kieyg6oxf2sSspd13mJpnNm_1rMooD8_LOQbWPDe6joQpdklJ_K-Ata1_GZ2K3lWwyvtYf9AeBvSraV-EjkDE267OWy05seccMGodzjQN9icY/s1600/Image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="851" data-original-width="1230" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPqiwzd2oNBfd9ZIHa9CJhz0hUyx0r72Kieyg6oxf2sSspd13mJpnNm_1rMooD8_LOQbWPDe6joQpdklJ_K-Ata1_GZ2K3lWwyvtYf9AeBvSraV-EjkDE267OWy05seccMGodzjQN9icY/s320/Image.jpeg" width="320" /></a></div>
<br /></div>
<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<br /></div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-13213679425126009222019-07-07T23:18:00.002-07:002019-07-07T23:18:45.446-07:00Assembling the troops<h2>
Fall in Recruits!</h2>
<div style="text-align: justify;">
I have assembled a fair few plastic kits over the years but in recent years have been reverting to lead and metal recently to paint up my KoW Ogres. I favour single models while although they may lack variety in poses they stop me sticking my fingers together and cursing at the number of evil mould lines to remove. Assembling a small force of 15-20 models max should be OK though and the poses and weapon combinations will be essential.<br />
<br />
A quick mention on the quality of the minis. I've not been around the Deadzone scene for long but I did pick up some Nameless models to use in my Mantic-centric Trident Realm army to use as depth horrors. They were soft PVC and while they painted up OK with some drybrushing and washes I wouldn't say I was falling over myself to buy more of them. The GCPS sprues are all high quality hard plastic with good levels of definition and depth. The mould lines are a lot nicer to deal with than the restic or PVC of other Mantic minis I have used. The metal pieces that are used to make the characters and weapons teams are OK but do tend to be a touch softer than the GW ones I grew up with. It can make cleaning up flash and lines a little delicate especially as the parts in some cases are very small. The final piece to discuss is the strider. It's the model that caught my eye and drew me into Deadzone. As with the rest of the models in the kit it comes with no instructions. The infantry are ok for this as they are labelled on the sprues and the weapons team I could work out from the box art. The bag of Restic (aaaargh) pieces that were in the strider bag took a small amount of sorting for me assemble. I like that there are so many parts though as it gives some nice options to pose the walker. </div>
<h2 style="text-align: justify;">
Who's going to to do the shootin'</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNcRyCgx54BS_64_hi0i6gNi5DyWH1XLkXJjVPNNvqkVsaXQ8B4JyEsgz17jelmpKXrR4YHQ0dtXzS5VfwqadsslP4RYGI2hJ088-v7AIIbLZdxGzwRsZQ_HQy4YTYgQq-9MoSgm-DhJ4/s1600/GCPS+Starter.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="368" data-original-width="368" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNcRyCgx54BS_64_hi0i6gNi5DyWH1XLkXJjVPNNvqkVsaXQ8B4JyEsgz17jelmpKXrR4YHQ0dtXzS5VfwqadsslP4RYGI2hJ088-v7AIIbLZdxGzwRsZQ_HQy4YTYgQq-9MoSgm-DhJ4/s320/GCPS+Starter.jpeg" width="320" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
I picked up the <a href="https://www.blackdragonminiatures.com/warpath-gcps-starter-force.ir" target="_blank">Warpath Starter Box</a> minus the wheeled vehicle as a starting point as for the price it looked like I got a good variety of options. Anecdotally and now having studied the rules in <a href="http://www.manticgames.com/mantic-shop/new/deadzone/product/command-protocols-escalation.html" target="_blank">Command Protocols: Escalation</a> I can see that the army depends on the best mix of guns, who is shooting them and from where. Unpacking the models from the boxes and baggies it was clear what each of the heavy weapons were. They are a pretty standard and well recognisable selection of missiles, mortars, heavy machine gun and canon looking options. A bit of muddling through and it allows me to make two of each, the key thing being that you need the torsos from the main infantry sprues to complete the crew. With the Metal leader figure a one piece model, this left me 20 bodies to build. Some semblance of a plan is forming so I am aiming to split them like this:</div>
<div style="text-align: justify;">
</div>
<ul>
<li>Ranger Sgt</li>
<li>2 Weapons Teams</li>
<li>Medic</li>
<li>Engineer</li>
<li>5 Standard Troopers</li>
<li>5 Veterans</li>
<li>5 Rangers</li>
</ul>
<span style="text-align: justify;">I am hoping that this gives enough of a mix of options for points to start with and by adding the general and the Strider along with some weapon upgrades I have plenty of lists I can build. </span><br />
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
A key thing when playing individual skirmish games for me is identifying what model is what, not just for me but for the opponent too. In games such as campaign games such as bloodbowl that I have played it's simple to number the should pads or bases of minis. There are even skill rings you can get to go round the bases to note skill and stat upgrades. I want my models to be as WYSIWYG as possible and in modelling terms the best way with the kit I have seems to be the heads. Adding squad numbers to the models could also help here. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMdeU2tP_POdd9hXwU-ZL6tyaQbeiMCht4gKugC2oNcwtb7dhgfB4Tu8yQLZyH0rpaOdJStsXmLM-a55lCrore0xog7IUqX8NQ4llvP6ODksq8Xw3pjb3ix6cdsgKIrvBFjUaciP2Uoi0/s1600/Image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="662" data-original-width="1600" height="132" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMdeU2tP_POdd9hXwU-ZL6tyaQbeiMCht4gKugC2oNcwtb7dhgfB4Tu8yQLZyH0rpaOdJStsXmLM-a55lCrore0xog7IUqX8NQ4llvP6ODksq8Xw3pjb3ix6cdsgKIrvBFjUaciP2Uoi0/s320/Image.jpeg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
It's an amusing trend that higher ranked officers in units tend to be the ones with bare heads. Maybe they are just so grizzled they don't fear the enemy fire, or perhaps they get more out of the troops when they can see the whites of their eyes. On the standard sprues you get a combination of:</div>
<div style="text-align: justify;">
</div>
<ul>
<li>No helmet</li>
<li>Open Faced Helmet</li>
<li>Open Faced Helmet with visor</li>
<li>Full Helmet</li>
<li>Full Helmet with extra bling</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh88gOjW1Vab-HnHpFedi0_l5Y8gEIy5_I9VjeU5SbNNmgA4inIRL6zqbt7-DnubV8xfiSqwhnwDT16E0PZCQR8jjGD6S79ftWIc8xNQs2nQmdiFGsfD876Wku7nTL19TvSpgruKjufEWw/s1600/Image-1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="763" data-original-width="1600" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh88gOjW1Vab-HnHpFedi0_l5Y8gEIy5_I9VjeU5SbNNmgA4inIRL6zqbt7-DnubV8xfiSqwhnwDT16E0PZCQR8jjGD6S79ftWIc8xNQs2nQmdiFGsfD876Wku7nTL19TvSpgruKjufEWw/s320/Image-1.jpeg" style="cursor: move;" width="320" /></a></div>
<div>
<br /></div>
<div style="text-align: justify;">
This is supplemented up with the metal heads for the engineers and if I really wanted the restic ones for the strider.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I'll be using the open faced visor for standard marines, the visor helmet for vets and the full helmet for the rangers as they'll need it for their HALO drops. I may be one short on the veterans so it may get upgraded to a bare head to make them a leader of some sort.<br />
<h2>
The Muscle</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizr3CAaZHmzyJFU7kz6zrQ74FgnUUhuS8wKqA1zk5P3kc3PoWJA3SYqqxHrRhM2J6L9vCzG0M4wxjaq4BNnUYn7WYHylUI4DQ-TAW1XhCRm9xDQYYHwL9oVVf0BwUctoEvHRLOVGR2A28/s1600/Unicycle.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="368" data-original-width="368" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizr3CAaZHmzyJFU7kz6zrQ74FgnUUhuS8wKqA1zk5P3kc3PoWJA3SYqqxHrRhM2J6L9vCzG0M4wxjaq4BNnUYn7WYHylUI4DQ-TAW1XhCRm9xDQYYHwL9oVVf0BwUctoEvHRLOVGR2A28/s200/Unicycle.jpeg" width="200" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
Outside of the infantry there are a couple of cool looking options. I fancy a <a href="http://www.manticgames.com/mantic-shop/deadzone/gcps/product/gcps-mono-cycle-rider.html">unicycle riding trooper </a>but the purchase price is a bit high when I am only looking at getting into the game. The strider that I have with the box I'll likely make up with the enclosed cockpit and magnetise it to have the combat or gun options. Outside of that there aren't a lot of options. If I get a second one I may look at running a pair with the shield/Spear combos, partly because it would look amusing.<br />
<br />
Next up I'll look at guns</div>
<br />
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com1tag:blogger.com,1999:blog-1569554968668249250.post-90123184844761248532019-07-03T08:39:00.000-07:002019-07-03T08:58:07.807-07:00It's Dice Jim, but not as we know it<h2>
Deadzone!</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipzOqPG6hv_sdU4kQ-LGZ_EpTjux74zFWt4QuWcek5ZaUZ32FnJXmJ1z6dlmWffruCDMJXNjNu9oGEQmIo4ZUbp9zPNHKMnuVhL3j_eurVu3u9-VoAIQ0ZYmPCaHTNDL58Zz7_tHmYMgg/s1600/Image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipzOqPG6hv_sdU4kQ-LGZ_EpTjux74zFWt4QuWcek5ZaUZ32FnJXmJ1z6dlmWffruCDMJXNjNu9oGEQmIo4ZUbp9zPNHKMnuVhL3j_eurVu3u9-VoAIQ0ZYmPCaHTNDL58Zz7_tHmYMgg/s320/Image.jpeg" width="320" /></a></div>
<br />
<div style="text-align: justify;">
Mantic's marketing plans and principle that people will cross over games is clearly working on me. I've been peering over the fence outside the KoW scene and had a glimpse of Deadzone at Franticon 2019 and despite saying I was't going to go back to Sci-fi universe options that are out there, I have been tempted.<br />
<br />
One of the things that puts me off playing games with individual model movement is firstly that it takes ages, if I want to play a game I don't want have to sink hours into getting the satisfaction of completing it. I loved Games Workshop's 40k 2ed when it came out but the complexity of all those individual attacks, shooting, save mods etc really drained the fun out of a large game. Necromunda 1ed solved this and the prospect of the relaunch last year was almost interesting until I saw the style of the figures and the board. As seems to be the way with the recent surge in GW specialist games they are brought out with a fanfare and then support disappears.</div>
<br />
<div style="text-align: justify;">
Secondly the "rubber tape measure" effect of things like moving one model say a 6" move then just moving all the other models up i found led to tension of people accusing each other of over moving or having to spend a huge amount of time to make sure everything has moved accurately. Add to this unit cohesion and the fact that ranges are all measured from model to model it just seems a pain to do. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Move ahead to me stumbling into Deadzone. I got hold of the rules for free from the <a href="https://www.manticdigital.com/product/deadzone-rulebook-enhanced/" target="_blank">Mantic Website</a> and on reading the grid system seemed instantly interesting. The lack of need to worry about exact model placement for range and moving satisfied one of my bugbears. The defined mat and small scale also look nice. Before I knew it I had sourced a GCPS starter kit from <a href="https://www.blackdragonminiatures.com/" target="_blank">Black Dragon Miniatures</a>, picked up some bits from eBay and and a big ol' box of scenery from Rusty at the Kings of Herts bring and buy sale. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
It's been a very long time since I have started a minis game which has a completely new set of rules and factions and weapons. I'll be trying to blog about what I have found out, what has been good, bad and ugly. </div>
<div style="text-align: justify;">
<br /></div>
<h2 style="text-align: justify;">
Which Faction?</h2>
<div style="text-align: justify;">
The inevitable question of where to start. I generally have certain thoughts on what army to chose along the lines of; I don't like the super elite high points led armies; I want models that are nice and I will enjoy painting; I like a challenge of trying a less popular faction. I have also not painted anything in years that had a uniform look and feel. More based on the last point than any other led me towards the GCPS. I like the idea of the basic infantry force and being able to use a Strider (In my eyes a mech warrior reminiscent of my first every battletech games in the 90s) pushed me over the edge.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.manticgames.com/ImageCache/Products/5272.1.1000.1000.FFFFFF.0.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="320" src="https://www.manticgames.com/ImageCache/Products/5272.1.1000.1000.FFFFFF.0.jpeg" width="320" /></a></div>
On arrival my box of minis was packed full of some very good quality and highly detailed plastic sprues. they feel the same as the naiads I had put together for my Trident Realm army. There are heaps of options and I'm getting my head round trying to figure out what the weapons options are. There is an obvious similarity with every other Sci-Fi GI that has ever been produced but moving from a history of bolt(x) and las(x) weapons will take some getting used to. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I like the idea of massed firepower in swarms and the HALO entry rangers seem great fun for laying down fields of fire and scouting. With the low model cost there may also be the option of fielding more than one Strider! </div>
<div style="text-align: justify;">
<br /></div>
<h2 style="text-align: justify;">
Paint Schemes</h2>
<div style="text-align: justify;">
The starter pack I got included the <a href="https://www.blackdragonminiatures.com/deadzone-exham-iv-gaming-mat.ir" target="_blank">desert neoprene play mat </a>and as I have enough scenery now to go with it I like the idea of building it as a "home turf" to use when I play and the strike Team I assemble will try to fit in too. I want to build up fluff around the Corporation the troopers are working for and the terrain and want to move towards it being a desert style environment with mines. The buildings to fight over will be hab blocks the sort of prefab units that would process workers endlessly into the mines. The deserted facility is patrolled and secured by the GCPS troopers who are wearing appropriately camouflaged combat fatigues. All this lead me to assembling a bog standard marine and hashing together this:</div>
<div style="text-align: justify;">
<div style="text-align: center;">
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/65870393_10157213611297777_6166429016682135552_n.jpg?_nc_cat=106&_nc_oc=AQkvx2qrdKI5NX05ckYypMkPeTK5nnIJKfSvE4kzSMloUVGKB75_RmTSUcpK-Da98to&_nc_ht=scontent-lhr3-1.xx&oh=8f107a22fec3dc8e4f19012e3220b6b7&oe=5DB3A07C" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="320" src="https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/65870393_10157213611297777_6166429016682135552_n.jpg?_nc_cat=106&_nc_oc=AQkvx2qrdKI5NX05ckYypMkPeTK5nnIJKfSvE4kzSMloUVGKB75_RmTSUcpK-Da98to&_nc_ht=scontent-lhr3-1.xx&oh=8f107a22fec3dc8e4f19012e3220b6b7&oe=5DB3A07C" width="320" /></a></div>
<br /></div>
</div>
<h2>
Where to Next?</h2>
<div>
I am still wading through the list of guns options and troops and figuring out what stuff works best together. I am liking the idea of Rangers and a Ranger Sgt. backed up by Mortars and Strider(s) but it's probably a pipe dream with the points liit. For now I am just enjoying painting something fresh and looking forward to getting some games in. </div>
<h2>
</h2>
<script async="" src="//www.instagram.com/embed.js"></script>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-3082427055383341562019-07-03T07:08:00.000-07:002019-07-08T03:11:09.567-07:00Kings of Herts Fundraiser! <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjYJ8UataSZwEogqrMGVTgEBJxLAzTZavopMzGySp_b8sTKI5_ttUE4-Hyh5Gk4xA6LrjpdW075Peidc4P-Y405KWIMozIsxzIfZvuq37q8lb5SOYWzFzfInQx373TlilPkQhfOoFhnZo/s1600/JoH+Cheque.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="730" data-original-width="1000" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjYJ8UataSZwEogqrMGVTgEBJxLAzTZavopMzGySp_b8sTKI5_ttUE4-Hyh5Gk4xA6LrjpdW075Peidc4P-Y405KWIMozIsxzIfZvuq37q8lb5SOYWzFzfInQx373TlilPkQhfOoFhnZo/s320/JoH+Cheque.jpg" width="320" /></a></div>
<br />
<div style="text-align: justify;">
Another trip North of the river to the South East Gaming hotspot that is Aycliffe Drive Primary School. Well into their stride now at hosting events Paul and Mat had managed to gather their biggest crowd yet for the charity doubles fund raiser. Same drill as before, 1000pts per player and one inspiring character can be shared and become very inspiring. No allies and only one artefact of each type per army. </div>
<br />
<div style="text-align: justify;">
A change from the norm I took my ogres as I had 1000pts just about painted up and dabbled with a few lists including taking Grok but in the end figured three big blocks of Ogres and a couple of characters to do the smashing would be best. I took:</div>
<ul>
<li>Grokagomaok Finest Braves</li>
<li>A horde of Boomers with headstrong</li>
<li>A horde of warriors</li>
<li>A boomer Sergeant</li>
<li>Nomagorak</li>
<li>A Biggit on a fleabag with the blade of slashing </li>
</ul>
These were supported by my double's partner bringing:<br />
<ul>
<li>A horde of archers with piercing, </li>
<li>A BSB</li>
<li>A dragon Lord</li>
<li>A Horde of drakons</li>
<li>A Dragon Breath</li>
</ul>
<span style="text-align: justify;">It was hopefully enough shooting to trouble flyers; enough combat to take a charge and fight; enoguh speed to deal with flyers and threaten flanks etc.</span><br />
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
With the normal pleasantries out the way and saying hi to the growing community of people I regularly see at the events we were off. </div>
<br />
<h3>
Game 1 Vs Kin/Undead</h3>
<h3>
Pillage</h3>
<br />
<div style="text-align: justify;">
Our tactices for much of the day were not too sophisticated Stack the ogres in the centre with the dragon breath to add firepower, hide the archers somewhere they could lay down fire and not be one shotted, stick the flyers on a flank. So this is what we did. The obecties were collected on the left of the board and both armies set up facing them. The evil army comprised:</div>
<ul>
<li>A Dragon with extra LB</li>
<li>2 regiments of dark riders, one with Pathfinder</li>
<li>A regiment of reaper guard. </li>
<li>A flying chap on a wyrm</li>
<li>Troop of Wraiths</li>
<li>Horde of Wights</li>
<li>Horde of Werewolves</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfTHHSH30ocjDbW6-yV5_QUPxyS0ezjY0_9gqJuLqRdhWvQ7jg4cuZKuo0_4_ACjhJf0ki6qpCJDwCrmia8KEqjtlnDvcPk2N1Q8EpfMyOkChpNvIbgnTUPHCW0-fhyphenhyphen78WaOwQMUkhYis/s1600/Image-38.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfTHHSH30ocjDbW6-yV5_QUPxyS0ezjY0_9gqJuLqRdhWvQ7jg4cuZKuo0_4_ACjhJf0ki6qpCJDwCrmia8KEqjtlnDvcPk2N1Q8EpfMyOkChpNvIbgnTUPHCW0-fhyphenhyphen78WaOwQMUkhYis/s320/Image-38.jpeg" width="320" /></a></div>
<br />
<div style="text-align: justify;">
All the Ogres huddled on the left with the archers in the centre and our flyers on the right. Kin/Undead set up similarly with their flyers more centrally. On reflection all of their army was fast, very fast. Battle commenced with both armies pressing forward and our fast stuff moving up to threaten flanks. The biggit laid down his life in front of one unit of knights hoping the combined breath 41 would soften them up for a later charge. The breath attacks were either out of range or ineffective. All the evil flyers and werewolves then attacked. I am used to playing with gigas who at de6 are great for taking a charge and grinding.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfhuF2uzDkiCiqos_PZIm-3hrGf2kYG9wNh5B8s5T3Sh7nHCYfhSDEy44fizm_69_O-_cThydrPplO6m8VlBUf6fZBEKhtlHduLbqZv1GJnDsbZH_n5-nHNMjTcTwANDtW4JxxuTJnVVM/s1600/Image-41.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfhuF2uzDkiCiqos_PZIm-3hrGf2kYG9wNh5B8s5T3Sh7nHCYfhSDEy44fizm_69_O-_cThydrPplO6m8VlBUf6fZBEKhtlHduLbqZv1GJnDsbZH_n5-nHNMjTcTwANDtW4JxxuTJnVVM/s320/Image-41.jpeg" width="240" /></a></div>
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I have learnt the ogres I fielded are not gigas. Below is the state of my army after T3<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMvognfRIyjiLkYR8pgFVcrYGcHswjKO5C2z5sLmBawx020pbBmDhB152r60n0l2sr6cl3Quy5y2-FjQ-PxIZp5m68PObnzzZDc9PslGsUUnjdp0jTYIIPLWQvgFwemY2pkSFJ3RyBH2w/s1600/Image-42.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMvognfRIyjiLkYR8pgFVcrYGcHswjKO5C2z5sLmBawx020pbBmDhB152r60n0l2sr6cl3Quy5y2-FjQ-PxIZp5m68PObnzzZDc9PslGsUUnjdp0jTYIIPLWQvgFwemY2pkSFJ3RyBH2w/s320/Image-42.jpeg" width="240" /></a></div>
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The dragon and the wyrm took out the warriors, the werewolves and wraiths took out the braves, the wights wavered the boomers.This went back and forth with the ogres desperately stalling to try and let the shooting of the elves thin the ranks. Sadly all they seemed to be able to do was waver werewolves with their bowfire. The dragon and drakons were picking their targets and trying to stay out of trouble but the damage was done. The only solace was that the archer horde were far enough from the fight that it tied up units for two turns taking them out. Being just out of range of a couple of the tokens meant that the Julie and Warren pretty much tabled us and won.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_WpLcrBa60ug8Vc8uAe8J_KucuJ2iicwkEzg-_cBbmjDbV7Uy_Mjf3rNw7TfDX0KjbUirHYGcrVhMfIAAl4ActurLPffsQTEe7BsQfEH1tdFCHQjQJWzRpetvF5oWGBhD4tlhFQYTh2s/s1600/Image-43.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_WpLcrBa60ug8Vc8uAe8J_KucuJ2iicwkEzg-_cBbmjDbV7Uy_Mjf3rNw7TfDX0KjbUirHYGcrVhMfIAAl4ActurLPffsQTEe7BsQfEH1tdFCHQjQJWzRpetvF5oWGBhD4tlhFQYTh2s/s320/Image-43.jpeg" width="240" /></a></div>
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<h3>
Result</h3>
</div>
<div style="text-align: justify;">
<h3>
Ogre/Elves 0 - Kin/Undead 2</h3>
<br />
<h2>
Game 2 Vs Varangur/ Abyssals</h2>
<h3>
Dominate</h3>
<br />
A mix of Speedy Light Cav and some slower infantry awaited us in game two's dominate scenario. Not the typical lists and it was nice not to play against the inevitable fallen!<br />
<ul>
<li>4 Regiments of Horse Raiders (with bows not throwing weapons)</li>
<li>Mounted Skald</li>
<li>Jabberwock</li>
<li>Horde of Lower Abyssals</li>
<li>Horde of Molochs</li>
<li>Chroneas</li>
<li>Eefreet</li>
<li>Troop of Helhounds. </li>
</ul>
The cavalry paired up and deployed on the flanks with the infantry and Jabberwock in the centre. The efreet, Chroneas and Skald heroically hid behind and around a wood. We deployed the ogres and the archers in the centre with the Dragon and Drakons on the left flank. The plan was to try and neutralise half the cavalry ion the left in combat and shoot the units on the right. Meanwhile the centre move up and sit in the middle of the field.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxAvaqlj1fTnDKNNrkEEkmu-r2NJ_faUvouW6htgBpPnn63m-0X5pib2XyPowU029vNOvJS3BTwWUI75Vwau8TpNd9RoZ0zoFWZpLCmpRo6Tr9ZpU664VWZzoH7tynOqU5bFIIqUcGRPo/s1600/Image-1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxAvaqlj1fTnDKNNrkEEkmu-r2NJ_faUvouW6htgBpPnn63m-0X5pib2XyPowU029vNOvJS3BTwWUI75Vwau8TpNd9RoZ0zoFWZpLCmpRo6Tr9ZpU664VWZzoH7tynOqU5bFIIqUcGRPo/s320/Image-1.jpeg" width="320" /></a></div>
<br />
<br />
We took the first turn and advanced up as planned ensuring that only the dragon was within charge range of the archers and forcing a decision as the drakons were lurking behind. The ogres and dragon fire team advanced ready to try and toast the other flank. In a huge stroke of luck the archesr who had moved up in the centre shot the Jabberwock off the board in turn one! Our opponents moved on their flanks charging the dragon and trying yo shoot the boomers. Their centre stayed firm in their deployment and minimal casualties were caused.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbqQ-Tu5czBMbumoIhToGgDX_FfLjhnp8KM4aUKaeK9TUyPdmitJnM43luOzWOmhCTyhQzBM7K7MhK3AWpOHHbhZL1TtAEpykjIGWVIZta7viGdk-QzafnXwxr_zPNbmbxJnQnOA2_dM/s1600/Image-2.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbqQ-Tu5czBMbumoIhToGgDX_FfLjhnp8KM4aUKaeK9TUyPdmitJnM43luOzWOmhCTyhQzBM7K7MhK3AWpOHHbhZL1TtAEpykjIGWVIZta7viGdk-QzafnXwxr_zPNbmbxJnQnOA2_dM/s320/Image-2.jpeg" width="240" /></a></div>
<br />
<br />
The next turn started to change the face of the game. The dragons and drakons each one shotted the units of horse archers they were facing. This allowed them to turn into the centre and threaten. Had they not the would likely have been lost to flanking Chroneas chargers and bogged down. The combined fire on the right worn down the other horse archers and all attention turned to the middle of the board. The Abyssals moved up but being surrounded on all sides by faster enemies they were always going to be on the receiving end of the charges. after a couple of brutal rounds of combat the net closed and the sole surviving efreet bravely ran off to hide behind a hill out of the way. This left us time to move all of our remaining units into the scoring zone.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUj66j01NxqYHALvH7buIdysfVGjLFCwLR_s9HkkaRJvkZQxDW63wyzMgNxonrkDKVcV1x5dcUpsTFVxyc15cAyGtt9qShL3srICt94vgrzUpDydlI_cSwUNX7iCcRixQOVO6HRvbdv3U/s1600/Image-4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUj66j01NxqYHALvH7buIdysfVGjLFCwLR_s9HkkaRJvkZQxDW63wyzMgNxonrkDKVcV1x5dcUpsTFVxyc15cAyGtt9qShL3srICt94vgrzUpDydlI_cSwUNX7iCcRixQOVO6HRvbdv3U/s320/Image-4.jpeg" width="320" /></a></div>
<br />
<br />
The Drakons had over reached to strike the Lower Abyssals and had been lost but everything else was left and within 12". I think we were lucky alpha striking the left flank and shooting the jabberwock, but feel that we were able to pick apart the units piecemeal as the enemy staggered their advance. If they had moved up en masse it could have posed more of a thread.<br />
<br />
<h3>
Result</h3>
<h3>
Ogres/Elves 15 - 0 Abyssals/Varangur</h3>
<div>
<br /></div>
<h2>
Game 3 Vs Trident Realm/Elves</h2>
<h3>
Loot</h3>
<br />
We'd made it into our third game before being exposed to any of the kryptonite that is Surge but there was a little in this list. There were also fliers that out paced our units and solid blocks of infantry that would out grind us.<br />
<br />
The ElFish alliance consisted off:<br />
<ul>
<li>2 Hordes of Gigas (with the formation giving them elite and sp5)</li>
<li>A Coral Giant</li>
<li>An Envoy with Blizzard</li>
<li>Eckter</li>
<li>A Regiment of Thuul</li>
<li>A Troop of Elf Archers</li>
<li>A Horde of Drakon Riders</li>
<li>A Horde of Shamblers</li>
<li>A Forest Warden</li>
<li>An Elven Mage with inspiring</li>
</ul>
<div>
The loot tokens were placed on either side of the centre, one in a wood on our left and one in the open on our right. We deployed with the ogres in the centre and the archers holding the ground next to them with their flank protected by a house. The Biggit deployed on our left and the fliers on the right. The idea was to stall the left as long as possible and try and overwhelm the right while shooting anything in site. The Ogres in the centre would race up and take the tokens before slowly pulling back. Guy and Steve deployed with their Shamblers, Forest Warden and mage on our left against the biggit. The centre was held by Eckter, the Gigas and the Envoy. The right had the remainder.<br />
<br />
<br /></div>
<div>
we again won turn one and pushed forward. The biggit circling the woods that the shamblers had (obviously) advanced onto the objective in. The drakons moved up behind some rough ground acting as chaff for the dragon and hoping that the drakons of our opposition would struggle charging them with the hindering effect. Shooting was far less effective for us and only took a small amount of damage off the troop of elves. The enemy advanced but with not a lot of shooting we didn't take any damage. </div>
<div>
<br /></div>
<div>
In a similar way to our second game Turn 2 proved decisive. The battle splitting into three parts from then on. The dragon and drakons advanced and took out the archer troop and thuul respectively. Because of their angles it meant the dragon was safe and while the drakons were doomed it would tie up that flank in a tit for tat that we eventually won. Aided by the elf shooting and resilience to take a charge from their drakons.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUJt_4p6xtPZYOP80S6iYh1JSSQv-rUNQi6M1wEaH1JJ-QjByOyI2HeeXpHE_C0r3ZJC1Qeu6PS1zEV4nuBqJdvMQIqjRgQMV61OYiafvgiRW0zk1lW-mT037wqvGNADvQAE7mt9Q3u24/s1600/Image-10.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="768" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUJt_4p6xtPZYOP80S6iYh1JSSQv-rUNQi6M1wEaH1JJ-QjByOyI2HeeXpHE_C0r3ZJC1Qeu6PS1zEV4nuBqJdvMQIqjRgQMV61OYiafvgiRW0zk1lW-mT037wqvGNADvQAE7mt9Q3u24/s320/Image-10.jpeg" width="240" /></a></div>
<br /></div>
<div>
<br /></div>
<div>
The centre was fought over to and fro by the ogre infantry, gigas and palace guard. A lucky double one when the gigas charged the damaged boomers set up the chance for a overrun if the braves could get through Eckter. Assisted by a bane chant they managed it and then turned to help mop up the drakons with their firepower.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-wP6Xv5rlx8mzUOxG7VI1OUvYsve2waP1LLXgEbVhBBKBmICN2SNw0DS0A9dvmEHJ7t7cBzu-8kDLPs810HQDWzb-VK-KWuDB56kc4cD31PdD2RPqPmbSG4i6z7j41C3kJtzysArBEjE/s1600/Image-8.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="768" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-wP6Xv5rlx8mzUOxG7VI1OUvYsve2waP1LLXgEbVhBBKBmICN2SNw0DS0A9dvmEHJ7t7cBzu-8kDLPs810HQDWzb-VK-KWuDB56kc4cD31PdD2RPqPmbSG4i6z7j41C3kJtzysArBEjE/s320/Image-8.jpeg" width="240" /></a></div>
<br /></div>
<div>
<br /></div>
<div>
The left was a slow and painful game of cat and mouse with the warriors almost getting flank charged with surge but needing 2 successes out of 3 only 1 came off. The boomer sgt, biggit and warriors slowly ground down the retreating shamblers and forest warden and pinch their token.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgos3FXxeebQDVB0nBnBVtiActHiI5odWGmP9HaJmqk4_tgCxO8eUee3rPoeApUAjtKG4V0z-dxTCoZgUkHffwGNeNGexRGlH59ihSgp63oMOlaJldrcvkVswnm2s69LIPARRg78SyqScE/s1600/Image-9.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgos3FXxeebQDVB0nBnBVtiActHiI5odWGmP9HaJmqk4_tgCxO8eUee3rPoeApUAjtKG4V0z-dxTCoZgUkHffwGNeNGexRGlH59ihSgp63oMOlaJldrcvkVswnm2s69LIPARRg78SyqScE/s320/Image-9.jpeg" width="320" /></a></div>
<br /></div>
<div>
<br /></div>
<div>
The Coral giant remained defiantly sitting on an objective in Turn 6 as the sole survivor of the elf/trident realm alliance. We were very lucky with the double one as the grind in the centre was in the balance between the ogres and the gigas. Overpowering the middle also allowed us to turn the firepower to assist in removing the drakons late game. If the surge into the warrior flank had gone off too our left flank was in no position to overpower and gain the token. A win which felt like it should have been a draw at best for us. </div>
<div>
<br /></div>
<div>
<h3>
Result </h3>
</div>
<div>
<h3>
Ogres/Elves 2 - 1 Trident Realm/Elves</h3>
</div>
<div>
<br /></div>
<div>
<h2>
Conclusion </h2>
</div>
<div>
As the placings were read out we were pretty stunned to have come 3rd. Two teams went undefeated and we made up the best of the rest. This was largely helped by the very high Sore in Round 2. I think there is a valid point to be made on capping the scenario points as there were some armies that wouldn't have even managed to get that score if they had all their units in the 12" zone! I think I heard Paul and Mat discussing options on this and I know there have been long and hard debates about the pros and cons of various systems so I won't draw it out here. Maybe for another time. </div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHoGgQmQUtmWGEDFL4-5uULWYLejJtzpDSnByCRYVMoO-VGqvILorT4RynEaXl5EQ_bfAY6W0RbDnEaxRcdhfaNmJk-v4CMRO7Ua5Em7pdO2oEeQIsR3sYaL3TRw4-IO_s3aYgulvv_3c/s1600/KoH+Results.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="350" data-original-width="1600" height="70" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHoGgQmQUtmWGEDFL4-5uULWYLejJtzpDSnByCRYVMoO-VGqvILorT4RynEaXl5EQ_bfAY6W0RbDnEaxRcdhfaNmJk-v4CMRO7Ua5Em7pdO2oEeQIsR3sYaL3TRw4-IO_s3aYgulvv_3c/s320/KoH+Results.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div>
<br /></div>
<div>
I was also dead chuffed to take home best army. I painted up my Trident Realm in a bit of a hurry towards the end but have tried to really pour more effort into the Ogres and it's been helped by them being fantastically nostalgic sculpts. The rest of the results are below. A big thanks to Paul and Mat for putting on another great day, also to all the opponents and random people I spoke to about anything in particular. The event was for charity and in the end combined with the proceeds from the bring and buy raised a fantastic amount. </div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu2PrP7TjwSBtKZC82mzN3bHWAGktD2HmJlU_N0nng5NLA_LWf4AR89w5TnbDM0X0dAVKoJ1lMSIDnUWZGbCWoI6I0YQb65uFrZcbfhYLfIgxUv0iN49NFo68cHw5SnknDCSwuZeA7k88/s1600/Thanks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="868" data-original-width="1600" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu2PrP7TjwSBtKZC82mzN3bHWAGktD2HmJlU_N0nng5NLA_LWf4AR89w5TnbDM0X0dAVKoJ1lMSIDnUWZGbCWoI6I0YQb65uFrZcbfhYLfIgxUv0iN49NFo68cHw5SnknDCSwuZeA7k88/s320/Thanks.jpg" width="320" /></a></div>
<div>
<br /></div>
<div>
<br />
<h3>
Army thoughts</h3>
I learnt the hard way that a Horde of Ogres is not the same as a Horde of Gigas backed up by Rally 2 in game on. The way they folded to the multi charge from the dragons and other Undead units was a harsh lesson. I was impressed withe versatility of the boomers, boomer sgt and Nom but felt the Braves although they hit like a freight train are just a little vulnerable as they have to get stuck in and the Me4 is a harsh step down from warriors who are a lit cheaper. The biggit was great for just getting in the way and plinking the odd point of damage but I will not bother with the blade of slashing in the future. Headstrong on the boomers proved a good option. Elite tends to be a popular choice and I can see why as it makes them very effective at both shooting or combat. However with the de4 and 15/17 the chance of a waver with some missile fire I think is pretty high. If that happens they are very stuck, the line becomes staggered and makes them a sitting duck for te next volley to finish them. If I ever run two hordes staying stone will be on the other one.<br />
<br />
I am enjoying the challenge of a new army and am looking forward to adding some bigger units and monsters.<br />
<br />
The elves performed as well as we expected. the dragon team was a great accompaniment to the Ogre breath weapons and the archers did what they needed to. The fliers were the flanking threat we hoped they would be. The army works well as a unit the issue is the BSB being a bit lost. Previously giving the Breath 10 item worked well but this was in place of piercing on the archers. I think for this points it may be worth trying to share the inspiring more if it is a doubles where that is possible and putting items on the Drakons and dragon.<br />
<br />
I'll leave you with a snap shot of why the KoH tournies are so great. a bit of Mario Kart in the lunch break.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8G7IIA3Li-LNfOZTsMxGv2zjcZswgO6JlveaJUdRctfswX6k24G7zbwKuVwxNDJQ3dU19B5d92mdUB-89RjohrhU9CT8lQ6lo90ce26a25ZeMDM4isXOGctY426jhBdSr_zvTGpYC69M/s1600/Image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8G7IIA3Li-LNfOZTsMxGv2zjcZswgO6JlveaJUdRctfswX6k24G7zbwKuVwxNDJQ3dU19B5d92mdUB-89RjohrhU9CT8lQ6lo90ce26a25ZeMDM4isXOGctY426jhBdSr_zvTGpYC69M/s320/Image.jpeg" width="320" /></a></div>
<br /></div>
<br />
While you're here.... The Stane of War events team are hosting their first event in January next year. It's a 1495pt one day event in leafy Surrey, to keep up to date follow the link below.<br />
<br />
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.facebook.com/Staneofwar/" target="_blank"><img alt=" Stane of War Kings of War Events" border="0" data-original-height="150" data-original-width="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYCbT4D2I3Yt4xDA0wYzvGlQqMR9QyxXnZU8kHn3LLdppohogYz5NaB4hqdar7l1SCo2e6TlduKBbhnFzEJ-vS6gj_m1CCNuFCZuoU5RoEbcBvhXcn5xD0m4Om9JcdPjBdtx7nzg5b3-U/s1600/SoB+Avatar.png" title="Stane of War Events" /></a></div>
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-38679122673463618022019-06-28T07:20:00.001-07:002019-06-28T07:29:21.811-07:00I'm No1 so Why Try Harder <div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfWcsxUiJjDNyfzgz6yzPD-17FAgKc1IV-H0OAiNFSSlR8KsjiRb8Jx4jc2hqAmGOKUmYpjNJyX7XXVw6pCFPux6KHaPMw9yEJmqhdsRj0SZKBGEryj_VMovg3r5UzkG8A-tJj32-M09E/s1600/Number1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="719" data-original-width="578" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfWcsxUiJjDNyfzgz6yzPD-17FAgKc1IV-H0OAiNFSSlR8KsjiRb8Jx4jc2hqAmGOKUmYpjNJyX7XXVw6pCFPux6KHaPMw9yEJmqhdsRj0SZKBGEryj_VMovg3r5UzkG8A-tJj32-M09E/s320/Number1.jpg" width="257" /></a></div>
<br />
<br />
Think Ogres, think Grokagamok. I'm not entirely sure he is reliable but he appeals massively in game to my Orc and Goblin roots. Think Pump Wagons, Doom Divers, Fanatics and the like. A character with the ability to destroy a unit on its own is great. As with all the ogre units the low model count means I can spend a lot more time painting each one and still get an army done in reasonable time. Having a nice sculpt to work on helps too. The maneater Pirate from GW has always looked great and was originally set to be part of a Warhammer Quest Raiding party with a Slayer pirate, human from Talisman and a fan sculpted imperial noble with a boathook. It was another plan that never happened but thankfully means I still have the model handy.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi53-GtyVFlX33gyrp8UTq1f8IuZKRpt-Y_kC1dX-nSAVrTLFdPkyymIwf7cHVSc9Z9As-Cqqxvckj3FxKHuyz2zbWYNN_A5x5xNCkLv6DlbusRJ-PfzpLi112asJ1Y8wvVIQAznW50h_g/s1600/Grok.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi53-GtyVFlX33gyrp8UTq1f8IuZKRpt-Y_kC1dX-nSAVrTLFdPkyymIwf7cHVSc9Z9As-Cqqxvckj3FxKHuyz2zbWYNN_A5x5xNCkLv6DlbusRJ-PfzpLi112asJ1Y8wvVIQAznW50h_g/s320/Grok.jpg" width="320" /></a></div>
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Having started out already on Yellow and Blue as a theme for trousers it made sense to keep going. I wanted to try and give him a weathered and sunburnt look as if he had been campaigning for months at sea. The BSB being the cook I figured paler skin was appropriate from being hidden away in the galley but the rest of the lads would have seen some weather. It meant I could try and learn how to paint something other than the pretty standard pale Caucasian that seems to dominate. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Rather than stacking all my characters on Rock bases I wanted to do something that differentiated him but didn't look the same. I managed to get hold of a great little dog with an eye patch from <a href="https://www.facebook.com/groups/490794051256465/">Shield Wall Miniatures</a> which seemed to fit perfectly. It's a lovely sculpt with a little bit too much detail in some areas!<br />
<br />
I may not field the model as Grok in every battle but I think he'll stand in nicely as a captain, warlord or maybe boomer sgt if I need to. I am pleased with the skin tone and I think the dog sets it off nicely.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzRLbkcZXfvC5jQl7N-c9M4I2DFWOttNajpT42VROyhO_RSO9yllXvWxJj70-lz4sGbk9jgOqVqV2LPY83UkQeRvV5kWFfLLkO3c7CiAFhyphenhyphenbZdNyIvu2NO4J4RIy3LOGrgTJTOlvPWfCg/s1600/Nom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzRLbkcZXfvC5jQl7N-c9M4I2DFWOttNajpT42VROyhO_RSO9yllXvWxJj70-lz4sGbk9jgOqVqV2LPY83UkQeRvV5kWFfLLkO3c7CiAFhyphenhyphenbZdNyIvu2NO4J4RIy3LOGrgTJTOlvPWfCg/s320/Nom.jpg" width="320" /></a></div>
<br />
<br />
<br />
Because I have taken so long to blog I may as well add in Grok's mate. Nomargarok strikes me along with the other ogre warlocks as being a bit more diminutive. despite these he does haves a hefty number of attacks and does come with the usual CS and brutal. He's surely the most versatile caster in the game. With the buffed Bane Chant more than likely to go off and heal to patch up the hordes he'd be enough. Add to this the Unit Strength, firebolts if you really need them, brutal and CS and then to top it all inspiring. The Jes Goodwin Ogres are iconic in their detail and character so taking the old shaman makes perfect sense. The darker skinned wizened old witch doctor look always seemed to be the way to go with this model. Having used him in a couple of battles now he's been invaluable and always doing something to contribute. Ogre hero slots are a premium so such a Swiss army knife makes total sense for me to make him on every list.<br />
<br />
One of the joys of painting the model was the bizarre collection of charms and trinkets he has. Some I had no idea what they should be but I was adamant that the one on his should strap was a head of broccoli. To stop him appearing to small against the variety of ages of sculpts he got a rock to stand on and the two fingered salute always reminds me of the sleeve of an old prodigy album.<br />
<br />
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRvzFSOi7xPJ9pm82dpQA96iPBYZLMZnDu5HpKDapIl-H2v29YISc4s864C5FLz3WjKfvi9oiY1S4TWouLu5YedgPmtYhyphenhyphenqKE6LdOdOzFS21GhOQy-T2TZ5qaKUQmoX9uImgY0Lckd-fU/s1600/prodigy+inside_sleeve.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="315" data-original-width="628" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRvzFSOi7xPJ9pm82dpQA96iPBYZLMZnDu5HpKDapIl-H2v29YISc4s864C5FLz3WjKfvi9oiY1S4TWouLu5YedgPmtYhyphenhyphenqKE6LdOdOzFS21GhOQy-T2TZ5qaKUQmoX9uImgY0Lckd-fU/s320/prodigy+inside_sleeve.jpg" width="320" /></a></div>
<br />
<br />
<br />Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com0tag:blogger.com,1999:blog-1569554968668249250.post-27377771253620026752019-06-21T04:30:00.000-07:002019-07-08T03:10:45.307-07:00Vanugard GT Part I<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQy7MtPlpPjhMT8mPx8xOY14tJvIKf34t9S5iCX_Xa2nXWtNnvhnooP7jpnocJXPbkWwqOHUeMhaMuZ5kYxAlsc3mnK1S5WxS2nVH6UFvFrpQOAng0JwMDI8OQIxHYWOJjrUhMc2O6aPA/s1600/IMG_8789.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQy7MtPlpPjhMT8mPx8xOY14tJvIKf34t9S5iCX_Xa2nXWtNnvhnooP7jpnocJXPbkWwqOHUeMhaMuZ5kYxAlsc3mnK1S5WxS2nVH6UFvFrpQOAng0JwMDI8OQIxHYWOJjrUhMc2O6aPA/s320/IMG_8789.JPG" width="320" /></a></div>
<br />
<br />
Amazingly the stars have aligned and I've attended the Vanguard GT. Here's my first part of the write up for the weekend. </div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
First up, here's a review of the cobbled together army of fishmen. With the time pressures on getting everything painted in time I have had to use what I had and more importantly what I could transport easily. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The plan is pretty simple. To hold the centre with the ensnare and de6 units and try to get flanks off with the speedy things while playing havoc with the characters. the boomers hang around at the back and try to target any fast moving threats, clear out chaff or target characters where I can.Taking so many Large infantry units is handy for practical reasons as it means they take less space in the case. I had the majority of the units painted but did a rushed job on the Depth Horrors to get them on the table with a fair amount of dry brushing. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
A final thing to add is that the tournament scoring was a combination of soft and battle scores. I have never been to an event where it is combined like this before and although there were some rushed jobs I was proud of my ogre allies and had even invested some time in a travel display board to try and boost my chances. </div>
<div style="text-align: justify;">
<h3>
Arrival...</h3>
</div>
<div style="text-align: justify;">
I got a lift from the station from Chris (for more info on how I met Chris see here) and we headed to Mike's house which was the tournament venue. From this point onwards nothing was too much trouble. We were fed and watered amazingly by Mike and Robin and provided with all we could need. They laid out all the food options and were up each morning cooking breakfast as well as running the event. It really was a treat. The tables were all laid pout ready, each with a beautiful selection of themed terrain ready for the morning along with maps for each round. I spent the evening meeting most of the other protagonists for the weekend all of whom were amazingly welcoming and happy to share beers, stories and tactics until I rolled off to sleep at around 2am. At some point after this two guys decided to play their first round game in the wee small hours with the cunning plan that it would mean more of a lay in. Reports of there being more flanks left open than front charges in a game I think sets the scene for how it went. </div>
<div style="text-align: justify;">
<h3>
Kick Off!</h3>
</div>
<div style="text-align: justify;">
Not only was everything on the periphery provided at the tournament there was also the chance of a huge pile of swag for spot prizes and even the award of some dollars for those who had travelled the furthest to help with gas etc. The briefing was given and players set off on their way to find tables and opponents. The mood was very relaxed and everyone (other than the pair who had played their game at about 3am) started killing each other. If you want an excellent, humour filled round up of the lists and match ups for Round 1 I recommend you watch the <a href="https://youtu.be/RnnRSgqatUM?fbclid=IwAR2oxydSdPTHuNSmK_r6Fxn9-amU7AXwHbp-vnKfBII97psUxNfHLuZ0Sq0">big reveal video</a>.<br />
<br />
<h3>
Game 1</h3>
<h4>
Dominate - James Crawford - Undead</h4>
Having recently played against undead I am still worried about surge tactics. It being dominate the oh so cunning plan was to just put all the infantry in the middle, anchored by the Giant on one flank and the faster stuff on the other. James had not one but two formations and the blocks of nerve and vampire infantry were going to be hard to shift. He lined up in a similar fashion with the infantry spread across the centre and the knights and wyrm off to the side.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEslpGD8KGWc2K4HsQ73CGkUex6eS-AGuE0giohjYFH0lJ5x2KDpMdaKvPy5qOCjboc6xeHANpJCkerfgYBJnjOjna9X22YVSbhjx5F1DA5kORENmdhxm74qIw2wyOlR0e-o9EdxyFF4k/s1600/Game+1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="652" data-original-width="1070" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEslpGD8KGWc2K4HsQ73CGkUex6eS-AGuE0giohjYFH0lJ5x2KDpMdaKvPy5qOCjboc6xeHANpJCkerfgYBJnjOjna9X22YVSbhjx5F1DA5kORENmdhxm74qIw2wyOlR0e-o9EdxyFF4k/s320/Game+1.JPG" width="320" /></a></div>
<br />
Not a great deal happened in the opening turn with both armies moving up and my Knuckers and Nak off bombing up to turn in on a flank. Going into Turn 2 the undead horsemen turned to face and were surged into one of the Knuckers. The hordes still pushed towards each other not wishing to engage.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLaVGRW2_KA0DBXnXewEk0jni9x-nSdWt01waS9kLHvhqLDJxGbU7kfmeFqucKOtV1mwrnwEiJqFY_gKvV74dS6hYB11owR3f99DwkQ0vmsjLXSEDY4omYTGeYa5vBl9Oeb6RFQ-lKfhU/s1600/IMG_8778.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLaVGRW2_KA0DBXnXewEk0jni9x-nSdWt01waS9kLHvhqLDJxGbU7kfmeFqucKOtV1mwrnwEiJqFY_gKvV74dS6hYB11owR3f99DwkQ0vmsjLXSEDY4omYTGeYa5vBl9Oeb6RFQ-lKfhU/s320/IMG_8778.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<br />
The cavalry failed to route the Knucker and in response the unengaged Knucker went into their flank while nak and the first Knucker hit the flank of the great wyrm. Worth pointing out that James had completely forgotten to use the breath attack to clear my swarm chaff out of the way which proved costly. Eckter was thrown up in front of the reaver infantry in cover hoping that de6, ensnare, hindered would let him live. Combat was brutal and the Skeleton Cavalry and the wyrm destroyed. This left my left flank with 3 fast pieces to threaten with.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwcgriUeHm1g-GqW6LH3CAFEKepY-6cJr6tq_Yo7ReGgoGIAukY3wyveOWQ8Uyai68oFfDuDd5lYw6mfP9ut8rhYx6yo1PKho0w4cz-kghR1vV8a5VkCOIwG3I2OK4OJL4_Ma4LxM74GU/s1600/IMG_8783.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwcgriUeHm1g-GqW6LH3CAFEKepY-6cJr6tq_Yo7ReGgoGIAukY3wyveOWQ8Uyai68oFfDuDd5lYw6mfP9ut8rhYx6yo1PKho0w4cz-kghR1vV8a5VkCOIwG3I2OK4OJL4_Ma4LxM74GU/s320/IMG_8783.jpg" width="320" /></a></div>
<br />
<br />
Meanwhile in the centre I had foolishly left an exposed flank on the Hidden ones which a skeleton horde crashed into aided by the soul reaver infantry into the front. Unsurprisingly the thuul exploded on impact however it left the skeleton horde exposed to a flank and rear from the Gigas. THe other skeleton horde fared less well. Hindered and affected by ensnare from the tidal swarm they halved their attacks and didn't even manage a hit! This then left them in danger of attack from the waiting Knuckers.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRhU9iajhdf9eN5De-htqlnjfF39YkRLmQHwr2MD2MGJ_Ny79eq3gjke6LCz_xbA7YZc-lvSwPETjgigKyphihTm7CUHCO_aHgQxTnT-2FXqBdkoDiuZr28I-jnlNj0NywezAmqHAwD60/s1600/IMG_8785.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRhU9iajhdf9eN5De-htqlnjfF39YkRLmQHwr2MD2MGJ_Ny79eq3gjke6LCz_xbA7YZc-lvSwPETjgigKyphihTm7CUHCO_aHgQxTnT-2FXqBdkoDiuZr28I-jnlNj0NywezAmqHAwD60/s320/IMG_8785.JPG" width="320" /></a></div>
<br />
<br />
Both Skeleton Hordes went down and Eckter went off to try and deal with the Necromancer. one unit of revers charged into a unit of Gigas and the other went off into the Depth Horrors and giants along with the wraiths. It was the last throw of the dice for the undead and for them it didn't go as needed. The soul revers bounced on both accounts. This left counters, flanks and nonsense all over the place.despite a double 1 and some heroics from Lady Ilona the game wound up with just the good lady stranded amongst the decaying corpse of her coven and the fish men running for the centre.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiNo5U9r-MN8J6yskc-tWndwu5e3N2YPZ6_rBqpH8NRjV_JFefeM01TdKjP7zkG3ekl77bi7jtb5935o8TOXEsDc0i2uiZVFsqaWaQ25UwfBzzVkEvIDxelrXp8AsD1QlCMc4F_e5Cy-k/s1600/IMG_8786.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiNo5U9r-MN8J6yskc-tWndwu5e3N2YPZ6_rBqpH8NRjV_JFefeM01TdKjP7zkG3ekl77bi7jtb5935o8TOXEsDc0i2uiZVFsqaWaQ25UwfBzzVkEvIDxelrXp8AsD1QlCMc4F_e5Cy-k/s320/IMG_8786.JPG" width="320" /></a></div>
<br />
<h3>
Result</h3>
<h4>
TR 21 - 2 Undead (6-0)</h4>
<h3>
Game 2</h3>
<h4>
Elves Sean McCormally</h4>
<div>
<span id="goog_1376758154"></span><span id="goog_1376758155"></span><br /></div>
Elves with Bows, elves on dragons and elves in Chariots awaited me accompanied by the green lady and her regenerating cronies. The scenario meant that I could try and spread out the tokens a little to the corners and try and swoop on them with my Knuckers, pick them up and turn into the centre. That was the plan anyway...<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC23iKoC9zy4EX9jSdSuwNYEKe1Tt_zHL6IzknBt4iHlx3v7gHwarw1PGSomSEP0yYFkQpaXn6TE1qYp7WYnQUUl1tyVs-62mIkLHCdqAFtWUSkabY5bIcej48dyqwBRtsiz2G_ArSFx8/s1600/IMG_8787.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC23iKoC9zy4EX9jSdSuwNYEKe1Tt_zHL6IzknBt4iHlx3v7gHwarw1PGSomSEP0yYFkQpaXn6TE1qYp7WYnQUUl1tyVs-62mIkLHCdqAFtWUSkabY5bIcej48dyqwBRtsiz2G_ArSFx8/s320/IMG_8787.jpg" width="320" /></a></div>
<br />
<br />
we set up with our infantry blocks facing each other, my nak and Knucker on the right flank, a Knucker and the depth horrors on the left. He had his dragon on my left flank and all his firepower on the right. If I could weather the storm and get in to disorder the shooters with my wyrms I thought I stood a chance.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCUfbZWjGMCZ17p8-PJatn3d569VQopgfbUztfiS7mAQfLWe4N9geSV6WqnUJ9cx-IsrTzY9eVhW7Hv3LcNk4jyk9_fsuatcJY6oXj-Jq72tGBhXU8Uxlq2RWR5zQE_i2KfQoLjiEc3H8/s1600/IMG_8788.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCUfbZWjGMCZ17p8-PJatn3d569VQopgfbUztfiS7mAQfLWe4N9geSV6WqnUJ9cx-IsrTzY9eVhW7Hv3LcNk4jyk9_fsuatcJY6oXj-Jq72tGBhXU8Uxlq2RWR5zQE_i2KfQoLjiEc3H8/s320/IMG_8788.jpg" width="320" /></a></div>
<br />
The opening turns everything slowly advanced towards the centre and my speedy units on the right advanced and steeled themselves. The shooting was ferocious and unfortunately Nak went down but thankfully not the Knucker. The dragon was dancing around with the Knucker on the left flank so Eckter and the depth horrors went over to try and help out.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGVV76btjQGbZvuwmSep_nQetDMhRkmD4GpVfTKMlzfoTqY0Rj9EONdAfJjh_l-nfhAr9yhSpvKuHxaDBP_SW0FF-0G-Wb0ZB3_zhQqtTvibqle9aopGIOe4DER5XJ3QIjqPyHDWWis-8/s1600/IMG_8790.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGVV76btjQGbZvuwmSep_nQetDMhRkmD4GpVfTKMlzfoTqY0Rj9EONdAfJjh_l-nfhAr9yhSpvKuHxaDBP_SW0FF-0G-Wb0ZB3_zhQqtTvibqle9aopGIOe4DER5XJ3QIjqPyHDWWis-8/s320/IMG_8790.JPG" width="320" /></a></div>
<br />
More shooting in their subsequent turns whittled down the Hidden ones but the giant took over stalling duties and went into the archers whiled the Knucker left to deal with the chariots. Tying up each over for the first half of the game by disordering each other the Dragon took out Eckter but finally succumbed, unfortunately leaving the Depth horrors out of the end game. Combat finally erupted in the centre and the palace guard and spears met the ogres, Gigas and Hidden ones. While all this was happening the siren spent several turns just disordering a Dragon breath and the Ogre BSB and Knucker finally saw of the chariots to claim the token under them.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm2nKoMS9fpma2oRtX1T5GXNQyiTzHwv9aQ_o9pjAoWnNXEswget9KlnRnh_rQztLpecWZV7OmFZpBKe7ubEjutWCKyu5etgb0IQLFkbgtDXQqiNi1583m-6dKIdYQ8stlK0ERlWOY5vQ/s1600/IMG_8791.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm2nKoMS9fpma2oRtX1T5GXNQyiTzHwv9aQ_o9pjAoWnNXEswget9KlnRnh_rQztLpecWZV7OmFZpBKe7ubEjutWCKyu5etgb0IQLFkbgtDXQqiNi1583m-6dKIdYQ8stlK0ERlWOY5vQ/s320/IMG_8791.jpg" width="320" /></a></div>
<br />
<br />
At the last knockings the battle in the centre resulted in only the Gigas surviving and the centre and an additional raise token being claimed. This lead to me failing to complete my objective of having a unit in all four quarters but I did squeak by on Objective points with Sean taking the centre and a raise token next to it, while I had raised the two tokens I put on the flanks.<br />
<h3>
Result</h3>
<h4>
TR 4 - 3 Elves</h4>
<h3>
Game 3</h3>
<h4>
Push - French Ray Shields</h4>
I've never played a historical army and I was met with a pretty terrifying array of knights and infantry. 5(!) regiments of rock hard elite knights baked up with peasants and some fliers meant I was out dropped and my frontage ended up looking ridiculously narrow. I decided my best bet was to split my forces with a strongish centre to move for that objective, a distraction very light force on the left and some Gigas accompanied by bodyguards on the right. Ray spread his knights across the field with his infantry horde on his right and heavy foot units in the centre.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifFp2elaQyaaLTClwI7xG4V3Qw69T8TpBv6axmO31maYWOHlNXNdNesGucWT3ceqrKg8i_oFHHAhpyrCmYRahTHXQq2JGL-ek4TJZ4rbW2l-WyPdAZc0saF2gxUdi5rF-6klU7MNxhgiA/s1600/IMG_8793.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifFp2elaQyaaLTClwI7xG4V3Qw69T8TpBv6axmO31maYWOHlNXNdNesGucWT3ceqrKg8i_oFHHAhpyrCmYRahTHXQq2JGL-ek4TJZ4rbW2l-WyPdAZc0saF2gxUdi5rF-6klU7MNxhgiA/s320/IMG_8793.jpg" width="320" /></a></div>
<br />
<br />
The usual slow advance for the opening turns was interrupted by a brave flying knight breaking ranks to sit on the centre objective. My Gigas waddled up to get over the centre line and face off against some knights while a Knucker and nak tried to threaten flanks. The Knucker, swarm and siren on the left did their job well. occupying units and generally being a massive nuisance pulling blocks of knights about and nimbly moving out of the way.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOw6DMhJ1FkSWiU9-aZKtfTLurBDaLT4LRHQYsjzCuJHyaLQHXiyLPV1-W1C_lSXGTlz7QPOj6vHM8h3ITgvczZwOIeDVRLMbMPBc7wwRpzkMAOazVpp7QKcYGHho0m9TVE868qz7nfvI/s1600/IMG_8795.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOw6DMhJ1FkSWiU9-aZKtfTLurBDaLT4LRHQYsjzCuJHyaLQHXiyLPV1-W1C_lSXGTlz7QPOj6vHM8h3ITgvczZwOIeDVRLMbMPBc7wwRpzkMAOazVpp7QKcYGHho0m9TVE868qz7nfvI/s320/IMG_8795.JPG" width="320" /></a></div>
<br />
<br />
Disaster in the centre as i placed my inspiring source right behind my charging Gigas. The Gigas and giant had rampaged into a unit of foot guard each, wavering one and slightly denting the other. However, when they bounced the envoy behind the Gigas meant the bounces were not inline and exposed their flank. This was made worse by the fact the Joan of arc galloped and yelled at their wavered yellow bellies in fury allowing them to charge.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwevYrU4F8rS06-cpMo413eYiKoC1Ho_TZtXl_Rsg8gQ56eh4vbKWBXQVs-z5iIoXJkuZVOKVF8UXJRGE6W2TSKje1ozlD2Kppi1knEgj4NWp9FPEUuuDTt3Mov-Cc85XWY2ObDsN81K0/s1600/IMG_8798.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwevYrU4F8rS06-cpMo413eYiKoC1Ho_TZtXl_Rsg8gQ56eh4vbKWBXQVs-z5iIoXJkuZVOKVF8UXJRGE6W2TSKje1ozlD2Kppi1knEgj4NWp9FPEUuuDTt3Mov-Cc85XWY2ObDsN81K0/s320/IMG_8798.jpg" width="320" /></a></div>
<br />
<br />
The knights slowly ground down my left and the centre started to collapse but crucially the boomers had nipped in and roasted the brave Pegasus night who had picked up the token earlier, it spent several turns being kicked about in the grass before the coral giant wandered over to pick it up. The Gigas had also decided their offensive input was more important and dropped their loot allowing Nak to pick it up.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_7EpMNfl-aoGl9SOCHD-kxHd1Kanj6eZWREBgk8guNcCFIudFRExxXZ8Nrso3jl5z61gbIYPVmrPxzfK5kYwdZdNu67XcqIms0UWBAfsApuSi1obwiL3YhPffrCmVGU5at2Z1OFlEsRs/s1600/IMG_8802.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_7EpMNfl-aoGl9SOCHD-kxHd1Kanj6eZWREBgk8guNcCFIudFRExxXZ8Nrso3jl5z61gbIYPVmrPxzfK5kYwdZdNu67XcqIms0UWBAfsApuSi1obwiL3YhPffrCmVGU5at2Z1OFlEsRs/s320/IMG_8802.jpg" width="320" /></a></div>
<br />
<br />
Retreating more and more into the woods the last 4 units I had hung on to their tokens leaving the French the majority of the field and their token in my half. It was a very tactically challenging game with so many units to deal with and the knights threatening to blow away a unit a turn.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEsUquTImPmSX3HOXa5pkqF9umo2o90qjNM3WT2Wzu_sOHE5E7zRnHqewgWr1MuhJkjot3hr9zZdkfSilZc35GwOXpReYyZ3SqpJLOmPwajx_TcmhvEkPFicUHXPB2_s4qR-6wZN-uC4M/s1600/IMG_8803.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEsUquTImPmSX3HOXa5pkqF9umo2o90qjNM3WT2Wzu_sOHE5E7zRnHqewgWr1MuhJkjot3hr9zZdkfSilZc35GwOXpReYyZ3SqpJLOmPwajx_TcmhvEkPFicUHXPB2_s4qR-6wZN-uC4M/s320/IMG_8803.jpg" width="320" /></a></div>
<br />
<h3>
Result </h3>
<h3>
TR 3 - 2 French</h3>
<h3>
Summary</h3>
Day 1 finished off with great food, beer, beer tasting, rum, gin and other quite nice drinks. Some card and board games thrown in and offers from some people to play each other at 3am. I had squeaked through with 3 wins an no losses meaning that first thing Sunday :I was playing another undead list.<br />
<br />
The atmosphere was always amazingly laid back and sociable with people milling about chatting, discussing armies and never feeling too much pressure to run about and squeeze games in due to the schedule. I did manage also to get a chance to take a look at all the other armies but for some unknown reason only took a couple of pictures. More pictures can be seen on the GT site <a href="https://vanguardgt.org/photos/nggallery/2019/2019---Day-1">here</a> and <a href="https://vanguardgt.org/photos/nggallery/2019/2019---Day-2">here</a> (for day 2).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQZguC5F8G8wbcyqtlw0TpHVzVxFbNr5fx3V7Ew1EUK3jWmrGSGqUKdaYNSuVP1PnOxmJqtMM7FTlvu8k82lVV-jtLwBXAqvI0j3cOot-QYKQUL2Iq3kSRVHRZV6USA5pNHGbIB3owTxA/s1600/IMG_8809.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQZguC5F8G8wbcyqtlw0TpHVzVxFbNr5fx3V7Ew1EUK3jWmrGSGqUKdaYNSuVP1PnOxmJqtMM7FTlvu8k82lVV-jtLwBXAqvI0j3cOot-QYKQUL2Iq3kSRVHRZV6USA5pNHGbIB3owTxA/s320/IMG_8809.JPG" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguDH24yTUK7TsI0VBa84Kd_8i2sUXq4_-xgPKqoEP0TaSe6nVUH0BCqte6wpJc6MmlxtW2hB04LsVOWajre0mF1_hpN0jkRc5Q8Jy50SMX5HkCsKUzgWz29X6oKAfzA4Wgrx5cTutP_Xw/s1600/IMG_8810.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguDH24yTUK7TsI0VBa84Kd_8i2sUXq4_-xgPKqoEP0TaSe6nVUH0BCqte6wpJc6MmlxtW2hB04LsVOWajre0mF1_hpN0jkRc5Q8Jy50SMX5HkCsKUzgWz29X6oKAfzA4Wgrx5cTutP_Xw/s320/IMG_8810.JPG" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-1zpKVvLlHo3-OU0gMPrRZTzXSJmVwyt0lGDYniAfJDtB0lxP63WODFZiLSlK9ta6u57uHCta7Exg4OmfzLkprLbuhRDu3tM4TF4vhStXT4vUhLJmdbiebyhToZdyuijo7yn3PWw3V74/s1600/IMG_8811.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-1zpKVvLlHo3-OU0gMPrRZTzXSJmVwyt0lGDYniAfJDtB0lxP63WODFZiLSlK9ta6u57uHCta7Exg4OmfzLkprLbuhRDu3tM4TF4vhStXT4vUhLJmdbiebyhToZdyuijo7yn3PWw3V74/s320/IMG_8811.JPG" width="320" /></a></div>
<br /></div>
</div>
Matt Geehttp://www.blogger.com/profile/07568909270593720202noreply@blogger.com2